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author | Kenneth Graunke <[email protected]> | 2015-04-07 15:18:43 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2015-04-10 02:16:27 -0700 |
commit | 4b27391cadcc789a3befbd2b5a846012afa069b8 (patch) | |
tree | 632cd77f5cc4146335376da8a4211a7f91df1b8f /src/glsl/shader_enums.h | |
parent | feafe703998dd88ebea131741326eb229956656a (diff) |
nir: Move gl_shader_stage enum from mtypes.h to shader_enums.h.
I want to use this in some code that doesn't currently include mtypes.h.
It seems like a better place for it anyway.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/shader_enums.h')
-rw-r--r-- | src/glsl/shader_enums.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h index 7f59fdcae6b..79e0f6b5f78 100644 --- a/src/glsl/shader_enums.h +++ b/src/glsl/shader_enums.h @@ -27,6 +27,23 @@ #define SHADER_ENUMS_H /** + * Shader stages. Note that these will become 5 with tessellation. + * + * The order must match how shaders are ordered in the pipeline. + * The GLSL linker assumes that if i<j, then the j-th shader is + * executed later than the i-th shader. + */ +typedef enum +{ + MESA_SHADER_VERTEX = 0, + MESA_SHADER_GEOMETRY = 1, + MESA_SHADER_FRAGMENT = 2, + MESA_SHADER_COMPUTE = 3, +} gl_shader_stage; + +#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1) + +/** * Bitflags for system values. */ #define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID) |