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path: root/src/glsl/ir_hv_accept.cpp
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* glsl: Add ir_samples_identical opcodeIan Romanick2015-11-191-0/+1
* glsl: add ir_texture_samples texture opcodeIlia Mirkin2015-09-101-0/+1
* glsl: Add ir node for barrierChris Forbes2015-06-121-0/+6
* glsl: Use typed foreach_in_list_safe instead of foreach_list_safe.Matt Turner2014-07-011-2/+1
* glsl: Modify ir_end_primitive to have a stream.Iago Toral Quiroga2014-06-301-1/+9
* glsl: Modify ir_emit_vertex to have a stream.Iago Toral Quiroga2014-06-301-1/+9
* glsl/loops: replace loop controls with a normative bound.Paul Berry2013-12-091-26/+0
* glsl: Fix inconsistent assumptions about ir_loop::counter.Paul Berry2013-11-291-0/+6
* glsl: Add support for specifying the component in textureGatherChris Forbes2013-10-061-1/+5
* glsl: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-051-0/+1
* glsl: add texture gather changesMaxence Le Dore2013-10-031-0/+1
* glsl: add ir_emit_vertex and ir_end_primitive instruction typesBryan Cain2013-08-011-0/+13
* glsl: Implement ARB_texture_query_lodDave Airlie2013-03-291-0/+1
* glsl: add support for ARB_texture_multisampleChris Forbes2013-03-021-0/+5
* glsl: Convert ir_call to be a statement rather than a value.Kenneth Graunke2012-04-021-0/+8
* glsl: Use ir_rvalue to represent generic error_type values.Kenneth Graunke2012-04-021-0/+7
* glsl hierarchical visitor: Do not overwrite base_ir for parameter lists.Paul Berry2011-09-231-6/+15
* glsl: Add a new ir_txs (textureSize) opcode to ir_texture.Kenneth Graunke2011-08-231-3/+6
* glsl: Change texel offsets to a single vector rvalue.Kenneth Graunke2011-01-311-0/+6
* glsl2: Set a flag when visiting the assignee of an assignmentIan Romanick2010-09-031-0/+9
* glsl2: Make the HV actually call ir_texture's visit_leave.Eric Anholt2010-08-051-1/+1
* exec_list: Fix foreach_list_safe.Kenneth Graunke2010-07-191-2/+3
* glsl2: Use new foreach_list_safe abstraction.Kenneth Graunke2010-07-091-7/+3
* glsl2: Don't forget to walk the parameters to a function in the hv.Eric Anholt2010-07-071-0/+4
* glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).Eric Anholt2010-07-011-1/+4
* glsl2: Define new ir_discard instruction.Kenneth Graunke2010-06-301-0/+17
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+348