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* mesa: remove len argument from _mesa_shader_debug()Emil Velikov2015-12-043-3/+3
* nir: Add support for gl_HelperInvocation system value.Matt Turner2015-11-202-0/+5
* glsl: add subroutine index qualifier supportTimothy Arceri2015-11-217-4/+83
* glsl: add support for complie-time constant expressionsTimothy Arceri2015-11-215-164/+195
* glsl: add new type for compile time constantsTimothy Arceri2015-11-212-0/+80
* glsl: call set_shader_inout_layout() earlierTimothy Arceri2015-11-211-3/+3
* glsl: replace binding layout min boundary checkTimothy Arceri2015-11-211-11/+12
* glsl: encapsulate binding validation and settingTimothy Arceri2015-11-211-32/+28
* glsl: move stream layout max validationTimothy Arceri2015-11-212-16/+19
* glsl: move stream layout qualifier validationTimothy Arceri2015-11-212-20/+35
* glsl: replace index layout min boundary checkTimothy Arceri2015-11-211-3/+6
* glsl: remove duplicate validation for index layout qualifierTimothy Arceri2015-11-211-7/+1
* glsl: move location layout qualifier validationTimothy Arceri2015-11-212-15/+15
* glsl: add process_qualifier_constant() helperTimothy Arceri2015-11-211-0/+17
* glsl: move builtin_type_macros.h into the correct listEmil Velikov2015-11-201-1/+1
* android: export the path of glsl nir headersMauro Rossi2015-11-201-1/+2
* glsl: avoid linker and user varying location to overlapGregory Hainaut2015-11-201-3/+43
* nir: Add nir_texop_samples_identical opcodeIan Romanick2015-11-193-1/+13
* glsl: Add textureSamplesIdenticalEXT built-in functionsIan Romanick2015-11-191-0/+44
* glsl: Add ir_samples_identical opcodeIan Romanick2015-11-198-1/+22
* glsl: Extension tracking for EXT_shader_samples_indenticalIan Romanick2015-11-193-0/+6
* nir: add nir_ssa_for_alu_src()Rob Clark2015-11-192-4/+23
* nir: fix missing increments of num_inputs/num_outputsRob Clark2015-11-192-0/+4
* nir/print: show # of uniforms/inputs/outputsRob Clark2015-11-191-0/+4
* nir/print: show shader name/label if setRob Clark2015-11-191-0/+6
* nir: add nir_var_all enumRob Clark2015-11-193-1/+6
* glsl: add a parse check to check for the index layout qualifierRyan Houdek2015-11-191-0/+5
* glsl: add GL_EXT_blend_func_extended preprocessor defineRyan Houdek2015-11-191-0/+2
* glsl: add support for EXT_blend_func_extended builtinsRyan Houdek2015-11-192-0/+92
* glsl: add EXT_blend_func_extended parser enablesRyan Houdek2015-11-192-0/+8
* glsl: fix ir_constant::equals() for doublesConnor Abbott2015-11-191-2/+7
* glsl: fix isinf() for doublesConnor Abbott2015-11-191-1/+10
* nir: fix constant folding of bfiConnor Abbott2015-11-191-2/+2
* glsl: Fix off-by-one error in array size check assertionIan Romanick2015-11-181-2/+1
* glsl: Silence unused parameter warningsIan Romanick2015-11-181-2/+2
* glsl: Silence ignored qualifier warningIan Romanick2015-11-181-1/+1
* nir: Add support for cloning shadersJason Ekstrand2015-11-184-0/+682
* i965/nir: Validate that NIR passes call nir_metadata_preserve().Kenneth Graunke2015-11-182-0/+41
* nir: add array length fieldRob Clark2015-11-182-0/+10
* nir: remove nir_variable::max_ifc_array_accessRob Clark2015-11-182-22/+0
* nir: fix typo in idiv lowering, causing large-udiv-udiv failuresIlia Mirkin2015-11-181-1/+1
* nir: Store the size of the TCS output patch in nir_shader_info.Kenneth Graunke2015-11-182-0/+9
* glsl: rename location layout helperTimothy Arceri2015-11-181-5/+5
* glsl: don't validate binding when its not neededTimothy Arceri2015-11-181-2/+5
* glsl: remove temp variable to make code easier to readTimothy Arceri2015-11-181-10/+7
* glsl: cleanup and fix validate matrix function for arraysTimothy Arceri2015-11-181-10/+1
* glsl: use better location in struct and block error messagesTimothy Arceri2015-11-181-7/+3
* glsl: only do type and qualifier validation once per declarationTimothy Arceri2015-11-181-99/+97
* glsl: rename function that processes struct and iface membersTimothy Arceri2015-11-181-30/+30
* glsl: move block validation outside function that validates membersTimothy Arceri2015-11-181-8/+8