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src
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glsl
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glsl_symbol_table.cpp
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Author
Age
Files
Lines
*
glsl: Add ir_var_shader_storage
Kristian Høgsberg
2015-07-14
1
-5
/
+11
*
glsl: Never put ir_var_temporary variables in the symbol table
Ian Romanick
2014-09-30
1
-0
/
+2
*
glsl: remove {add,get}_type_ast from glsl_symbol_table
Chia-I Wu
2014-03-28
1
-25
/
+0
*
glsl: Make it possible to disable a variable in the symbol table.
Paul Berry
2013-10-10
1
-0
/
+15
*
glsl: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS in a bunch of places.
Kenneth Graunke
2013-09-21
1
-14
/
+1
*
glsl: Avoid variable length arrays.
José Fonseca
2013-07-12
1
-7
/
+14
*
glsl: Track structs' ast_type_specifiers in symbol table.
Matt Turner
2013-07-11
1
-4
/
+25
*
glsl_symbol_table: add interface block namespaces
Jordan Justen
2013-05-23
1
-3
/
+81
*
glsl: Track blocks in the symbol table using the glsl_type instead of the gl_...
Ian Romanick
2013-01-25
1
-11
/
+3
*
glsl: Track UBO block names in the symbol table.
Kenneth Graunke
2013-01-18
1
-3
/
+11
*
glsl: Simplify symbol table version checking.
Paul Berry
2012-12-06
1
-3
/
+3
*
glsl2: Silence unused added variable gcc warning.
José Fonseca
2011-03-16
1
-0
/
+1
*
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
2011-01-31
1
-7
/
+7
*
glsl: Don't bother unsetting a destructor that was never set.
Kenneth Graunke
2011-01-19
1
-6
/
+3
*
glsl: Properly add functions during lazy built-in prototype importing.
Kenneth Graunke
2010-12-06
1
-0
/
+7
*
glsl: Make the symbol table's add_variable just use the variable's name.
Eric Anholt
2010-11-29
1
-5
/
+5
*
glsl: Make the symbol table's add_function just use the function's name.
Eric Anholt
2010-11-29
1
-4
/
+4
*
glsl2: Remove unnecessary glsl_symbol_table::get_function parameter return_co...
Ian Romanick
2010-09-01
1
-7
/
+2
*
glsl2: Remove unused 'constructor' parameter from glsl_symbol_table::add_type
Ian Romanick
2010-09-01
1
-4
/
+3
*
glsl2: Don't generate constructor functions for structures
Ian Romanick
2010-09-01
1
-1
/
+1
*
glsl: Silence unused variable warning.
José Fonseca
2010-08-30
1
-0
/
+1
*
glsl: Don't add overloads to existing structure constructors.
Kenneth Graunke
2010-08-26
1
-2
/
+7
*
glsl: Use a single shared namespace in the symbol table.
Kenneth Graunke
2010-08-26
1
-0
/
+160