diff options
author | Eric Anholt <[email protected]> | 2010-11-05 06:11:24 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-11-29 17:08:27 -0800 |
commit | 001eee52d461233b1e1d6ed3577965e9bcb209e8 (patch) | |
tree | 78233cab5abd5687c625f2bde89f3332974022da /src/glsl/glsl_symbol_table.cpp | |
parent | e8f5ebf313da3ce33ccbbcf9b72946853035fbdd (diff) |
glsl: Make the symbol table's add_variable just use the variable's name.
Diffstat (limited to 'src/glsl/glsl_symbol_table.cpp')
-rw-r--r-- | src/glsl/glsl_symbol_table.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/glsl/glsl_symbol_table.cpp b/src/glsl/glsl_symbol_table.cpp index 3b384d875ae..fb22a17ce58 100644 --- a/src/glsl/glsl_symbol_table.cpp +++ b/src/glsl/glsl_symbol_table.cpp @@ -81,12 +81,12 @@ bool glsl_symbol_table::name_declared_this_scope(const char *name) return _mesa_symbol_table_symbol_scope(table, -1, name) == 0; } -bool glsl_symbol_table::add_variable(const char *name, ir_variable *v) +bool glsl_symbol_table::add_variable(ir_variable *v) { if (this->language_version == 110) { /* In 1.10, functions and variables have separate namespaces. */ - symbol_table_entry *existing = get_entry(name); - if (name_declared_this_scope(name)) { + symbol_table_entry *existing = get_entry(v->name); + if (name_declared_this_scope(v->name)) { /* If there's already an existing function (not a constructor!) in * the current scope, just update the existing entry to include 'v'. */ @@ -102,7 +102,7 @@ bool glsl_symbol_table::add_variable(const char *name, ir_variable *v) symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v); if (existing != NULL) entry->f = existing->f; - int added = _mesa_symbol_table_add_symbol(table, -1, name, entry); + int added = _mesa_symbol_table_add_symbol(table, -1, v->name, entry); assert(added == 0); (void)added; return true; @@ -112,7 +112,7 @@ bool glsl_symbol_table::add_variable(const char *name, ir_variable *v) /* 1.20+ rules: */ symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v); - return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0; + return _mesa_symbol_table_add_symbol(table, -1, v->name, entry) == 0; } bool glsl_symbol_table::add_type(const char *name, const glsl_type *t) |