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path: root/src/glsl/glsl_parser_extras.h
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* glsl: Change the lexer's namespace.Kenneth Graunke2013-07-311-2/+2
* mesa: Use shared code for converting shader targets to short strings.Eric Anholt2013-06-211-0/+3
* mesa: Add infrastructure for ARB_shading_language_420pack.Todd Previte2013-06-141-0/+2
* glsl: add AMD_vertex_shader_layer supportJordan Justen2013-05-131-0/+2
* mesa: Add infrastructure for ARB_gpu_shader5.Matt Turner2013-05-061-0/+2
* glsl: Implement ARB_texture_query_lodDave Airlie2013-03-291-0/+2
* glsl: add support for ARB_texture_multisampleChris Forbes2013-03-021-0/+2
* glsl: Fix unsupported version error for GLSL ES 3.00, future proof for 3.30.Paul Berry2013-02-121-0/+6
* glsl: Add infrastructure for ARB_shading_language_packingMatt Turner2013-01-251-0/+2
* glcpp: Accept pointer to GL context rather than just the API versionCarl Worth2013-01-111-1/+1
* glsl: Make {Min,Max}ProgramTexelOffset available to compiler.Paul Berry2012-12-061-0/+4
* glsl/parser: Handle "#version 300 es" directive.Paul Berry2012-12-061-1/+2
* glsl/parser: Extract version directive processing into a function.Paul Berry2012-12-061-0/+2
* glsl: Enable GLSL ES 3.00 features inherited from desktop GLSL.Paul Berry2012-12-061-1/+1
* glsl: Make use of new _mesa_glsl_parse_state::check_version() function.Paul Berry2012-12-061-0/+11
* glsl: Add GLSL version query functions.Paul Berry2012-12-061-10/+35
* glsl: Compute version_string on the fly.Paul Berry2012-12-061-1/+10
* glsl: Make a function to express a GLSL version ir human-readable form.Paul Berry2012-12-061-0/+3
* glsl: add ARB_texture_cube_map_array support (v2)Dave Airlie2012-11-091-0/+2
* mesa/glsl: rename preprocess to glcpp_preprocessDave Airlie2012-09-151-1/+1
* glsl: s/class/struct/ for ast_type_qualifierBrian Paul2012-08-291-1/+1
* glsl: Add support for OES_standard_derivatives in GLSL ES.Tomeu Vizoso2012-08-011-0/+2
* glsl: Add support for default layout qualifiers for uniforms.Eric Anholt2012-07-311-0/+7
* glsl: Refactor #version validation to be more future-proof.Kenneth Graunke2012-07-311-17/+0
* glsl: Translate the AST for uniform blocks into some IR structures.Eric Anholt2012-07-201-0/+4
* glsl: Parser handles "#extension GL_ARB_uniform_buffer_object"Vincent Lejeune2012-07-091-0/+2
* glsl: Scaffolding for ARB_shader_bit_encoding.Olivier Galibert2012-06-071-0/+2
* glsl: add gl_context memberDylan Noblesmith2012-05-021-1/+2
* glsl: Add support for parsing #version 140.Eric Anholt2012-03-151-0/+1
* glsl: Add error case for switch() with two default cases.Eric Anholt2012-02-031-0/+1
* glsl: Throw an error when faced with a duplicated switch() case label.Eric Anholt2012-02-031-0/+4
* glsl: Save and restore the whole switch state for nesting.Eric Anholt2012-02-031-6/+10
* glsl: Generate IR for switch statementsDan McCabe2011-11-071-2/+8
* glsl: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-031-0/+2
* glsl: Implement the GL_ARB_conservative_depth extension.Kenneth Graunke2011-08-251-0/+2
* glsl: Emit function signatures at toplevel, even for built-ins.Paul Berry2011-08-081-0/+6
* glsl: Changed extension enable bits to bools.Paul Berry2011-06-281-22/+22
* glsl: Add compiler support for ARB_shader_texture_lod.Kenneth Graunke2011-05-091-0/+2
* mesa: implement AMD_shader_stencil_exportMarek Olšák2011-05-031-0/+2
* glsl: Add void to _mesa_destroy_shader_compiler() argument list.José Fonseca2011-03-251-2/+2
* glsl: Enable GL_OES_texture_3D extension for ES2.Kenneth Graunke2011-02-281-0/+2
* Use C-style system headers in C++ code to avoid issues with std:: namespaceIan Romanick2011-02-211-1/+1
* glsl: Reject shader versions not supported by the implementationIan Romanick2011-01-311-0/+26
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-311-5/+5
* glsl: Add support for AMD_conservative_depth to parserChad Versace2011-01-261-0/+2
* Merge branch 'draw-instanced'Brian Paul2011-01-151-0/+2
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| * glsl: add support for system values and GL_ARB_draw_instancedBrian Paul2010-12-081-0/+2
* | glsl: Add version_string containing properly formatted GLSL versionIan Romanick2011-01-101-0/+1
* | glsl: Support the 'invariant(all)' pragmaIan Romanick2011-01-061-0/+7
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* glsl: Remove useless ir_shader enumeration value.Kenneth Graunke2010-10-201-2/+1