diff options
author | Ian Romanick <[email protected]> | 2011-01-06 10:49:56 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-01-06 10:49:56 -0800 |
commit | 86b4398cd158024f6be9fa830554a11c2a7ebe0c (patch) | |
tree | f6a68f1bbcf218cbfefe30742054fd0002c99711 /src/glsl/glsl_parser_extras.h | |
parent | e942f328365309a1d8240cfe8eb5d88391015f37 (diff) |
glsl: Support the 'invariant(all)' pragma
Previously the 'STDGL invariant(all)' pragma added in GLSL 1.20 was
simply ignored by the compiler. This adds support for setting all
variable invariant.
In GLSL 1.10 and GLSL ES 1.00 the pragma is ignored, per the specs,
but a warning is generated.
Fixes piglit test glsl-invariant-pragma and bugzilla #31925.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index 98c4e70173d..13d3a2979e4 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -108,6 +108,13 @@ struct _mesa_glsl_parse_state { /** Was there an error during compilation? */ bool error; + /** + * Are all shader inputs / outputs invariant? + * + * This is set when the 'STDGL invariant(all)' pragma is used. + */ + bool all_invariant; + /** Loop or switch statement containing the current instructions. */ class ir_instruction *loop_or_switch_nesting; class ast_iteration_statement *loop_or_switch_nesting_ast; |