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src
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glsl
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glsl_parser_extras.cpp
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Author
Age
Files
Lines
...
*
glsl: Save and restore the whole switch state for nesting.
Eric Anholt
2012-02-03
1
-1
/
+1
*
mesa: Add a flag for forcing all GLSL extensions to "warn".
Eric Anholt
2012-01-30
1
-0
/
+3
*
glsl: Track descriptions of some expressions that can't be l-values
Ian Romanick
2012-01-06
1
-0
/
+1
*
glsl: convervative_depth is not allowed in the vertex shader
Marek Olšák
2011-11-22
1
-2
/
+2
*
mesa: rename the AMD_conservative_depth extension flag to ARB
Marek Olšák
2011-11-22
1
-2
/
+2
*
glsl: Generate IR for switch statements
Dan McCabe
2011-11-07
1
-1
/
+2
*
glsl: Reference data structure ctors in grammar
Dan McCabe
2011-11-07
1
-0
/
+100
*
glsl: add support for GL_OES_EGL_image_external
Chia-I Wu
2011-11-03
1
-0
/
+1
*
glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass
Ian Romanick
2011-10-25
1
-2
/
+21
*
glsl: Defer initialization of built-in functions until they're needed.
Kenneth Graunke
2011-09-23
1
-0
/
+2
*
glsl: Don't do structure splitting until link time.
Eric Anholt
2011-09-08
1
-1
/
+1
*
glsl: Implement the GL_ARB_conservative_depth extension.
Kenneth Graunke
2011-08-25
1
-0
/
+1
*
glsl: Rewrote _mesa_glsl_process_extension to use table-driven logic.
Paul Berry
2011-06-28
1
-109
/
+218
*
AST dump: fixed printing of conditionals.
Paul Berry
2011-06-03
1
-1
/
+1
*
glsl: Add compiler support for ARB_shader_texture_lod.
Kenneth Graunke
2011-05-09
1
-0
/
+8
*
mesa: implement AMD_shader_stencil_export
Marek Olšák
2011-05-03
1
-0
/
+10
*
glsl/opt_cpe: Reenable opt_copy_propagation_elements.cpp pass.
Eric Anholt
2011-04-13
1
-1
/
+1
*
glsl: Make GL_ARB_shader_stencil_export enable block be similar to other blocks
Ian Romanick
2011-04-11
1
-7
/
+7
*
glsl: Only let a shader enable GL_ARB_draw_instanced if the driver supports it
Ian Romanick
2011-04-11
1
-6
/
+5
*
glsl: Enable GL_OES_texture_3D extension for ES2.
Kenneth Graunke
2011-02-28
1
-0
/
+5
*
glsl: Disable the new copy propagation pass until it gets fixed.
Eric Anholt
2011-02-08
1
-1
/
+1
*
glsl: Add a new opt_copy_propagation variant that does it channel-wise.
Eric Anholt
2011-02-04
1
-0
/
+1
*
glsl: Fix memory error when creating the supported version string.
Kenneth Graunke
2011-02-01
1
-1
/
+1
*
glsl: Reject shader versions not supported by the implementation
Ian Romanick
2011-01-31
1
-0
/
+32
*
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
2011-01-31
1
-11
/
+9
*
glsl: Enable AMD_conservative_depth in parser
Chad Versace
2011-01-26
1
-0
/
+7
*
glsl: Skip the rest of loop unrolling if no loops were found.
Eric Anholt
2011-01-18
1
-2
/
+4
*
Merge branch 'draw-instanced'
Brian Paul
2011-01-15
1
-0
/
+9
|
\
|
*
glsl: add support for system values and GL_ARB_draw_instanced
Brian Paul
2010-12-08
1
-0
/
+9
*
|
glsl: Add an optimization pass to simplify discards.
Kenneth Graunke
2010-12-01
1
-0
/
+1
|
/
*
glsl: Combine many instruction lowering passes into one.
Kenneth Graunke
2010-11-19
1
-1
/
+1
*
glsl: Remove useless ir_shader enumeration value.
Kenneth Graunke
2010-10-20
1
-1
/
+0
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-2
/
+2
*
glsl: add support for shader stencil export
Dave Airlie
2010-10-13
1
-0
/
+8
*
glsl: Add parser support for GL_ARB_explicit_attrib_location layouts
Ian Romanick
2010-10-08
1
-0
/
+7
*
glsl: Wrap ast_type_qualifier contents in a struct in a union
Ian Romanick
2010-10-08
1
-12
/
+12
*
glsl: Properly handle nested structure types.
Kenneth Graunke
2010-09-18
1
-0
/
+5
*
glsl2: Add pass to remove redundant jumps
Ian Romanick
2010-09-13
1
-0
/
+2
*
glsl: add continue/break/return unification/elimination pass (v2)
Luca Barbieri
2010-09-13
1
-1
/
+1
*
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
2010-09-08
1
-2
/
+2
*
glsl: Require a context in _mesa_glsl_parse_state.
Chia-I Wu
2010-09-08
1
-56
/
+21
*
glsl: Accept language version 100 and make it the default on ES2.
Kenneth Graunke
2010-09-07
1
-0
/
+8
*
glsl: Set default language version in mesa_glsl_parse_state constructor.
Kenneth Graunke
2010-09-07
1
-0
/
+3
*
glsl2: Add module to perform simple loop unrolling
Ian Romanick
2010-09-03
1
-0
/
+1
*
glsl2: Perform initial bits of loop analysis during compilation
Ian Romanick
2010-09-03
1
-0
/
+5
*
glsl: Include main/core.h.
Chia-I Wu
2010-08-24
1
-1
/
+1
*
glsl2: Free the shader compiler at dri screen destruction.
Eric Anholt
2010-08-18
1
-0
/
+30
*
glsl2: Add a pass to strip out noop swizzles.
Eric Anholt
2010-08-13
1
-0
/
+1
*
glsl2: Move the common optimization passes to a helper function.
Eric Anholt
2010-08-13
1
-0
/
+35
*
glsl2: Enable all supported extensions in stand-alone compiler
Ian Romanick
2010-08-05
1
-0
/
+5
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