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path: root/src/glsl/glsl_parser_extras.cpp
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* glsl: Save and restore the whole switch state for nesting.Eric Anholt2012-02-031-1/+1
* mesa: Add a flag for forcing all GLSL extensions to "warn".Eric Anholt2012-01-301-0/+3
* glsl: Track descriptions of some expressions that can't be l-valuesIan Romanick2012-01-061-0/+1
* glsl: convervative_depth is not allowed in the vertex shaderMarek Olšák2011-11-221-2/+2
* mesa: rename the AMD_conservative_depth extension flag to ARBMarek Olšák2011-11-221-2/+2
* glsl: Generate IR for switch statementsDan McCabe2011-11-071-1/+2
* glsl: Reference data structure ctors in grammarDan McCabe2011-11-071-0/+100
* glsl: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-031-0/+1
* glsl: Add uniform_locations_assigned parameter to do_dead_code opt passIan Romanick2011-10-251-2/+21
* glsl: Defer initialization of built-in functions until they're needed.Kenneth Graunke2011-09-231-0/+2
* glsl: Don't do structure splitting until link time.Eric Anholt2011-09-081-1/+1
* glsl: Implement the GL_ARB_conservative_depth extension.Kenneth Graunke2011-08-251-0/+1
* glsl: Rewrote _mesa_glsl_process_extension to use table-driven logic.Paul Berry2011-06-281-109/+218
* AST dump: fixed printing of conditionals.Paul Berry2011-06-031-1/+1
* glsl: Add compiler support for ARB_shader_texture_lod.Kenneth Graunke2011-05-091-0/+8
* mesa: implement AMD_shader_stencil_exportMarek Olšák2011-05-031-0/+10
* glsl/opt_cpe: Reenable opt_copy_propagation_elements.cpp pass.Eric Anholt2011-04-131-1/+1
* glsl: Make GL_ARB_shader_stencil_export enable block be similar to other blocksIan Romanick2011-04-111-7/+7
* glsl: Only let a shader enable GL_ARB_draw_instanced if the driver supports itIan Romanick2011-04-111-6/+5
* glsl: Enable GL_OES_texture_3D extension for ES2.Kenneth Graunke2011-02-281-0/+5
* glsl: Disable the new copy propagation pass until it gets fixed.Eric Anholt2011-02-081-1/+1
* glsl: Add a new opt_copy_propagation variant that does it channel-wise.Eric Anholt2011-02-041-0/+1
* glsl: Fix memory error when creating the supported version string.Kenneth Graunke2011-02-011-1/+1
* glsl: Reject shader versions not supported by the implementationIan Romanick2011-01-311-0/+32
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-311-11/+9
* glsl: Enable AMD_conservative_depth in parserChad Versace2011-01-261-0/+7
* glsl: Skip the rest of loop unrolling if no loops were found.Eric Anholt2011-01-181-2/+4
* Merge branch 'draw-instanced'Brian Paul2011-01-151-0/+9
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| * glsl: add support for system values and GL_ARB_draw_instancedBrian Paul2010-12-081-0/+9
* | glsl: Add an optimization pass to simplify discards.Kenneth Graunke2010-12-011-0/+1
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* glsl: Combine many instruction lowering passes into one.Kenneth Graunke2010-11-191-1/+1
* glsl: Remove useless ir_shader enumeration value.Kenneth Graunke2010-10-201-1/+0
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-2/+2
* glsl: add support for shader stencil exportDave Airlie2010-10-131-0/+8
* glsl: Add parser support for GL_ARB_explicit_attrib_location layoutsIan Romanick2010-10-081-0/+7
* glsl: Wrap ast_type_qualifier contents in a struct in a unionIan Romanick2010-10-081-12/+12
* glsl: Properly handle nested structure types.Kenneth Graunke2010-09-181-0/+5
* glsl2: Add pass to remove redundant jumpsIan Romanick2010-09-131-0/+2
* glsl: add continue/break/return unification/elimination pass (v2)Luca Barbieri2010-09-131-1/+1
* glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri2010-09-081-2/+2
* glsl: Require a context in _mesa_glsl_parse_state.Chia-I Wu2010-09-081-56/+21
* glsl: Accept language version 100 and make it the default on ES2.Kenneth Graunke2010-09-071-0/+8
* glsl: Set default language version in mesa_glsl_parse_state constructor.Kenneth Graunke2010-09-071-0/+3
* glsl2: Add module to perform simple loop unrollingIan Romanick2010-09-031-0/+1
* glsl2: Perform initial bits of loop analysis during compilationIan Romanick2010-09-031-0/+5
* glsl: Include main/core.h.Chia-I Wu2010-08-241-1/+1
* glsl2: Free the shader compiler at dri screen destruction.Eric Anholt2010-08-181-0/+30
* glsl2: Add a pass to strip out noop swizzles.Eric Anholt2010-08-131-0/+1
* glsl2: Move the common optimization passes to a helper function.Eric Anholt2010-08-131-0/+35
* glsl2: Enable all supported extensions in stand-alone compilerIan Romanick2010-08-051-0/+5