diff options
author | Chia-I Wu <[email protected]> | 2010-09-08 18:48:12 +0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2010-09-08 04:08:24 -0700 |
commit | dc754586ca84741b4df5b72fd235c4134816854c (patch) | |
tree | 1f52a8f7a1953f7afcd97609d44f9ffd375f40e4 /src/glsl/glsl_parser_extras.cpp | |
parent | 7e03e2b2c787657f2abe4bd362e625bd9a971c48 (diff) |
glsl: Require a context in _mesa_glsl_parse_state.
Create a dummy context in the standalone compiler and pass it to
_mesa_glsl_parse_state.
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 77 |
1 files changed, 21 insertions, 56 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index d6ad8cb7333..3dbec5d52c1 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -57,63 +57,28 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct __GLcontextRec *ctx, this->es_shader = false; this->ARB_texture_rectangle_enable = true; - if (ctx != NULL) { - /* OpenGL ES 2.0 has different defaults from desktop GL. */ - if (ctx->API == API_OPENGLES2) { - this->language_version = 100; - this->es_shader = true; - this->ARB_texture_rectangle_enable = false; - } - - this->extensions = &ctx->Extensions; - - this->Const.MaxLights = ctx->Const.MaxLights; - this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes; - this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits; - this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits; - this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs; - this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents; - this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4; - this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits; - this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits; - this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits; - this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents; - - this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; - } else { - /* If there is no GL context (standalone compiler), fill in constants - * with the minimum required values. - */ - static struct gl_extensions null_extensions; - - memset(&null_extensions, 0, sizeof(null_extensions)); - null_extensions.ARB_draw_buffers = GL_TRUE; - null_extensions.ARB_fragment_coord_conventions = GL_TRUE; - null_extensions.EXT_texture_array = GL_TRUE; - null_extensions.NV_texture_rectangle = GL_TRUE; - - this->extensions = &null_extensions; - - /* 1.10 minimums. */ - this->Const.MaxLights = 8; - this->Const.MaxClipPlanes = 8; - this->Const.MaxTextureUnits = 2; - - /* More than the 1.10 minimum to appease parser tests taken from - * apps that (hopefully) already checked the number of coords. - */ - this->Const.MaxTextureCoords = 4; - - this->Const.MaxVertexAttribs = 16; - this->Const.MaxVertexUniformComponents = 512; - this->Const.MaxVaryingFloats = 32; - this->Const.MaxVertexTextureImageUnits = 0; - this->Const.MaxCombinedTextureImageUnits = 2; - this->Const.MaxTextureImageUnits = 2; - this->Const.MaxFragmentUniformComponents = 64; - - this->Const.MaxDrawBuffers = 2; + /* OpenGL ES 2.0 has different defaults from desktop GL. */ + if (ctx->API == API_OPENGLES2) { + this->language_version = 100; + this->es_shader = true; + this->ARB_texture_rectangle_enable = false; } + + this->extensions = &ctx->Extensions; + + this->Const.MaxLights = ctx->Const.MaxLights; + this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes; + this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits; + this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits; + this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs; + this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents; + this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4; + this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits; + this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits; + this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits; + this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents; + + this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; } const char * |