diff options
author | Dave Airlie <[email protected]> | 2010-10-06 09:36:02 +1000 |
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committer | Dave Airlie <[email protected]> | 2010-10-13 09:30:05 +1000 |
commit | d9671863eaae41ba28b6fe82e3e7d1dac12f514c (patch) | |
tree | a6a7a78b1beb0c5b9132433797f34f680ab17d44 /src/glsl/glsl_parser_extras.cpp | |
parent | 39d1feb51e9dac794751e72f48faf26409a84b1c (diff) |
glsl: add support for shader stencil export
This adds proper support for the GL_ARB_shader_stencil_export extension
to the GLSL compiler. Thanks to Ian for pointing out where I need to add things.
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 844a746c65c..1337bed2b48 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -203,6 +203,14 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, state->EXT_texture_array_warn = (ext_mode == extension_warn); unsupported = !state->extensions->EXT_texture_array; + } else if (strcmp(name, "GL_ARB_shader_stencil_export") == 0) { + if (state->target != fragment_shader) { + unsupported = true; + } else { + state->ARB_shader_stencil_export_enable = (ext_mode != extension_disable); + state->ARB_shader_stencil_export_warn = (ext_mode == extension_warn); + unsupported = !state->extensions->ARB_shader_stencil_export; + } } else { unsupported = true; } |