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path: root/src/glsl/ast_to_hir.cpp
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* glsl: Make the symbol table's add_variable just use the variable's name.Eric Anholt2010-11-291-2/+2
* glsl: Make the symbol table's add_function just use the function's name.Eric Anholt2010-11-291-1/+1
* glsl: Fix erroneous cast in ast_jump_statement::hir()Chad Versace2010-11-171-2/+1
* glsl: Fix ast-to-hir for ARB_fragment_coord_conventionsChad Versace2010-10-251-1/+1
* glsl: Remove useless ir_shader enumeration value.Kenneth Graunke2010-10-201-5/+1
* glsl: Add assert for unhandled ir_shader case.Vinson Lee2010-10-201-0/+4
* glsl: Implement ast-to-hir for bit-logic opsChad Versace2010-10-191-4/+12
* glsl: Define bit_logic_result_type() in ast_to_hir.cppChad Versace2010-10-191-32/+67
* glsl: Implement ast-to-hir for bit-shift-assignmentChad Versace2010-10-191-4/+12
* glsl: Define shift_result_type() in ast_to_hir.cppChad Versace2010-10-191-41/+67
* glsl: Don't return NULL IR for erroneous bit-shift operators.Kenneth Graunke2010-10-181-5/+0
* glsl: Implement ast-to-hir for binary shifts in GLSL 1.30Chad Versace2010-10-151-3/+58
* glsl: Add linker support for explicit attribute locationsIan Romanick2010-10-081-3/+15
* glsl: Track explicit location in AST to IR translationIan Romanick2010-10-081-0/+47
* glsl: Wrap ast_type_qualifier contents in a struct in a unionIan Romanick2010-10-081-30/+33
* glsl: Properly handle nested structure types.Kenneth Graunke2010-09-181-25/+6
* glsl: Change from has_builtin_signature to has_user_signature.Kenneth Graunke2010-09-161-1/+1
* glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmpsLuca Barbieri2010-09-131-2/+2
* ast_to_hir: Mark arrays as lvalues in GLSL ES, but prohibit assignment.Kenneth Graunke2010-09-071-1/+7
* glsl: Allow overloading of built-ins without hiding in GLSL ES.Kenneth Graunke2010-09-071-1/+1
* glsl: Move is_builtin flag back to ir_function_signature.Kenneth Graunke2010-09-071-1/+1
* ast_to_hir: Reject embedded structure definitions in GLSL ES 1.00.Kenneth Graunke2010-09-071-0/+9
* ast_to_hir: Reject unsized array declarations in GLSL ES 1.00.Kenneth Graunke2010-09-071-9/+18
* glsl: Set default language version in mesa_glsl_parse_state constructor.Kenneth Graunke2010-09-071-0/+2
* glsl2: Forbid array-types in ?: operator in GLSL 1.10Ian Romanick2010-09-071-0/+11
* glsl: Apply implicit conversions to structure constructor parameters.Kenneth Graunke2010-09-011-1/+1
* glsl2: Remove unnecessary glsl_symbol_table::get_function parameter return_co...Ian Romanick2010-09-011-1/+1
* glsl2: Don't generate constructor functions for structuresIan Romanick2010-09-011-2/+1
* glsl2: Disallow function declarations within function definitions in GLSL 1.20Ian Romanick2010-09-011-1/+36
* ast_to_hir: Add support for bit-wise operators (but not shifts).Kenneth Graunke2010-08-311-2/+53
* glsl2: Remove a couple FINISHME comments that have already been resolvedIan Romanick2010-08-261-7/+1
* glsl: Move built-ins to live beyond the global scope.Kenneth Graunke2010-08-261-4/+20
* glsl: Refactor variable declaration handling.Kenneth Graunke2010-08-261-36/+41
* glsl: Don't add overloads to existing structure constructors.Kenneth Graunke2010-08-261-1/+1
* glsl: Remove name_declared_this_scope check when adding functions.Kenneth Graunke2010-08-261-9/+8
* glsl: Use a single shared namespace in the symbol table.Kenneth Graunke2010-08-261-10/+2
* glsl: fix crash with variable indexing into array in a structAras Pranckevicius2010-08-251-1/+7
* glsl: Include main/core.h.Chia-I Wu2010-08-241-2/+1
* glsl: When unable to assign the initializer for a const variable, set it to 0.Eric Anholt2010-08-231-13/+21
* glsl: Cleanly fail when a function has an unknown return type.Eric Anholt2010-08-231-1/+7
* glsl: Trim the size of uniform arrays to the maximum element used.Eric Anholt2010-08-231-0/+5
* glsl: Silence unused variable warning.Vinson Lee2010-08-211-0/+1
* glsl: Handle array declarations in function parameters.Kenneth Graunke2010-08-211-4/+13
* ast_to_hir: Reject function names that start with "gl_".Kenneth Graunke2010-08-201-0/+12
* ast_to_hir: Fix crash when a function shadows a variable.Kenneth Graunke2010-08-201-2/+3
* glsl: Fix scoping bug in if statements.Kenneth Graunke2010-08-181-2/+8
* glsl2: Remove unnecessary use of 'struct' before type namesIan Romanick2010-08-131-5/+5
* glsl2: Don't declare a variable called sig that shadows the other oneIan Romanick2010-08-111-1/+1
* glsl2: Insert global declarations at the top of the instruction stream.Eric Anholt2010-08-051-1/+8
* glsl2: Remove the shader_in/shader_out tracking separate from var->mode.Eric Anholt2010-08-041-27/+10