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* gallium: add PIPE_SHADER_CAP_GLSL_16BIT_TEMPS for LowerPrecisionTemporariesMarek Olšák2020-07-0716-0/+20
* llvmpipe: add ARB_post_depth_coverage support.Dave Airlie2020-07-082-3/+30
* draw/gs: use mask to limit vertex emission.Dave Airlie2020-07-081-0/+1
* gallivm/gs_iface: pass stream into end primitive interface.Dave Airlie2020-07-081-1/+1
* util: Share a single function pointer for the 4-byte rgba unpack function.Eric Anholt2020-07-071-1/+1
* llvmpipe: Generalize "could llvmpipe fetch this format" check in unit testing.Eric Anholt2020-07-071-11/+7
* util: Merge util_format_read_4* functions.Eric Anholt2020-07-071-38/+19
* util: Merge util_format_write_4* functions.Eric Anholt2020-07-071-25/+11
* svga: Reuse util_format_unpack_rgba().Eric Anholt2020-07-071-12/+1
* etnaviv: Use the util_pack_color_union() helper.Eric Anholt2020-07-071-7/+1
* softpipe: Clean up softpipe's SSBO load/store interpreting instructions.Eric Anholt2020-07-071-25/+9
* nv50/ir/nir: fix cache mode conversionKarol Herbst2020-07-071-6/+3
* gv100/ir: fix coherent and volatile memory accessKarol Herbst2020-07-072-15/+10
* gv100/ir: implement sample shadingKarol Herbst2020-07-071-7/+45
* nv50/ir/nir: fix interpolation on explicit operationsKarol Herbst2020-07-071-2/+12
* iris: Fix fast-clearing of depth via glClearTex(Sub)ImageDanylo Piliaiev2020-07-071-1/+1
* gallium/swr: Fix compilation warningsjzielins2020-07-079-73/+34
* freedreno/a6xx: Force gl_Layer to 0 when necessaryConnor Abbott2020-07-071-0/+2
* panfrost: Expose MSAA 4xAlyssa Rosenzweig2020-07-071-3/+0
* panfrost: Save sample_mask before blittingAlyssa Rosenzweig2020-07-071-3/+1
* panfrost: Enable MSAA if we render to such a surfaceAlyssa Rosenzweig2020-07-071-0/+11
* panfrost: Set depth/stencil_layer_stride accordinglyAlyssa Rosenzweig2020-07-071-0/+11
* panfrost: Implement alpha-to-coverageAlyssa Rosenzweig2020-07-072-2/+5
* panfrost: Pass sample_mask to the hardwareAlyssa Rosenzweig2020-07-073-1/+9
* panfrost: Identify coverage_maskAlyssa Rosenzweig2020-07-071-1/+1
* panfrost: Don't advertise MSAA 2xAlyssa Rosenzweig2020-07-071-2/+3
* panfrost: Set layer_stride for multisampled renderingAlyssa Rosenzweig2020-07-071-0/+12
* panfrost: Index texture by sampleAlyssa Rosenzweig2020-07-075-7/+9
* panfrost: Allocate space for multisamplingAlyssa Rosenzweig2020-07-071-1/+14
* panfrost: Set depth to sample_count for MSAA 2DAlyssa Rosenzweig2020-07-071-2/+14
* ir3: use empirical size for params as used by the shaderIlia Mirkin2020-07-061-7/+8
* v3d: Enable perpendicular line caps when line smoothingNeil Roberts2020-07-061-0/+6
* v3d: Add a lowering pass for line smoothingNeil Roberts2020-07-065-2/+56
* v3d: Handle the line width intrinsicsNeil Roberts2020-07-061-0/+11
* intel/perf: move query_mask and location out of gen_perf_query_counterMarcin Ślusarz2020-07-061-5/+6
* iris: remove iris_monitor_configMarcin Ślusarz2020-07-063-108/+20
* a4xx: hook up centroid ij coordsIlia Mirkin2020-07-061-2/+5
* v3d: Only call nir_lower_io on shader_in/outJason Ekstrand2020-07-061-8/+6
* vc4: Only call nir_lower_io on shader_in/outJason Ekstrand2020-07-061-2/+2
* nouveau: Only call nir_lower_io on shader_in/outJason Ekstrand2020-07-061-1/+3
* lima: Only call nir_lower_io on shader_in/outJason Ekstrand2020-07-061-2/+4
* freedreno: Only call nir_lower_io on shader_in/outJason Ekstrand2020-07-062-7/+12
* etnaviv: replace prims-emitted queryChristian Gmeiner2020-07-063-6/+6
* a4xx: add polygon offset clamp, fix unitsIlia Mirkin2020-07-064-3/+7
* a4xx: add noperspective interpolation supportIlia Mirkin2020-07-062-18/+16
* freedreno/ir3: fix/rework tess levelsJonathan Marek2020-07-061-0/+2
* iris: return max counter value for AMD_performance_monitorMarcin Ślusarz2020-07-061-3/+4
* llvmpipe: enable GL 4.2Dave Airlie2020-07-061-1/+1
* llvmpipe: bump to GL support to GL 4.1Dave Airlie2020-07-061-1/+1
* llvmpipe: bump texture/scene limits to enable GL 4.1Dave Airlie2020-07-062-4/+4