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path: root/src/gallium/drivers/vc4/vc4_simulator.c
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* vc4: Try compiling our FSes in multithreaded mode on new kernels.Eric Anholt2016-11-161-0/+1
* vc4: Add support for ETC1 textures if the kernel is new enough.Eric Anholt2016-11-161-0/+1
* vc4: Fix simulator mode missing-GETPARAM debug info.Eric Anholt2016-11-161-1/+1
* vc4: Add a comment with discussion of how simulation works.Eric Anholt2016-10-211-0/+25
* vc4: Move simulator winsys mapping and tracking to the simulator.Eric Anholt2016-10-211-6/+51
* vc4: Move simulator memory management to a u_mm.h heap.Eric Anholt2016-10-211-39/+199
* vc4: Move simulator globals into a struct.Eric Anholt2016-10-211-31/+29
* vc4: Restructure the simulator mode.Eric Anholt2016-10-211-0/+139
* vc4: Fix simulator when more than one vc4_screen is opened.Eric Anholt2016-10-061-3/+33
* vc4: Implement job shufflingEric Anholt2016-09-141-5/+5
* vc4: Move the render job state into a separate structure.Eric Anholt2016-09-141-1/+2
* vc4: Add support for dumping executed commands to a file.Eric Anholt2015-12-151-0/+89
* vc4: Add the RCL to CL debug dumping when in simulator mode.Eric Anholt2015-12-031-0/+6
* vc4: Add a sentinel after simulator buffers for buffer overflow detection.Eric Anholt2015-10-231-1/+11
* vc4: Fix a memory leak in the simulator case.Eric Anholt2015-10-061-1/+6
* vc4: Simplify vc4_use_bo and make sure it's not a shader.Eric Anholt2015-07-281-3/+3
* vc4: Keep the validated shader around for the simulator execution.Eric Anholt2015-07-281-0/+10
* vc4: Move tile state/alloc allocation into the kernel.Eric Anholt2015-06-171-0/+1
* vc4: Handle refcounting the exec BO like we do in the kernel.Eric Anholt2015-06-161-5/+11
* vc4: Allow submitting jobs with no bin CL in validation.Eric Anholt2015-04-131-8/+10
* vc4: Update to current kernel sources.Eric Anholt2015-02-241-3/+3
* vc4: Fix leak of simulator memory on screen cleanup.Eric Anholt2014-12-141-1/+3
* vc4: Fix a leak of the simulator's exec BO's actual vc4_bo.Eric Anholt2014-12-141-0/+1
* vc4: Make some assertions about how many flushes/EOFs the simulator sees.Eric Anholt2014-10-171-2/+19
* vc4: Move the mirrored kernel code to a kernel/ directory.Eric Anholt2014-10-091-120/+2
* vc4: Fix segfaults when rendering with no color render target.Eric Anholt2014-09-091-5/+5
* vc4: Include stdio/stdlib in headers so I don't have to include it per file.Eric Anholt2014-08-221-2/+0
* vc4: Move the deref of the color buffer for simulator into the simulator.Eric Anholt2014-08-151-2/+2
* vc4: Improve simulator memory allocation.Eric Anholt2014-08-111-4/+20
* vc4: Stash some debug code for looking at what BOs are at what hindex.Eric Anholt2014-08-111-0/+4
* vc4: Use GEM under simulation even for non-winsys BOs.Eric Anholt2014-08-111-0/+1
* vc4: Validate that the same BO doesn't get reused for different purposes.Eric Anholt2014-08-111-4/+3
* vc4: Compute the proper end address of the relocated command lists.Eric Anholt2014-08-111-2/+0
* vc4: Rename fields in the kernel interface.Eric Anholt2014-08-111-18/+18
* vc4: Fix things to validate more than one shader state in a submit.Eric Anholt2014-08-111-9/+8
* vc4: Rewrite the kernel ABI to support texture uniform relocation.Eric Anholt2014-08-111-11/+26
* vc4: Switch simulator to using kernel validatorEric Anholt2014-08-111-24/+210
* vc4: Initial skeleton driver import.Eric Anholt2014-08-081-0/+96