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path: root/src/gallium/drivers/vc4/kernel/vc4_drv.h
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* vc4: Add simulator kernel validation for multithreaded fragment shaders.Jonas Pfeil2016-11-121-0/+2
* vc4: Add kernel support for branching in shader validation.Eric Anholt2016-07-121-0/+3
* vc4: Fix validation of full res tile offset if used for non-MSAA.Eric Anholt2016-04-221-0/+2
* vc4: Simplify vc4_use_bo and make sure it's not a shader.Eric Anholt2015-07-281-14/+2
* vc4: Make the object be the return value from vc4_use_bo().Eric Anholt2015-07-281-4/+3
* vc4: Ensure that the bin CL is properly capped by increment/flush.Eric Anholt2015-07-281-0/+4
* vc4: Drop NV shader reloc validation.Eric Anholt2015-07-281-1/+0
* vc4: Move tile state/alloc allocation into the kernel.Eric Anholt2015-06-171-3/+2
* vc4: Move RCL generation into the kernel.Eric Anholt2015-06-171-12/+16
* vc4: Handle refcounting the exec BO like we do in the kernel.Eric Anholt2015-06-161-0/+5
* vc4: Update to current kernel validation code.Eric Anholt2015-06-091-1/+2
* vc4: Allow submitting jobs with no bin CL in validation.Eric Anholt2015-04-131-0/+1
* vc4: Update to current kernel sources.Eric Anholt2015-02-241-5/+7
* vc4: Emit semaphore instructions for new kernel ABI.Eric Anholt2014-11-181-0/+2
* vc4: Add support for ARL and indirect register access on TGSI_FILE_CONSTANT.Eric Anholt2014-10-281-0/+1
* vc4: Move the mirrored kernel code to a kernel/ directory.Eric Anholt2014-10-091-0/+168