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* v3d: fix TF primitive counts for resume without drawIago Toral Quiroga2019-09-133-1/+17
* v3d: remove redundant update of queued draw callsIago Toral Quiroga2019-09-131-2/+0
* v3d: make sure we have enough space in the CL for the primitive counts packetIago Toral Quiroga2019-09-131-0/+1
* v3d: add missing line break for performance debug messageIago Toral Quiroga2019-09-131-1/+1
* meson/v3d: replace partial list of nir dep files with idep_nir_headersEric Engestrom2019-09-121-2/+2
* v3d: flag dirty state when binding compute statesJose Maria Casanova Crespo2019-09-124-38/+47
* broadcom/v3d: Allow importing linear BOs with arbitrary offset/stride.Dave Stevenson2019-08-301-8/+23
* v3d: do not automatically flush current job for SSBOs and shader imagesIago Toral Quiroga2019-08-135-41/+90
* v3d: only process glMemoryBarrier() for SSBOs and imagesIago Toral Quiroga2019-08-131-1/+7
* v3d: fix flushing of SSBOs and shader imagesIago Toral Quiroga2019-08-131-3/+9
* v3d: handle wait requirement when retrieving query results correctlyIago Toral Quiroga2019-08-081-2/+2
* v3d: use the GPU to record primitives written to transform feedbackIago Toral Quiroga2019-08-087-16/+122
* v3d: be more explicit about the query types supportedIago Toral Quiroga2019-08-081-3/+11
* v3d: generate packet unpack functionsIago Toral Quiroga2019-08-081-0/+10
* nir: Stop whacking gl_FrontFacing to a system valueJason Ekstrand2019-08-011-0/+1
* v3d: replace MAYBE_UNUSED with UNUSEDEric Engestrom2019-07-312-5/+5
* v3d: drop incorrect MAYBE_UNUSEDEric Engestrom2019-07-311-2/+2
* v3d: take into account separate_stencil when checking if stencil should be cl...Alejandro Piñeiro2019-07-301-1/+7
* v3d: fix glDrawTransformFeedback{Instanced}()Iago Toral Quiroga2019-07-262-2/+18
* v3d: subclass pipe_streamout_output_target to record TF vertices writtenIago Toral Quiroga2019-07-263-8/+25
* v3d: refactor v3d_tf_statistics_record slightlyIago Toral Quiroga2019-07-261-7/+7
* u_blitter: add a msaa parameter to util_blitter_clearPierre-Eric Pelloux-Prayer2019-07-231-1/+2
* gallium: switch boolean -> bool at the interface definitionsIlia Mirkin2019-07-226-25/+25
* v3d: fill logicop_func in the fragment shader key when precompiling shadersIago Toral Quiroga2019-07-221-0/+2
* broadcom: Move v3d_get_device_info to commonAndreas Bergmeier2019-07-171-51/+2
* v3d: flag dirty state when binding new sampler statesIago Toral Quiroga2019-07-161-0/+20
* v3d: acquire scoreboard lock before first tlb readIago Toral Quiroga2019-07-121-0/+2
* v3d: add color formats and swizzles to the fragment shader keyIago Toral Quiroga2019-07-121-0/+11
* gallium: get rid of PIPE_CAP_SM3Erik Faye-Lund2019-07-101-1/+3
* v3d: Early return with handle 0 when getting a bo on the simulatorAlejandro Piñeiro2019-07-091-0/+3
* v3d: do not flush jobs that are synced with 'Wait for transform feedback'Iago Toral Quiroga2019-07-025-20/+61
* v3d: emit 'Wait for transform feedback' commands when neededIago Toral Quiroga2019-07-021-0/+120
* v3d: keep track of resources written by transform feedbackIago Toral Quiroga2019-07-023-2/+15
* v3d: flush jobs writing to vertex buffers used in the current draw callIago Toral Quiroga2019-06-211-0/+9
* v3d: flush jobs reading from transform feedback output buffersIago Toral Quiroga2019-06-211-2/+24
* v3d: add a helper to check if transform feedback is enabledIago Toral Quiroga2019-06-212-2/+8
* v3d: only flush jobs accessing the query BO when reading query resultsIago Toral Quiroga2019-06-181-2/+2
* v3d: add a helper function to flush jobs using a BOIago Toral Quiroga2019-06-182-0/+12
* v3d: don't emit point coordinates varyings if the FS doesn't read themIago Toral Quiroga2019-06-071-0/+5
* v3d: Use driconf to expose non-MSAA texture limits for Xorg.Eric Anholt2019-05-134-3/+38
* gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.Eric Anholt2019-05-131-1/+5
* Revert "v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER."Eric Anholt2019-04-261-1/+9
* v3d: Don't try to update the shadow texture for separate stencil.Eric Anholt2019-04-261-1/+2
* v3d: Use _mesa_hash_table_remove_key() where appropriate.Eric Anholt2019-04-261-13/+8
* v3d: Apply the GFXH-930 workaround to the case where the VS loads attrs.Eric Anholt2019-04-261-0/+15
* v3d: Fill in the ignored segment size fields to appease new simulator.Eric Anholt2019-04-261-2/+4
* v3d: Disable SSBOs and atomic counters on vertex shaders.Eric Anholt2019-04-241-0/+3
* Delete autotoolsDylan Baker2019-04-152-75/+0
* v3d: Use the new lower_to_scratch implementation for indirects on temps.Eric Anholt2019-04-121-1/+2
* v3d: Detect the correct number of QPUs and use it to fix the spill size.Eric Anholt2019-04-122-4/+10