diff options
author | Iago Toral Quiroga <[email protected]> | 2019-07-03 09:14:25 +0200 |
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committer | Iago Toral Quiroga <[email protected]> | 2019-07-12 09:16:38 +0200 |
commit | 0279ac6e51e772bf9c374f4eb736d5f11d97d5f9 (patch) | |
tree | b4520ed6d99b0fcb5b176558e1e3437cbf5ec73b /src/gallium/drivers/v3d | |
parent | d26b35ba4478993db85a9a2d3d36b22e941de9f7 (diff) |
v3d: add color formats and swizzles to the fragment shader key
We are going to need these very soon to emit correct reads from the tlb
to implement logic operations.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/gallium/drivers/v3d')
-rw-r--r-- | src/gallium/drivers/v3d/v3d_program.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3d_program.c b/src/gallium/drivers/v3d/v3d_program.c index cdacb5dbb80..78c41c8efd1 100644 --- a/src/gallium/drivers/v3d/v3d_program.c +++ b/src/gallium/drivers/v3d/v3d_program.c @@ -537,6 +537,17 @@ v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode) */ key->cbufs |= 1 << i; + /* If logic operations are enabled then we might emit color + * reads and we need to know the color buffer format and + * swizzle for that. + */ + if (key->logicop_func != PIPE_LOGICOP_COPY) { + key->color_fmt[i].format = cbuf->format; + key->color_fmt[i].swizzle = + v3d_get_format_swizzle(&v3d->screen->devinfo, + cbuf->format); + } + const struct util_format_description *desc = util_format_description(cbuf->format); |