Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | gallium/swr: implementation of tessellation shaders compilation | Jan Zielinski | 2020-01-24 | 1 | -0/+53 |
* | swr: fix transform feedback logic | George Kyriazis | 2017-07-27 | 1 | -0/+3 |
* | swr: Add polygon stipple support | George Kyriazis | 2017-04-14 | 1 | -0/+1 |
* | swr: implement geometry shaders | Tim Rowley | 2017-03-05 | 1 | -0/+22 |
* | swr: add fetch shader cache | George Kyriazis | 2017-02-23 | 1 | -0/+15 |
* | swr: add sprite coord enable mask to fs key | Ilia Mirkin | 2016-11-22 | 1 | -0/+1 |
* | swr: implement clipPlanes/clipVertex/clipDistance/cullDistance | Tim Rowley | 2016-06-09 | 1 | -0/+1 |
* | swr: fix provoking vertex | Tim Rowley | 2016-06-07 | 1 | -1/+0 |
* | swr: fix clang warnings | Tim Rowley | 2016-04-22 | 1 | -4/+4 |
* | gallium/swr: Make flat shading tris work. | George Kyriazis | 2016-04-13 | 1 | -0/+1 |
* | swr: support samplers in vertex shaders | Tim Rowley | 2016-04-12 | 1 | -11/+30 |
* | gallium/swr: add OpenSWR driver | Tim Rowley | 2016-03-02 | 1 | -0/+60 |