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author | Ilia Mirkin <[email protected]> | 2016-11-21 12:45:08 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2016-11-22 20:27:20 -0500 |
commit | 7cbfe59cf3432ae643837c3534c77aa034c36ca6 (patch) | |
tree | f41ef9f0bbd16b5583ed68415ea20a5596ac4bdf /src/gallium/drivers/swr/swr_shader.h | |
parent | 6d6ef3fb5594393affab264c9c51570475b7b470 (diff) |
swr: add sprite coord enable mask to fs key
This fixes gl-coord-replace-doesnt-eliminate-frag-tex-coords
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tim Rowley <[email protected]>
Diffstat (limited to 'src/gallium/drivers/swr/swr_shader.h')
-rw-r--r-- | src/gallium/drivers/swr/swr_shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/swr/swr_shader.h b/src/gallium/drivers/swr/swr_shader.h index ccdda445119..7e3399ccd87 100644 --- a/src/gallium/drivers/swr/swr_shader.h +++ b/src/gallium/drivers/swr/swr_shader.h @@ -51,6 +51,7 @@ struct swr_jit_sampler_key { struct swr_jit_fs_key : swr_jit_sampler_key { unsigned nr_cbufs; unsigned light_twoside; + unsigned sprite_coord_enable; ubyte vs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; ubyte vs_output_semantic_idx[PIPE_MAX_SHADER_OUTPUTS]; }; |