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path: root/src/gallium/drivers/llvmpipe/lp_state_derived.c
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* Merge remote branch 'origin/master' into lp-binningJosé Fonseca2010-01-161-1/+1
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* | llvmpipe: implement scissor testingBrian Paul2010-01-141-0/+4
* | llvmpipe: commentsBrian Paul2010-01-131-3/+5
* | llvmpipe: force constant interpolation of flatshade colorsKeith Whitwell2010-01-111-0/+1
* | llvmpipe: remove scissor cliprect derived stateKeith Whitwell2010-01-111-38/+0
* | Merge remote branch 'origin/master' into lp-binningJosé Fonseca2010-01-081-24/+4
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| * llvmpipe: Remove more loose ends of TGSI exec sampling.José Fonseca2010-01-071-32/+3
| * gs: fix drivers so they work with geometry shadersZack Rusin2009-12-251-2/+2
| * gallium: add geometry shader support to galliumZack Rusin2009-12-251-1/+1
| * llvmpipe: Port vertex sampler support from softpipe.José Fonseca2009-12-041-4/+8
| * llvmpipe: Sanitise shader semantic and interpolator handling.Michal Krol2009-11-031-24/+10
| * llvmpipe: remove old prim_setup draw stageKeith Whitwell2009-11-031-15/+10
* | llvmpipe: remove dead codeKeith Whitwell2010-01-061-8/+8
* | llvmpipe: merge setup and draw vbuf submodulesKeith Whitwell2010-01-061-151/+72
* | llvmpipe: Tell setup shader inputs.José Fonseca2009-10-091-0/+30
* | llvmpipe: Pass state to setup.José Fonseca2009-10-091-0/+18
* | llvmpipe: More assorted build fixes.José Fonseca2009-10-081-26/+4
* | llvmpipe: Assorted build fixes.José Fonseca2009-10-081-2/+4
* | llvmpipe: remove tex tile cache and related codeKeith Whitwell2009-10-081-6/+1
* | llvmpipe: more wippingKeith Whitwell2009-10-081-0/+27
* | llvmpipe: import experimental softpipe rasterizer code, wip binning codeKeith Whitwell2009-10-081-15/+10
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* llvmpipe: Respect input interpolators for the shader.Michal Krol2009-09-191-2/+19
* llvmpipe: Code generate the texture sampling inside the shader.José Fonseca2009-09-071-1/+3
* llvmpipe: Pass fragment context to generated function in a single structure.José Fonseca2009-08-291-0/+2
* llvmpipe: Squash the quad pipeline.José Fonseca2009-08-291-4/+0
* llvmpipe: Generate the fragment pipeline into a single function.José Fonseca2009-08-291-3/+2
* llvmpipe: Back port recent softpipe-opt improvements from Keith.José Fonseca2009-08-291-0/+2
* llvmpipe: Code generate alpha testing and append to generated fragment shader.José Fonseca2009-08-291-0/+5
* llvmpipe: Split the texture cache from the color/depth/stencil cache.José Fonseca2009-08-291-1/+2
* llvmpipe: move all depth/stencil/alpha pixel processing into one stageKeith Whitwell2009-08-291-3/+1
* llvmpipe: fix error in scissor state dependenciesKeith Whitwell2009-08-291-2/+10
* llvmpipe: make some small steps to flush texture cache less frequentlyKeith Whitwell2009-08-291-0/+14
* llvmpipe: remove backwards dependency from tilecache to llvmpipeKeith Whitwell2009-08-291-0/+22
* llvmpipe: Rename preprocessor symbols too.José Fonseca2009-08-291-12/+12
* llvmpipe: Fork softpipe for experimentation with llvm.José Fonseca2009-08-291-0/+211