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authorKeith Whitwell <[email protected]>2009-08-23 11:22:41 +0100
committerJosé Fonseca <[email protected]>2009-11-03 17:12:34 +0000
commit026cf84bbbd939f0ae573a9841bb49aaa1d9ae75 (patch)
tree1a6aa59e7ae623215ae85478cdf39dc3fea92458 /src/gallium/drivers/llvmpipe/lp_state_derived.c
parent677a055fa0cf7b6476c716be187513c41060d417 (diff)
llvmpipe: remove old prim_setup draw stage
Everything now goes through the draw_vbuf handler, the same as regular drivers. Based on Keith's commit 4fe0fc3eba1f79beda890a5016359d549bab6ad4.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_state_derived.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_derived.c25
1 files changed, 10 insertions, 15 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state_derived.c b/src/gallium/drivers/llvmpipe/lp_state_derived.c
index 30fb41ea65d..31eaadda216 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_derived.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_derived.c
@@ -67,24 +67,19 @@ llvmpipe_get_vertex_info(struct llvmpipe_context *llvmpipe)
const struct lp_fragment_shader *lpfs = llvmpipe->fs;
const enum interp_mode colorInterp
= llvmpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
+ struct vertex_info *vinfo_vbuf = &llvmpipe->vertex_info_vbuf;
+ const uint num = draw_num_vs_outputs(llvmpipe->draw);
uint i;
- if (llvmpipe->vbuf) {
- /* if using the post-transform vertex buffer, tell draw_vbuf to
- * simply emit the whole post-xform vertex as-is:
- */
- struct vertex_info *vinfo_vbuf = &llvmpipe->vertex_info_vbuf;
- const uint num = draw_num_vs_outputs(llvmpipe->draw);
- uint i;
-
- /* No longer any need to try and emit draw vertex_header info.
- */
- vinfo_vbuf->num_attribs = 0;
- for (i = 0; i < num; i++) {
- draw_emit_vertex_attr(vinfo_vbuf, EMIT_4F, INTERP_PERSPECTIVE, i);
- }
- draw_compute_vertex_size(vinfo_vbuf);
+ /* Tell draw_vbuf to simply emit the whole post-xform vertex
+ * as-is. No longer any need to try and emit draw vertex_header
+ * info.
+ */
+ vinfo_vbuf->num_attribs = 0;
+ for (i = 0; i < num; i++) {
+ draw_emit_vertex_attr(vinfo_vbuf, EMIT_4F, INTERP_PERSPECTIVE, i);
}
+ draw_compute_vertex_size(vinfo_vbuf);
/*
* Loop over fragment shader inputs, searching for the matching output