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src
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gallium
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drivers
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llvmpipe
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lp_state_derived.c
Commit message (
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)
Author
Age
Files
Lines
*
llvmpipe: twoside for specular color also
Keith Whitwell
2010-11-19
1
-7
/
+19
*
llvmpipe: Moved draw pipeline twoside function to llvm setup code
Hui Qi Tay
2010-11-01
1
-1
/
+13
*
Merge remote branch 'origin/master' into lp-setup-llvm
Keith Whitwell
2010-10-17
1
-5
/
+9
|
\
|
*
llvmpipe: Use lp_tgsi_info.
José Fonseca
2010-10-11
1
-8
/
+8
|
*
llvmpipe: Decouple sampler view and sampler state updates.
José Fonseca
2010-09-29
1
-3
/
+6
|
*
llvmpipe: make min/max lod and lod bias dynamic state
Brian Paul
2010-09-24
1
-2
/
+4
*
|
llvmpipe: use llvm for attribute interpolant calculation
Keith Whitwell
2010-09-18
1
-62
/
+7
|
/
*
llvmpipe: point sprites rasterization
Hui Qi Tay
2010-08-27
1
-5
/
+15
*
llvmpipe: native point rasterization
Hui Qi Tay
2010-08-27
1
-0
/
+10
*
llvmpipe: disconnect vertex texture sampling from the setup
Zack Rusin
2010-07-06
1
-5
/
+1
*
draw: implement vertex texture sampling using llvm
Zack Rusin
2010-07-06
1
-2
/
+6
*
llvmpipe: hook up basic gs and multiple constant buffer support
Keith Whitwell
2010-06-07
1
-1
/
+1
*
llvmpipe: Obey color interpolation.
José Fonseca
2010-06-01
1
-16
/
+17
*
llvmpipe: Use struct lp_shader_input in the interpolator.
José Fonseca
2010-06-01
1
-1
/
+2
*
llvmpipe: Don't waste time interpolating unused input channels.
José Fonseca
2010-06-01
1
-0
/
+1
*
llvmpipe: implement occlusion query
Qicheng Christopher Li
2010-05-06
1
-1
/
+2
*
llvmpipe: Emit only the vertex attributes necessary for the FS, and ensure th...
José Fonseca
2010-04-18
1
-68
/
+67
*
llvmpipe: added stencil ref values to jit context state
Brian Paul
2010-03-17
1
-1
/
+4
*
llvmpipe: Fix after sampler view changes.
michal
2009-12-10
1
-6
/
+6
*
Merge remote branch 'origin/master' into lp-binning
José Fonseca
2010-01-16
1
-1
/
+1
|
\
*
|
llvmpipe: implement scissor testing
Brian Paul
2010-01-14
1
-0
/
+4
*
|
llvmpipe: comments
Brian Paul
2010-01-13
1
-3
/
+5
*
|
llvmpipe: force constant interpolation of flatshade colors
Keith Whitwell
2010-01-11
1
-0
/
+1
*
|
llvmpipe: remove scissor cliprect derived state
Keith Whitwell
2010-01-11
1
-38
/
+0
*
|
Merge remote branch 'origin/master' into lp-binning
José Fonseca
2010-01-08
1
-24
/
+4
|
\
|
|
*
llvmpipe: Remove more loose ends of TGSI exec sampling.
José Fonseca
2010-01-07
1
-32
/
+3
|
*
gs: fix drivers so they work with geometry shaders
Zack Rusin
2009-12-25
1
-2
/
+2
|
*
gallium: add geometry shader support to gallium
Zack Rusin
2009-12-25
1
-1
/
+1
|
*
llvmpipe: Port vertex sampler support from softpipe.
José Fonseca
2009-12-04
1
-4
/
+8
|
*
llvmpipe: Sanitise shader semantic and interpolator handling.
Michal Krol
2009-11-03
1
-24
/
+10
|
*
llvmpipe: remove old prim_setup draw stage
Keith Whitwell
2009-11-03
1
-15
/
+10
*
|
llvmpipe: remove dead code
Keith Whitwell
2010-01-06
1
-8
/
+8
*
|
llvmpipe: merge setup and draw vbuf submodules
Keith Whitwell
2010-01-06
1
-151
/
+72
*
|
llvmpipe: Tell setup shader inputs.
José Fonseca
2009-10-09
1
-0
/
+30
*
|
llvmpipe: Pass state to setup.
José Fonseca
2009-10-09
1
-0
/
+18
*
|
llvmpipe: More assorted build fixes.
José Fonseca
2009-10-08
1
-26
/
+4
*
|
llvmpipe: Assorted build fixes.
José Fonseca
2009-10-08
1
-2
/
+4
*
|
llvmpipe: remove tex tile cache and related code
Keith Whitwell
2009-10-08
1
-6
/
+1
*
|
llvmpipe: more wipping
Keith Whitwell
2009-10-08
1
-0
/
+27
*
|
llvmpipe: import experimental softpipe rasterizer code, wip binning code
Keith Whitwell
2009-10-08
1
-15
/
+10
|
/
*
llvmpipe: Respect input interpolators for the shader.
Michal Krol
2009-09-19
1
-2
/
+19
*
llvmpipe: Code generate the texture sampling inside the shader.
José Fonseca
2009-09-07
1
-1
/
+3
*
llvmpipe: Pass fragment context to generated function in a single structure.
José Fonseca
2009-08-29
1
-0
/
+2
*
llvmpipe: Squash the quad pipeline.
José Fonseca
2009-08-29
1
-4
/
+0
*
llvmpipe: Generate the fragment pipeline into a single function.
José Fonseca
2009-08-29
1
-3
/
+2
*
llvmpipe: Back port recent softpipe-opt improvements from Keith.
José Fonseca
2009-08-29
1
-0
/
+2
*
llvmpipe: Code generate alpha testing and append to generated fragment shader.
José Fonseca
2009-08-29
1
-0
/
+5
*
llvmpipe: Split the texture cache from the color/depth/stencil cache.
José Fonseca
2009-08-29
1
-1
/
+2
*
llvmpipe: move all depth/stencil/alpha pixel processing into one stage
Keith Whitwell
2009-08-29
1
-3
/
+1
*
llvmpipe: fix error in scissor state dependencies
Keith Whitwell
2009-08-29
1
-2
/
+10
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