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path: root/src/gallium/drivers/llvmpipe/lp_state_derived.c
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* gs: fix drivers so they work with geometry shadersZack Rusin2009-12-251-2/+2
* gallium: add geometry shader support to galliumZack Rusin2009-12-251-1/+1
* llvmpipe: Port vertex sampler support from softpipe.José Fonseca2009-12-041-4/+8
* llvmpipe: Sanitise shader semantic and interpolator handling.Michal Krol2009-11-031-24/+10
* llvmpipe: remove old prim_setup draw stageKeith Whitwell2009-11-031-15/+10
* llvmpipe: Respect input interpolators for the shader.Michal Krol2009-09-191-2/+19
* llvmpipe: Code generate the texture sampling inside the shader.José Fonseca2009-09-071-1/+3
* llvmpipe: Pass fragment context to generated function in a single structure.José Fonseca2009-08-291-0/+2
* llvmpipe: Squash the quad pipeline.José Fonseca2009-08-291-4/+0
* llvmpipe: Generate the fragment pipeline into a single function.José Fonseca2009-08-291-3/+2
* llvmpipe: Back port recent softpipe-opt improvements from Keith.José Fonseca2009-08-291-0/+2
* llvmpipe: Code generate alpha testing and append to generated fragment shader.José Fonseca2009-08-291-0/+5
* llvmpipe: Split the texture cache from the color/depth/stencil cache.José Fonseca2009-08-291-1/+2
* llvmpipe: move all depth/stencil/alpha pixel processing into one stageKeith Whitwell2009-08-291-3/+1
* llvmpipe: fix error in scissor state dependenciesKeith Whitwell2009-08-291-2/+10
* llvmpipe: make some small steps to flush texture cache less frequentlyKeith Whitwell2009-08-291-0/+14
* llvmpipe: remove backwards dependency from tilecache to llvmpipeKeith Whitwell2009-08-291-0/+22
* llvmpipe: Rename preprocessor symbols too.José Fonseca2009-08-291-12/+12
* llvmpipe: Fork softpipe for experimentation with llvm.José Fonseca2009-08-291-0/+211