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path: root/src/gallium/drivers/llvmpipe/lp_setup.h
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* llvmpipe: add fragment shader image supportDave Airlie2019-08-271-0/+5
* llvmpipe: add support for shader buffer binding.Dave Airlie2019-07-071-0/+5
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-1/+1
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* llvmpipe: clamp fragment shader depth write to the current viewport depth range.Matthew McClure2013-12-091-1/+6
* llvmpipe: clamp scissors to be between 0 and maxZack Rusin2013-05-251-0/+6
* llvmpipe: implement support for multiple viewportsZack Rusin2013-05-251-2/+2
* gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...José Fonseca2013-04-231-1/+2
* llvmpipe: fix clearing integer color buffersRoland Scheidegger2013-01-101-1/+1
* llvmpipe: support pipe_resource-based constant buffersBrian Paul2012-12-111-2/+1
* gallivm,llvmpipe,draw: Support multiple constant buffers.José Fonseca2012-12-071-1/+2
* llvmpipe: EXT_transform_feedback support (v1.1)Dave Airlie2012-12-061-0/+4
* llvmpipe: combine vertex/fragment sampler state into an arrayBrian Paul2012-08-061-1/+1
* gallium: remove flags from the flush functionMarek Olšák2011-03-111-1/+0
* gallivm/llvmpipe: squash merge of the llvm-context branchBrian Paul2010-11-301-0/+3
* Merge remote branch 'origin/master' into lp-setup-llvmKeith Whitwell2010-10-171-1/+7
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| * llvmpipe: Decouple sampler view and sampler state updates.José Fonseca2010-09-291-1/+5
| * llvmpipe: make min/max lod and lod bias dynamic stateBrian Paul2010-09-241-1/+2
| * llvmpipe: rename sprite field, add sprite_coord_originBrian Paul2010-09-201-1/+2
* | llvmpipe: use llvm for attribute interpolant calculationKeith Whitwell2010-09-181-26/+3
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* llvmpipe: declare fence handle structKeith Whitwell2010-09-071-0/+1
* llvmpipe: enforce fixed memory limit on scenesKeith Whitwell2010-09-071-2/+0
* llvmpipe: point sprites rasterizationHui Qi Tay2010-08-271-1/+3
* llvmpipe: native point rasterizationHui Qi Tay2010-08-271-0/+4
* llvmpipe: native rasterization for linesHui Qi Tay2010-08-271-0/+4
* llvmpipe: fence debugging, add llvmpipe_finishKeith Whitwell2010-08-251-1/+2
* llvmpipe: move fences from per-bin to per-threadKeith Whitwell2010-07-131-1/+2
* llvmpipe: disconnect vertex texture sampling from the setupZack Rusin2010-07-061-5/+0
* draw: implement vertex texture sampling using llvmZack Rusin2010-07-061-0/+5
* llvmpipe: Don't waste time interpolating unused input channels.José Fonseca2010-06-011-2/+6
* llvmpipe: Pass the fs variant to the rasterizer.José Fonseca2010-05-301-5/+3
* llvmpipe: implement occlusion queryQicheng Christopher Li2010-05-061-0/+10
* Squashed commit of the following:Keith Whitwell2010-04-101-5/+4
* llvmpipe: added stencil ref values to jit context stateBrian Paul2010-03-171-0/+4
* Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell2010-03-131-17/+18
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| * llvmpipe: Obey rasterization rules.José Fonseca2010-03-131-1/+2
| * llvmpipe: setup_context -> lp_setup_contextJosé Fonseca2010-03-131-16/+16
* | Merge branch 'master' into gallium-sampler-viewMichal Krol2010-03-101-1/+1
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| * llvmpipe: reorganize transfer usageKeith Whitwell2010-03-021-1/+1
* | llvmpipe: Fix after sampler view changes.michal2009-12-101-2/+3
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* llvmpipe: added simple perf/statistics counting facilityBrian Paul2010-01-211-1/+1
* llvmpipe: implement scissor test in triangle setupBrian Paul2010-01-151-1/+2
* llvmpipe: generate two shader varients, one omits triangle in/out testingBrian Paul2010-01-151-3/+4
* llvmpipe: implement scissor testingBrian Paul2010-01-141-0/+4
* llvmpipe: add scene texture referencing codeBrian Paul2010-01-131-1/+1
* llvmpipe: Reset the bin when shading a whole tile with an opaque shader.José Fonseca2010-01-131-1/+2
* llvmpipe: fix double freeKeith Whitwell2010-01-061-2/+0
* llvmpipe: merge setup and draw vbuf submodulesKeith Whitwell2010-01-061-19/+15
* llvmpipe: checkpoint: plug in the new fencing codeBrian Paul2009-12-111-0/+4
* llvmpipe: simplify framebuffer state codeBrian Paul2009-12-041-3/+2