diff options
author | Qicheng Christopher Li <[email protected]> | 2010-05-06 11:45:42 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-05-06 11:45:45 -0600 |
commit | 86afe8250edaa2e6129c937a62a695f616c48d70 (patch) | |
tree | c3800f2b0ff2daf025865d4ab3003b9741041b7e /src/gallium/drivers/llvmpipe/lp_setup.h | |
parent | f587615e13cf55504c6060d4621506d65b608774 (diff) |
llvmpipe: implement occlusion query
OpenGL occlusion queries work now. The Mesa demos, glean test and piglit
tests all pass. A few enhancements are possible in the future. -Brian
Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup.h')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.h b/src/gallium/drivers/llvmpipe/lp_setup.h index e10d37d8d04..10db03b9c69 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.h +++ b/src/gallium/drivers/llvmpipe/lp_setup.h @@ -53,12 +53,15 @@ struct lp_shader_input { }; struct pipe_resource; +struct pipe_query; struct pipe_surface; struct pipe_blend_color; struct pipe_screen; struct pipe_framebuffer_state; struct lp_fragment_shader; struct lp_jit_context; +struct llvmpipe_query; + struct lp_setup_context * lp_setup_create( struct pipe_context *pipe, @@ -140,5 +143,12 @@ void lp_setup_set_vertex_info( struct lp_setup_context *setup, struct vertex_info *info ); +void +lp_setup_begin_query(struct lp_setup_context *setup, + struct llvmpipe_query *pq); + +void +lp_setup_end_query(struct lp_setup_context *setup, + struct llvmpipe_query *pq); #endif |