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authorQicheng Christopher Li <[email protected]>2010-05-06 11:45:42 -0600
committerBrian Paul <[email protected]>2010-05-06 11:45:45 -0600
commit86afe8250edaa2e6129c937a62a695f616c48d70 (patch)
treec3800f2b0ff2daf025865d4ab3003b9741041b7e /src/gallium/drivers/llvmpipe/lp_setup.h
parentf587615e13cf55504c6060d4621506d65b608774 (diff)
llvmpipe: implement occlusion query
OpenGL occlusion queries work now. The Mesa demos, glean test and piglit tests all pass. A few enhancements are possible in the future. -Brian Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup.h')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.h b/src/gallium/drivers/llvmpipe/lp_setup.h
index e10d37d8d04..10db03b9c69 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.h
+++ b/src/gallium/drivers/llvmpipe/lp_setup.h
@@ -53,12 +53,15 @@ struct lp_shader_input {
};
struct pipe_resource;
+struct pipe_query;
struct pipe_surface;
struct pipe_blend_color;
struct pipe_screen;
struct pipe_framebuffer_state;
struct lp_fragment_shader;
struct lp_jit_context;
+struct llvmpipe_query;
+
struct lp_setup_context *
lp_setup_create( struct pipe_context *pipe,
@@ -140,5 +143,12 @@ void
lp_setup_set_vertex_info( struct lp_setup_context *setup,
struct vertex_info *info );
+void
+lp_setup_begin_query(struct lp_setup_context *setup,
+ struct llvmpipe_query *pq);
+
+void
+lp_setup_end_query(struct lp_setup_context *setup,
+ struct llvmpipe_query *pq);
#endif