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path: root/src/gallium/drivers/llvmpipe/lp_rast_priv.h
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* llvmpipe: slightly shrink the size of a binned triangleKeith Whitwell2010-10-151-3/+3
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* llvmpipe: don't pass frontfacing as a floatKeith Whitwell2010-10-151-1/+1
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* llvmpipe: reintroduce SET_STATE binner commandKeith Whitwell2010-10-151-1/+6
| | | | But bin lazily only into bins which are receiving geometry.
* llvmpipe: add rast_tri_4_16 for small lines and pointsKeith Whitwell2010-10-081-0/+4
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* llvmpipe: introduce tri_3_4 for tiny trianglesKeith Whitwell2010-09-121-1/+3
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* llvmpipe: rasterization debugging helpersKeith Whitwell2010-09-071-0/+2
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* llvmpipe: use opcodes instead of function pointers in binsKeith Whitwell2010-09-071-35/+34
| | | | Also, move some state from rasterizer struct to the scene.
* llvmpipe: rework fences and queriesKeith Whitwell2010-09-071-0/+1
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* llvmpipe: fix on-debug build breakageBrian Paul2010-07-291-1/+1
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* llvmpipe: added some jit debug codeBrian Paul2010-07-291-0/+30
| | | | | If we crash in the jitted function we can examine jit_line and jit_state in gdb to learn more about the shader.
* llvmpipe: use single swizzled tileKeith Whitwell2010-07-161-14/+10
| | | | | | | | | | | | | Use a single swizzled tile per colorbuf (and per thread) to avoid accumulating large amounts of cached swizzled data. Now that the SSE3 code has been merged to master, the performance delta of this change is minimal, the main benefit is reduced memory usage due to no longer keeping swizzled copies of render targets. It's clear from the performance of the in-place version of this code that there is still quite a bit of time being spent swizzling & unswizzling, but it's not clear exactly how to reduce that.
* llvmpipe: Remove redundant statement.José Fonseca2010-07-151-1/+0
| | | | Thanks to Vinson for spotting this.
* llvmpipe: eliminate the set_state rasterizer commandKeith Whitwell2010-07-131-7/+8
| | | | | | Just put a pointer to the state in the tri->inputs struct. Remove some complex logic for eliminating unused statechanges in bins at the expense of a slightly larger triangle struct.
* llvmpipe: pass mask into fragment shaderKeith Whitwell2010-07-131-13/+50
| | | | | | | | | Move this code back out to C for now, will generate separately. Shader now takes a mask parameter instead of C0/C1/C2/etc. Shader does not currently use that parameter and rasterizes whole pixel stamps always.
* llvmpipe: use dummy tile when out of memoryBrian Paul2010-06-301-9/+14
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* llvmpipe: don't crash/assert on out of memoryBrian Paul2010-06-291-1/+2
| | | | Check for null pointers and return early, etc.
* llvmpipe: Remove unused framebuffer stuff from the rasterizer.José Fonseca2010-05-301-7/+0
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* llvmpipe: Pass the fs variant to the rasterizer.José Fonseca2010-05-301-1/+2
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* llvmpipe: Use RAST_WHOLE/EDGE_TEST in more places.José Fonseca2010-05-121-0/+1
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* llvmpipe: implement occlusion queryQicheng Christopher Li2010-05-061-1/+4
| | | | | | | OpenGL occlusion queries work now. The Mesa demos, glean test and piglit tests all pass. A few enhancements are possible in the future. -Brian Signed-off-by: Brian Paul <[email protected]>
* llvmpipe: comment-out unused field for nowBrian Paul2010-04-271-1/+1
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* llvmpipe: Move the determination of the number of threads to the screen.José Fonseca2010-04-241-5/+3
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* Merge the lp-surface-tiling branch into master.Brian Paul2010-04-161-42/+63
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This branch implemented dual representations of texture/drawing surfaces: one in the conventional linear layout and the other the tiled layout which is used by the fragment shader pipe. Per-tile flags indicate the layout of each image tile. In many situations this lets us avoid converting image data between the two layouts. Squashed commit of the following: commit 563a7e3cc552fdcfcaf9ac0d4b1683c3ba2ae732 Author: Brian Paul <[email protected]> Date: Thu Apr 8 14:48:21 2010 -0600 llvmpipe: convert points/lines to triangles with draw module This isn't the most efficient way to render points/lines but it allows us to run more tests. commit a8aa763e8a717533f2b13bb6ea53cbccbede68c9 Author: Brian Paul <[email protected]> Date: Thu Apr 8 14:47:28 2010 -0600 llvmpipe: call llvmpipe_get_texture_tile() for depth/stencil The returned pointer isn't used, but the tile status/layout info gets updated. Helps to fix glReadPixels(DEPTH / STENCIL). commit 463bc64af266194acbea71cd52e26a79b8c8a260 Author: Brian Paul <[email protected]> Date: Thu Apr 8 10:58:48 2010 -0600 llvmpipe: add store_color to debug cmd_names list commit 784cc73fb334a9d7b7c93cbd8a1445cdf742ff58 Author: Brian Paul <[email protected]> Date: Thu Apr 8 10:57:43 2010 -0600 llvmpipe: fix debug build commit 792c93171ec075664f55720ffed397ac2834a4fc Author: Brian Paul <[email protected]> Date: Thu Apr 8 10:49:01 2010 -0600 llvmpipe: fix cube mapping commit 882b1035db88c3dd8aebe28dc971ac30a9ee39e3 Author: Brian Paul <[email protected]> Date: Thu Apr 8 09:53:30 2010 -0600 llvmpipe: remove some older/unused code commit b807d32b23145301e8842824664d9f06b9c5502e Author: Brian Paul <[email protected]> Date: Thu Apr 8 09:29:50 2010 -0600 llvmpipe: silence warning commit 7b337e64fec92836ccdf9d96216289dd58418e35 Author: Brian Paul <[email protected]> Date: Wed Apr 7 17:06:08 2010 -0600 llvmpipe: clean-up, comments in lp_surface_copy() commit c52fa36f249cc652fa8d5fdd94d6574127c08c41 Author: Brian Paul <[email protected]> Date: Wed Apr 7 16:51:42 2010 -0600 llvmpipe: overhaul tiled/linear memory management Now we keep per-tile layout info (linear vs. tiled (or neither or both) and convert from one layout to the other on demand. commit 4a50ccfd470547c9be0704005818a87014e9c0e9 Author: Brian Paul <[email protected]> Date: Wed Apr 7 16:51:27 2010 -0600 llvmpipe: added tile read/write counters commit b7d0ea9c687ac8773b083791623826fa604adf21 Author: Brian Paul <[email protected]> Date: Mon Apr 5 14:54:04 2010 -0600 llvmpipe: rename some functions commit ee45c6e5b95cbd3c8cccc9aa4d45d8aef11e20c4 Author: Brian Paul <[email protected]> Date: Mon Apr 5 14:42:15 2010 -0600 llvmpipe: re-org some get block/tile pointer code commit 26ce97c16c0b6520ff1538803baa772d8c3b1280 Author: Brian Paul <[email protected]> Date: Mon Apr 5 14:34:13 2010 -0600 llvmpipe: disable bad assertions commit 5c670481248c4d46f87f13bf3af5655925e7002d Author: Brian Paul <[email protected]> Date: Fri Apr 2 16:36:11 2010 -0600 llvmpipe: add a special-case optimization to lp_surface_copy() Be more efficient when copying tiled image to linear image. Before, the fallback path was always converting the whole source image to linear. Now we can convert just a sub region. commit faa684645e64d6024b3a11e4e08da825e8220b2e Author: Brian Paul <[email protected]> Date: Fri Apr 2 16:15:16 2010 -0600 llvmpipe: assorted texture and tile/line conversion code change s The tiled/linear conversion functions take x/y positions now to allow converting only sub-regions. More texture-related helper functions. commit baad81ec5318d44bfac1e37c7643afc0836607bb Author: Brian Paul <[email protected]> Date: Tue Mar 30 13:18:40 2010 -0600 llvmpipe: convert tiled->linear upon PIPE_FLUSH_SWAPBUFFERS If we know we're about to do a swapbuffers we should immediately convert the tiled color tiles to linear instead of later in llvmpipe_texture_unmap() since we can take advantage of threading/ parallelism here. commit 928dd41256811daeddb7506a49a34dbad04beaf8 Author: Brian Paul <[email protected]> Date: Tue Mar 30 09:16:58 2010 -0600 llvmpipe: polish-up the llvmpipe_flush() code commit dd6014abcf86c517d159b8175e0eaeb167ea2ef6 Author: Brian Paul <[email protected]> Date: Tue Mar 30 09:15:17 2010 -0600 llvmpipe: SETUP_x enum clean-up commit 0b1ce6da2b28a41f3389685ab93e10b43c950f5d Author: Brian Paul <[email protected]> Date: Fri Mar 26 10:43:37 2010 -0600 llvmpipe: remove unused vars commit 4562663480f88162ed4452cb05569eecb67f9f39 Author: Brian Paul <[email protected]> Date: Fri Mar 26 10:31:55 2010 -0600 llvmpipe: cope with non-existant color/depth buffers The fragment jit functions always grab these pointers, even if they're not used. commit df4329edbaf204ed501f1eac0698b8198178f9af Author: Brian Paul <[email protected]> Date: Thu Mar 25 15:20:15 2010 -0600 llvmpipe: do all render target surface mapping/unmapping in the rast code commit 3d0c25d5ba8b8f61e8366d4c97324e45d526ff41 Author: Brian Paul <[email protected]> Date: Thu Mar 25 14:31:21 2010 -0600 llvmpipe: map z/stencil buffer on demand like color buffers Plus lots of code clean-up and loose ends taken care of. commit c3b6fddd788aef09b4b84b843b7b1272231151e8 Author: Brian Paul <[email protected]> Date: Thu Mar 25 13:15:03 2010 -0600 llvmpipe: remove unused write_zstencil field commit 63374d97836926a6357e9d6dd24a509a8e155c56 Author: Brian Paul <[email protected]> Date: Thu Mar 25 09:45:59 2010 -0600 llvmpipe: add missing lp_rast_end() call Fixes crash on window resize when LP_NUM_THREADS=0. commit 92fe9952161cc06f6edc58778e9e5a8b9ea447dc Author: Brian Paul <[email protected]> Date: Wed Mar 24 10:15:19 2010 -0600 llvmpipe: add tiled/linear conversion for 16-bit Z images commit 6605fa28c147f30df351da0e4413cab33e4db5da Author: Brian Paul <[email protected]> Date: Tue Mar 23 16:06:41 2010 -0600 llvmpipe: implement tiled/linear conversion for Z/stencil images commit 804528d84ffa292ef9d49d3666cdd3fa099ff3ff Author: Brian Paul <[email protected]> Date: Tue Mar 23 16:05:45 2010 -0600 llvmpipe: added texture stride comment commit 66a88c012edf670c4ac887a912f02dcff93266dd Author: Brian Paul <[email protected]> Date: Tue Mar 23 16:04:07 2010 -0600 llvmpipe: remove unused vars commit e2ca8d1328316dc8b36d5f688c16d109e49a6870 Author: Brian Paul <[email protected]> Date: Mon Mar 22 18:53:11 2010 -0600 llvmpipe: checkpoint WIP: overhaul texture/surface mapping Conversion between tiled and linear surfaces is working everywhere now. The LP_TEXTURE_READ/READ_WRITE/WRITE_ALL flags let us avoid unnecessary image layout conversions. Still some loose ends, temporary/debug code, etc. Need to implement tiled/linear conversion for depth/stencil images. commit f2730a03839ee8984c1f537b7cbebba24961397a Author: Brian Paul <[email protected]> Date: Mon Mar 22 14:41:58 2010 -0600 llvmpipe: rename/repurpose lp_rast_store_color() commit e192a47552c5d20d2caef452ca7697e2cd852c9b Author: Brian Paul <[email protected]> Date: Mon Mar 22 14:38:51 2010 -0600 llvmpipe: remove lp_rast_load_color() commit 3cff0bde4b4ab980e1c3e812700419091527c76b Author: Brian Paul <[email protected]> Date: Mon Mar 22 14:11:38 2010 -0600 llvmpipe: remove/consolidate texture image code commit 3a2f08b6a550c69ef5e874f482be30252cbf8bfa Author: Brian Paul <[email protected]> Date: Fri Mar 19 17:03:14 2010 -0600 llvmpipe: checkpoint WIP: directly render to tiled texture buffers We're now directly writing colors into the tiled texture image buffers. This is a checkpoint commit with lots of dead code and temporary hacks. Everything will get cleaned up eventually. commit c5ca987e03870849514d4e3c99af143722a09695 Author: Brian Paul <[email protected]> Date: Fri Mar 19 16:41:14 2010 -0600 llvmpipe: refactor code, create tile_pixel_offset() commit 2133e8273e937cbac09cd7264d6ce53af9764ddb Author: Brian Paul <[email protected]> Date: Fri Mar 19 14:55:11 2010 -0600 llvmpipe: pass LP_TEXTURE_LINEAR/TILED flags around commit b9b9d4b82b01f4588721fdc8444740f859b4a021 Author: Brian Paul <[email protected]> Date: Fri Mar 19 14:51:05 2010 -0600 llvmpipe: checkpoint WIP: hanlde co-existing tiled/linear texture data Cube maps are temporarily broken, maybe other things. commit 4cd322e6889940b5f155fcb69041b685b9ef9273 Author: Brian Paul <[email protected]> Date: Fri Mar 19 11:34:43 2010 -0600 progs/demos: add other modes/patterns to dissolve demo
* gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass throughBrian Paul2010-03-181-0/+1
| | | | | | | | | | The triangle rasterizer sets this field to indicate front/back-facing. It gets passed into the generated fragment code as another parameter. Used now for stencil front/back selection but will also be used for fragment shaders in general (see TGSI_SEMANTIC_FACE). With this commit two-sided stenciling mostly works but there's still a bug or two...
* llvmpipe: reorganize transfer usageKeith Whitwell2010-03-021-19/+31
| | | | | | | | | Move transfer creation and mapping to the "scene" object, and out of the rasterizer. The rasterizer operates on already-mapped framebuffers only, and no longer needs a screen or context pointer. The scene object has access to a pipe_context, and this reorg prepares for moving transfer functionality from the screen to the context.
* llvmpipe: clean up rasterization threads upon context destructionBrian Paul2010-02-241-0/+1
| | | | Fixes glean hang, bug 26536.
* llvmpipe: pass fewer parameters to rasterization functionsBrian Paul2010-02-241-6/+5
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* llvmpipe: Fix null pointer dereference when no depth buffer is bound.José Fonseca2010-02-101-0/+3
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* llvmpipe: Leave depth buffer in swizzled format.José Fonseca2010-02-101-5/+26
| | | | This fixes several assertion failures due to only Z32 being supported.
* Merge remote branch 'origin/lp-binning'José Fonseca2010-02-051-1/+1
| | | | | | | | | | Conflicts: src/gallium/auxiliary/util/u_dl.c src/gallium/auxiliary/util/u_time.h src/gallium/drivers/llvmpipe/lp_state_derived.c src/gallium/drivers/llvmpipe/lp_state_surface.c src/gallium/drivers/llvmpipe/lp_tex_cache.c src/gallium/drivers/llvmpipe/lp_tile_cache.c
* llvmpipe: generate two shader varients, one omits triangle in/out testingBrian Paul2010-01-151-0/+43
| | | | | | | When we know that a 4x4 pixel block is entirely inside of a triangle use the jit function which omits the in/out test code. Results in a few percent speedup in many tests.
* llvmpipe: initial mrt supportKeith Whitwell2010-01-101-3/+3
| | | | | Non-mrt apps work, and the code looks correct, but not many mrt test apps handy atm...
* llvmpipe: do final the pixel in/out triangle test in the fragment shaderBrian Paul2009-12-161-10/+1
| | | | | | | | | | | | | | | | | The test to determine which of the pixels in a 2x2 quad is now done in the fragment shader rather than in the calling C code. This is a little faster but there's a few more things to do. Note that the step[] array elements are in a different order now. Rather than being in row-major order for the 4x4 grid, they're in "quad-major" order. The setup of the step arrays is a little more complicated now. So is the course/intermediate tile test code, but some lookup tables help with that. Next steps: - early-cull 2x2 quads which are totally outside the triangle. - skip the in/out test for fully contained quads - make the in/out comparison code tighter/faster.
* llvmpipe: rename bins to sceneKeith Whitwell2009-12-131-6/+6
| | | | | | | | | It was pretty confusing having an entity named "bin" and another named "bins", not least because sometimes there was a need to talk about >1 of the "bins" objects, which couldn't be pluralized any further... Scene is a term used in a bunch of places to talk about what a binner operates on, so it's a decent choice here.
* llvmpipe: checkpoint: more thread/queuing changesBrian Paul2009-12-111-14/+10
| | | | | Now mapping/unmapping the framebuffer is done by a rasteizer thread rather than the main calling thread.
* llvmpipe: remove unused lp_rasterizer::fb fieldBrian Paul2009-12-111-1/+0
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* llvmpipe: improve framebuffer/surface codeBrian Paul2009-12-111-4/+1
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* llvmpipe: checkpoint: use empty/full bin queuesBrian Paul2009-12-101-0/+8
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* llvmpipe: checkpoint: begin plugging in bin queue codeBrian Paul2009-12-091-0/+4
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* llvmpipe: Use number of CPUs as default number of threads.José Fonseca2009-12-081-1/+1
| | | | Also bump MAX_THREADS to 8.
* llvmpipe: implement threaded rasterizationBrian Paul2009-12-071-0/+18
| | | | | | The LP_NUM_THREADS env var controls how many threads are created. The default (and max) is 4, for now. If LP_NUM_THREADS = 0, threading is not used.
* llvmpipe: repartition lp_rasterizer state for threadingBrian Paul2009-12-071-13/+30
| | | | | Some of the state is per-thread. Put that state in new lp_rasterizer_task struct.
* llvmpipe: bin state-change commandsBrian Paul2009-12-041-0/+2
| | | | | | | | | | | Previously, each triangle had a pointer to the state to use for shading. Now we insert state-change commands into the bins. When we execute one of those commands we just update a 'current state' pointer and use that pointer when calling the jit shader. When inserting state-change commands into a bin we check if the previous command was also a state-change command and simply replace it. This avoids accumulating useless/redundant state-change commands.
* llvmpipe: comments, clean-ups in lp_rast_priv.hBrian Paul2009-12-031-12/+17
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* llvmpipe: make nr_blocks unsignedBrian Paul2009-12-011-1/+1
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* llvmpipe: move block list into rast structKeith Whitwell2009-10-201-0/+7
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* llvmpipe: precalculate some offsetsKeith Whitwell2009-10-201-1/+1
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* llvmpipe: calculate masks in format desired by shaderKeith Whitwell2009-10-191-1/+1
| | | | Also remove branches calculating masks for quads.
* llvmpipe: Get jit_context/jit_function across the rasterizer.José Fonseca2009-10-091-2/+0
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* llvmpipe: trivial/clear worksKeith Whitwell2009-10-091-2/+9
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