diff options
author | José Fonseca <[email protected]> | 2010-02-10 11:01:26 +0000 |
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committer | José Fonseca <[email protected]> | 2010-02-10 11:01:26 +0000 |
commit | 5e6a9005100ec2636ce9734a5e4535216494cf60 (patch) | |
tree | e6be5e6ee6a48b8ef0122a4ac3ebe1697a5dc24e /src/gallium/drivers/llvmpipe/lp_rast_priv.h | |
parent | 7a593afa1741bfb0abd31422ecbd551628508711 (diff) |
llvmpipe: Leave depth buffer in swizzled format.
This fixes several assertion failures due to only Z32 being supported.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast_priv.h')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast_priv.h | 31 |
1 files changed, 26 insertions, 5 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_priv.h b/src/gallium/drivers/llvmpipe/lp_rast_priv.h index 71e3a301e61..4760d337c64 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast_priv.h +++ b/src/gallium/drivers/llvmpipe/lp_rast_priv.h @@ -29,6 +29,8 @@ #define LP_RAST_PRIV_H #include "os/os_thread.h" +#include "util/u_format.h" +#include "gallivm/lp_bld_debug.h" #include "lp_rast.h" #include "lp_tile_soa.h" @@ -48,8 +50,6 @@ struct lp_rasterizer; struct lp_rast_tile { uint8_t *color[PIPE_MAX_COLOR_BUFS]; - - uint32_t *depth; }; @@ -91,7 +91,7 @@ struct lp_rasterizer struct pipe_transfer *cbuf_transfer[PIPE_MAX_COLOR_BUFS]; struct pipe_transfer *zsbuf_transfer; void *cbuf_map[PIPE_MAX_COLOR_BUFS]; - void *zsbuf_map; + uint8_t *zsbuf_map; struct { struct pipe_framebuffer_state fb; @@ -129,6 +129,28 @@ void lp_rast_shade_quads( struct lp_rasterizer *rast, /** + * Get the pointer to the depth buffer for a block. + * \param x, y location of 4x4 block in window coords + */ +static INLINE void * +lp_rast_depth_pointer( struct lp_rasterizer *rast, + unsigned x, unsigned y ) +{ + void * depth; + assert((x % TILE_VECTOR_WIDTH) == 0); + assert((y % TILE_VECTOR_HEIGHT) == 0); + depth = rast->zsbuf_map + + y*rast->zsbuf_transfer->stride + + TILE_VECTOR_HEIGHT*x*util_format_get_blocksize(rast->zsbuf_transfer->texture->format); +#ifdef DEBUG + assert(lp_check_alignment(depth, 16)); +#endif + return depth; +} + + + +/** * Shade all pixels in a 4x4 block. The fragment code omits the * triangle in/out tests. * \param x, y location of 4x4 block in window coords @@ -153,8 +175,7 @@ lp_rast_shade_quads_all( struct lp_rasterizer *rast, for (i = 0; i < rast->state.fb.nr_cbufs; i++) color[i] = tile->color[i] + 4 * block_offset; - /* depth buffer */ - depth = tile->depth + block_offset; + depth = lp_rast_depth_pointer(rast, x, y); /* run shader */ state->jit_function[0]( &state->jit_context, |