| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Erico Nunes <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5799>
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Fix crash if node is already at position we want. Otherwise we remove
it from list (and list->prev becomes NULL) and then we dereference list->prev
in list_addtail()
Reviewed-by: Andreas Baierl <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4126>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4126>
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Writes to regs that are never read will confuse regalloc since they
are never live and don't conflict with any regs. Kill them to prevent
overwriting another live reg.
Reviewed-by: Andreas Baierl <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4125>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4125>
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We also add a DCE pass to cleanup the result of this pass, which turns
out to also be necessary to cleanup the result of nir->gpir in some
cases that we didn't hit until the next commit.
Reviewed-by: Vasily Khoruzhick <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4125>
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Optimize the result of a conditional break/continue. In NIR something
like:
loop {
...
if (cond)
continue;
would get lowered to:
block_0:
...
block_1:
branch_cond !cond block_3
block_2:
branch_uncond block_0
block_3:
...
We recognize the conditional branch skipping over the unconditional
branch, and turn it into:
block_0:
...
block_1:
branch_cond cond block_0
block_2:
block_3:
Reviewed-by: Vasily Khoruzhick <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4125>
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We weren't using this function before. The name is confusing, but it
changes the child while also fixing up the dependence link, if you don't
have access to it already. Or at least, I think that's what the
intention is, and what we'll need to change the branch condition in the
next commit. Adding a dependency between the new and old source doesn't
make any sense for this, and we also need to change the actual source.
Reviewed-by: Vasily Khoruzhick <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4125>
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floor and sign have only one source, so we need to print acc ops
even if src1 is unused.
Reviewed-by: Andreas Baierl <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4110>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4110>
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Print each op at new line and add unit name suffix for each op.
It improves readability a bit and gives us a hint what unit
was used for particular op.
Reviewed-by: Andreas Baierl <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4110>
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Enforce instruction limit of 512 instructions earlier. This is a
workaround for infinite loops in gpir compiler and allows us to
pin point the tests that are affected.
Reviewed-by: Andreas Baierl <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4055>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4055>
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Reviewed-by: Jason Ekstrand <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3499>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3499>
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GP handles gl_PointSize similar to gl_Position, i.e. it needs
separate buffer and it has special type in varying descriptors, also
for indexed draw we need to emit special PLBU command to pass
address of gl_PointSize buffer.
Blob also clamps gl_PointSize to 1 .. 100 (as well as line width),
so let's do the same.
Reviewed-by: Andreas Baierl <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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This makes it clear that it's a boolean test and not an action
(eg. "empty the list").
Reviewed-by: Eric Engestrom <[email protected]>
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There are 64 physical registers so the shift must be 64 bits.
Reviewed-by: Vasily Khoruzhick <[email protected]>
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The scheduler doesn't expect them. To do this, I had to refactor the
registration part of gpir_node_create_dest() to be separate from
creating and inserting the node, since the last two now aren't done when
handling moves. This adds more code but creates the possibility of
automatically inserting input dependencies when inserting nodes, similar
to what's done in NIR with the use-def lists (this isn't done yet).
Reviewed-by: Vasily Khoruzhick <[email protected]>
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We guarantee that a complex1 op is always used by postlog2 directly by
rewriting the postlog2 op to be a move when there would be a move
inserted between them. But we weren't doing this in all circumstances
where there might be a move. Move the logic to place_move() so that it
always happens. Fixes a few log tests that happened to start failing due
to changes in the register allocator leading to a different scheduling
order.
Reviewed-by: Vasily Khoruzhick <[email protected]>
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This commit adds the framework for cross-basic-block register
allocation. Like ARM's compiler, we assume that the value registers
aren't usable across branches, which means we have to use physical
registers to store any value that crosses a basic block. There are three
parts to this:
1. When translating from NIR, we rely on the NIR out-of-ssa pass to
coalesce values into registers. We insert store_reg instructions for
values used in more than one basic block, and load_reg instructions for
values not defined in the same basic block (or defined after their use,
for loops). So by the time we've translated out of NIR we've already
split things into values (which are only used in the same basic block)
and registers (which are only used in different basic blocks than where
they're defined).
2. We allocate the registers at the same time that we allocate the
values, before the final scheduler. Unlike the values, where the
assigned color is fake, we assign the actual physical index & component
to physregs at this stage. load_reg and store_reg are treated as moves
in the allocator and when creating write-after-read dependencies.
3. Finally, in the main scheduler we have to avoid overwriting existing
live physregs when spilling. First, we have to tell the scheduler which
physical registers are live at the end of each block, to avoid
overwriting those. If a register is only live at the beginning, we can
reuse it for spilling after the last original use in the final program
happens, i.e. before any original use is scheduled, but we have to be
careful to add the proper dependencies so that the spill write is
scheduled before the original reads. To handle this we repurpose
reg_link for uses to be used by the scheduler.
A few register-related things copied over from NIR or from other
drivers can be dropped.
Reviewed-by: Vasily Khoruzhick <[email protected]>
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Because branch conditions have to be in the pass slot, there is no
unconditional branch, and realistically the pass slot has to contain a
move when branching (there's nothing it does that would be useful for
operating on booleans, so we can't use it for anything when computing
the branch condition), we put the branch instruction in the pass slot
and at codegen time turn it into a move of the branch condition. This
means that it doesn't have to be special-cased like store instructions
are in the scheduler. Because of this decision we can remove the
half-implemented BRANCH codegen slot. Finally, we (ab)use the existing
schedule_first mechanism to make sure that branches are always last in
the basic block.
Reviewed-by: Vasily Khoruzhick <[email protected]>
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When picking a node to be scheduled, we try to schedule its children as
well. But we shouldn't try to schedule nodes which only have a fake
dependency on the original node, since this isn't the point of
scheduling children at the same time and can break some expectations of
the rest of the code.
Reviewed-by: Vasily Khoruzhick <[email protected]>
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Reviewed-by: Vasily Khoruzhick <[email protected]>
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Fixes following warning:
../src/gallium/drivers/lima/ir/gp/disasm.c: In function ‘print_src’:
../src/gallium/drivers/lima/ir/gp/disasm.c:241:20: warning: array subscript 28 is above array bounds of ‘char[5]’ [-Warray-bounds]
241 | "xyzw"[src - gpir_codegen_src_attrib_x]);
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Erico Nunes <[email protected]>
Reviewed-by: Andreas Baierl <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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The entire point of schedule_first is that the node has to be scheduled
as soon as possible without any moves because it doesn't produce a
proper floating-point value, or its value changes depending on where you
read it. We were still introducing a move for preexp2 in some cases
though, even if it got scheduled as soon as possible, which broke some
exp() tests. Fix that.
Reviewed-by: Vasily Khoruzhick <[email protected]>
Tested-by: Vasily Khoruzhick <[email protected]>
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The whole point of schedule_first nodes is that they need to be
scheduled as soon as possible, so if a schedule_first node is the
successor in a fake dependency that prevents it from being scheduled
after its parent, that can cause problems. We need to add these fake
dependencies to the parent as well, and we need to guarantee that the
pre-RA scheduler puts schedule_first nodes right before their parents in
order to prevent this from adding cycles to the dependency graph.
Reviewed-by: Vasily Khoruzhick <[email protected]>
Tested-by: Vasily Khoruzhick <[email protected]>
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The idea was to make sure schedule_first nodes were always first in the
ready list. I made sure they were inserted first, but not that other
nodes wouldn't later be scheduled ahead of them. Fixes
[email protected]@execution@built-in-functions@vs-exp-float and probably
others.
Reviewed-by: Vasily Khoruzhick <[email protected]>
Tested-by: Vasily Khoruzhick <[email protected]>
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The point of the function is to avoid creating a complex move which is
used by certain slots in the next instruction, but unscheduled
successors will never be in the next instruction. Found while debugging
a crash that the previous commit fixed.
Reviewed-by: Vasily Khoruzhick <[email protected]>
Tested-by: Vasily Khoruzhick <[email protected]>
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The scheduler assumes that load nodes are always duplicated so that they
can always be scheduled eventually and therefore they never need to be
spilled. But some lowerings were running after the pre-RA scheduler,
whereas duplication has to happen before then since it's needed for the
scheduler to do a better job reducing register pressure. This meant
that lowerings were introducing multiple uses of a load instruction,
which broke the scheduler's expectation and resulted in infinite loops
in situations where the only nodes available to spill were load nodes.
Spilling load nodes would be silly, so we want to fix the lowerings
rather than the scheduler. Just do all lowerings before the pre-RA
scheduler, which also helps with reducing pressure since the scheduler
can more accurately compute the pressure.
Fixes lima/mesa#104.
Reviewed-by: Vasily Khoruzhick <[email protected]>
Tested-by: Vasily Khoruzhick <[email protected]>
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Signed-off-by: Erico Nunes <[email protected]>
Reviewed-by: Vasily Khoruzhick <[email protected]>
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Very basic summary, loops and gpir spills:fills are not updated yet and
are only there to comply with the strings to shader-db report.py regex.
For now it can be used to analyze the impact of changes in instruction
count in both gpir and ppir.
The LIMA_DEBUG=shaderdb setting can be useful to output stats on
applications other than shader-db.
Signed-off-by: Erico Nunes <[email protected]>
Reviewed-by: Qiang Yu <[email protected]>
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Suggested-by: Jason Ekstrand <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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log2 is tricky because there cannot be a move between complex1 and
postlog2. We can't guarantee that scheduling complex1 will succeed when
we schedule postlog2, so we try to schedule complex1 and if it fails we
back out by rewriting the postlog2 as a move and introducing a new
postlog2 so that we can try again later.
Signed-off-by: Connor Abbott <[email protected]>
Acked-by: Qiang Yu <[email protected]>
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See https://gitlab.freedesktop.org/lima/mesa/issues/94 for the gory
details of why this is needed. For *_impl this is easy, since it never
increases register pressure and it goes in the complex slot hence it
never counts against max nodes. It's a bit more challenging for
complex2, since it does count against max nodes, so we need to change
the reservation logic to reserve an extra slot for complex2 when
scheduling complex1. This second part isn't strictly necessary yet, but
it will be for exp2.
Signed-off-by: Connor Abbott <[email protected]>
Acked-by: Qiang Yu <[email protected]>
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We were missing handling for a few other ops that rearrange their
sources somehow in codegen, namely complex2 and select.
This should fix [email protected]@execution@built-in-functions@vs-asin-vec3
and possibly other random regressions from the new scheduler which were
supposed to be fixed in the commit right after.
Fixes: 54434fe6706 ("lima/gpir: Rework the scheduler")
Signed-off-by: Connor Abbott <[email protected]>
Acked-by: Qiang Yu <[email protected]>
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In try_node(), we assume that the node we pick can still be scheduled
successfully after speculatively trying all the other nodes. Normally we
always undo every node after speculating it, so that when we finally
schedule best_node the scheduler state is exactly the same and it
succeeds. However, we also try to spill nodes, which can change the
state and in a corner case that can make scheduling best_node fail. In
particular, the following sequence of events happened with piglit
shaders@glsl-vs-if-nested: a partially-ready node N was spilled and a
register store node S, which is a use of N, was created and then later
the other uses of N were scheduled, so that S is now ready and N is
partially ready. First we try to schedule S and succeed, then we try to
schedule another node M, which fails, so we try to spill the remaining
uses of N. This succeeds, but scheduling M still fails so that best_node
is still S. However since one of the uses of N is one cycle ago, and
therefore we inserted a read dependent on S one cycle ago when spilling
N, S can no longer be scheduled as read-after-write latency is three
cycles.
While we could ad-hoc try to catch cases like this, or (the best option
but very complicated) treat the spill as speculative and roll it back if
we decide not to schedule the node, a simpler solution is to just
give up on spilling if we've already successfully speculatively
scheduled another node. We'd give up a few cases where we discover that
by spilling even harder we could schedule a more desirable node, but
that seems like it would be pretty rare in practice. With this we
guarantee that nothing has been touched after best_node was successfully
scheduled. We also cut down on pointless spilling, since if we already
scheduled a node it's unlikely that spilling harder will let us schedule
an even better node, and hence any spilling at this point is probably
useless.
While we're here, clean up the code around spilling by flattening the
two if's and getting rid of the second unnecessary check for INT_MIN.
Fixes: 54434fe6706 ("lima/gpir: Rework the scheduler")
Acked-by: Qiang Yu <[email protected]>
Signed-off-by: Connor Abbott <[email protected]>
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When writing the scheduler, we forgot that you can't read the complex
unit in certain sources because it gets overwritten to 0 or 1. Fixing
this turned out to be possible without giving up and reducing
GPIR_VALUE_REG_NUM to 10, although it was difficult in a way I didn't
expect. There can be at most 4 next-max nodes that can't have moves
scheduled in the complex slot, so it actually isn't a problem for
getting the number of next-max nodes at 5 or lower. However, it is a
problem for stores. If a given node is a next-max node whose move cannot
go in the complex slot *and* is used by a store that we decide to
schedule, we have to reserve one of the non-complex slots for a move
instead of all the slots, or we can wind up in a situation where only
the complex slot is free and we fail the move. This means that we have
to add another term to the reservation logic, for stores whose children
cannot be in the complex slot.
Acked-by: Qiang Yu <[email protected]>
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Now, we do scheduling at the same time as value register allocation. The
ready list now acts similarly to the array of registers in
value_regalloc, keeping us from running out of slots. Before this, the
value register allocator wasn't aware of the scheduling constraints of
the actual machine, which meant that it sometimes chose the wrong false
dependencies to insert. Now, we assign value registers at the same time
as we actually schedule instructions, making its choices reflect reality
much better. It was also conservative in some cases where the new scheme
doesn't have to be. For example, in something like:
1 = ld_att
2 = ld_uni
3 = add 1, 2
It's possible that one of 1 and 2 can't be scheduled in the same
instruction as 3, meaning that a move needs to be inserted, so the value
register allocator needs to assume that this sequence requires two
registers. But when actually scheduling, we could discover that 1, 2,
and 3 can all be scheduled together, so that they only require one
register. The new scheduler speculatively inserts the instruction under
consideration, as well as all of its child load instructions, and then
counts the number of live value registers after all is said and done.
This lets us be more aggressive with scheduling when we're close to the
limit.
With the new scheduler, the kmscube vertex shader is now scheduled in 40
instructions, versus 66 before.
Acked-by: Qiang Yu <[email protected]>
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Reviewed-by: Qiang Yu <[email protected]>
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Reviewed-by: Qiang Yu <[email protected]>
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There doesn't seem to be any reason to keep these opcodes around:
* fnot/fxor are not used at all.
* fand/for are only used in lower_alu_to_scalar, but easily replaced
Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The difference between imov and fmov has been a constant source of
confusion in NIR for years. No one really knows why we have two or when
to use one vs. the other. The real reason is that they do different
things in the presence of source and destination modifiers. However,
without modifiers (which many back-ends don't have), they are identical.
Now that we've reworked nir_lower_to_source_mods to leave one abs/neg
instruction in place rather than replacing them with imov or fmov
instructions, we don't need two different instructions at all anymore.
Reviewed-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Vasily Khoruzhick <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Reviewed-by: Vasily Khoruzhick <[email protected]>
Reviewed-by: Erico Nunes <[email protected]>
Signed-off-by: Qiang Yu <[email protected]>
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Some vector sysval can't be lowered to scaler, so need to break
it to scaler in nir to gpir convertion.
Reviewed-by: Vasily Khoruzhick <[email protected]>
Reviewed-by: Erico Nunes <[email protected]>
Signed-off-by: Qiang Yu <[email protected]>
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Reviewed-by: Vasily Khoruzhick <[email protected]>
Reviewed-by: Erico Nunes <[email protected]>
Signed-off-by: Qiang Yu <[email protected]>
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Reviewed-by: Qiang Yu <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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While lima still doesn't support some kinds of intrinsics, it is more
helpful to display the name of the unsupported instr->intrinsic to make
debugging easier.
Signed-off-by: Erico Nunes <[email protected]>
Reviewed-by: Qiang Yu <[email protected]>
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It has been noted that the lima GP has a limit of 512 instructions,
after which the shaders don't work and fail silently.
This commit adds a check to make the shader compilation abort when the
shader exceeds this limit, so that we get a clear reason for why the
program will not work.
Signed-off-by: Erico Nunes <[email protected]>
Reviewed-by: Qiang Yu <[email protected]>
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v2: remove & operator in a couple of memsets
add some memsets
v3: fixup lima
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]> (v2)
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Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Qiang Yu <[email protected]>
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Fixes: 92d7ca4b1cd "gallium: add lima driver"
Signed-off-by: Qiang Yu <[email protected]>
Reviewed-by: Vasily Khoruzhick <[email protected]>
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Come from glmark2-es2 jellyfish test.
Fixes: 92d7ca4b1cd "gallium: add lima driver"
Signed-off-by: Qiang Yu <[email protected]>
Reviewed-by: Vasily Khoruzhick <[email protected]>
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Both processors of Mali Utgard are float-only, so bool are not
acceptable data type of them. Fortunately the NIR compiler
infrastructure has a lower pass to lower bool to float.
Call this lower pass to lower bool to float for both GP and PP. This
makes Glamor on Xorg server 1.20.3 at least doesn't hang when starting
gtk3-demo.
The old map of nir op bcsel is changed to fcsel, and the map of b2f32 in
PP is dropped because it's not needed now (it's originally only mapped
to ppir_op_mov).
Signed-off-by: Icenowy Zheng <[email protected]>
Reviewed-by: Qiang Yu <[email protected]>
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v2:
- use renamed util_dynarray_grow_cap
- use DEBUG_GET_ONCE_FLAGS_OPTION for debug flags
- remove DRM_FORMAT_MOD_ARM_AGTB_MODE0 usage
- compute min/max index in driver
v3:
- fix plbu framebuffer state calculation
- fix color_16pc assemble
- use nir_lower_all_source_mods for lowering neg/abs/sat
- use float arrary for static GPU data
- add disassemble comment for static shader code
- use drm_find_modifier
v4:
- use lima_nir_lower_uniform_to_scalar
v5:
- remove nir_opt_global_to_local when rebase
Cc: Rob Clark <[email protected]>
Cc: Alyssa Rosenzweig <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Signed-off-by: Andreas Baierl <[email protected]>
Signed-off-by: Arno Messiaen <[email protected]>
Signed-off-by: Connor Abbott <[email protected]>
Signed-off-by: Erico Nunes <[email protected]>
Signed-off-by: Heiko Stuebner <[email protected]>
Signed-off-by: Koen Kooi <[email protected]>
Signed-off-by: Marek Vasut <[email protected]>
Signed-off-by: marmeladema <[email protected]>
Signed-off-by: Paweł Chmiel <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
Signed-off-by: Rohan Garg <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
Signed-off-by: Qiang Yu <[email protected]>
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