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path: root/src/gallium/drivers/ilo/ilo_gpe_gen6.c
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* ilo: fix a false assertion failure on GEN6Chia-I Wu2014-02-221-4/+12
* ilo: handle NULL renderbuffers correctlyChia-I Wu2014-01-141-11/+26
* ilo: use a helper to determine if HiZ is enabledChia-I Wu2014-01-141-2/+3
* ilo: assorted GPE fixes for HiZChia-I Wu2014-01-081-7/+8
* ilo: no layer offsetting on GEN7+Chia-I Wu2014-01-081-1/+5
* ilo: offset to layers only when necessaryChia-I Wu2014-01-081-0/+89
* ilo: allow ilo_zs_surface to skip layer offsettingChia-I Wu2014-01-081-13/+13
* ilo: allow ilo_view_surface to skip layer offsettingChia-I Wu2014-01-081-41/+33
* ilo: preliminary GEN 7.5 supportChia-I Wu2013-09-081-14/+20
* Revert "ilo: initialize constant buffer SURFACE_STATE early"Chia-I Wu2013-08-131-2/+2
* ilo: initialize constant buffer SURFACE_STATE earlyChia-I Wu2013-08-121-2/+2
* ilo: get rid of GPE tables completelyChia-I Wu2013-08-081-19/+8
* ilo: clean up GPE header inclusionsChia-I Wu2013-08-081-1/+0
* ilo: initialize alpha test state in ilo_gpe_init_dsaChia-I Wu2013-08-081-3/+34
* ilo: Call GPE emit functions directly.Courtney Goeltzenleuchter2013-08-081-58/+0
* ilo: move emit functions so that they can be inlined.Courtney Goeltzenleuchter2013-08-081-2413/+0
* ilo: speed up 3DSTATE_VERTEX_BUFFERS emission a bitChia-I Wu2013-08-071-20/+9
* ilo: skip 3DSTATE_INDEX_BUFFER when possibleChia-I Wu2013-07-141-3/+3
* ilo: clean up ilo_blitter_pipe_begin()Chia-I Wu2013-07-131-3/+5
* ilo: Remove max_threads dead code path.Vinson Lee2013-06-261-3/+0
* ilo: support PIPE_CAP_USER_INDEX_BUFFERSChia-I Wu2013-06-261-16/+16
* ilo: remove ilo_shader_internal.h from GEN6 pipelineChia-I Wu2013-06-251-2/+9
* ilo: move SBE setup code to ilo_shader.cChia-I Wu2013-06-251-154/+36
* ilo: use ilo_shader_state exclusively in GPEChia-I Wu2013-06-251-12/+10
* ilo: use ilo_shader_cso for FSChia-I Wu2013-06-251-66/+103
* ilo: use ilo_rasterizer_state exclusively in GPEChia-I Wu2013-06-251-8/+11
* ilo: convert pipe_rasterizer_state to ilo_rasterizer_wmChia-I Wu2013-06-251-29/+59
* ilo: use ilo_shader_cso for GSChia-I Wu2013-06-251-114/+146
* ilo: introduce ilo_shader_cso for VSChia-I Wu2013-06-251-25/+49
* ilo: move internal shader interface to a new headerChia-I Wu2013-06-251-0/+1
* ilo: construct depth/stencil command in create_surface()Chia-I Wu2013-06-181-263/+312
* ilo: fix for half-float vertex arraysChia-I Wu2013-06-151-1/+14
* ilo: access bo size directlyChia-I Wu2013-06-121-2/+2
* ilo: construct 3DSTATE_SF in create_rasterizer_state()Chia-I Wu2013-06-071-148/+167
* ilo: construct 3DSTATE_CLIP in create_rasterizer_state()Chia-I Wu2013-06-071-48/+60
* ilo: use emit_SURFACE_STATE() for render targetsChia-I Wu2013-06-071-31/+0
* ilo: use emit_SURFACE_STATE() for constant buffersChia-I Wu2013-06-071-20/+0
* ilo: add emit_SURFACE_STATE() for sampler viewsChia-I Wu2013-06-071-38/+12
* ilo: add ilo_view_surface for SURFACE_STATEChia-I Wu2013-06-071-63/+76
* ilo: convert generic depth-stencil-alpha pipe state to ilo pipe stateCourtney Goeltzenleuchter2013-06-071-12/+33
* ilo: introduce vertex element CSOChia-I Wu2013-06-071-107/+202
* ilo: simplify emit_3DSTATE_DEPTH_BUFFER()Chia-I Wu2013-06-071-24/+13
* ilo: introduce blend CSOChia-I Wu2013-06-071-83/+154
* ilo: introduce sampler CSOChia-I Wu2013-06-071-329/+404
* ilo: construct SCISSOR_RECT in set_scissor_states()Chia-I Wu2013-06-071-19/+53
* ilo: introduce viewport CSOChia-I Wu2013-06-071-149/+127
* ilo: switch to ilo states for CC stageChia-I Wu2013-06-071-30/+28
* ilo: add support for TBOs on GEN6Chia-I Wu2013-05-271-8/+26
* ilo: set more fields of 3DSTATE_DEPTH_BUFFERChia-I Wu2013-05-221-48/+120
* ilo: correctly set view extent in SURFACE_STATEChia-I Wu2013-05-221-41/+59