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path: root/src/gallium/drivers/ilo/ilo_gpe.h
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* ilo: merge ilo_gpe.h to ilo_state*.hChia-I Wu2014-09-201-535/+0
* ilo: use an accessor for dev->genChia-I Wu2014-09-121-6/+6
* ilo: remove layer offsettingChia-I Wu2014-08-191-7/+6
* ilo: handle NULL renderbuffers correctlyChia-I Wu2014-01-141-3/+4
* ilo: offset to layers only when necessaryChia-I Wu2014-01-081-0/+7
* ilo: allow ilo_zs_surface to skip layer offsettingChia-I Wu2014-01-081-3/+2
* ilo: allow ilo_view_surface to skip layer offsettingChia-I Wu2014-01-081-5/+5
* Revert "ilo: initialize constant buffer SURFACE_STATE early"Chia-I Wu2013-08-131-15/+0
* ilo: initialize constant buffer SURFACE_STATE earlyChia-I Wu2013-08-121-0/+15
* ilo: initialize alpha test state in ilo_gpe_init_dsaChia-I Wu2013-08-081-1/+2
* ilo: skip 3DSTATE_INDEX_BUFFER when possibleChia-I Wu2013-07-141-2/+8
* ilo: clean up ilo_blitter_pipe_begin()Chia-I Wu2013-07-131-0/+2
* ilo: remove ilo_cbuf_state::countChia-I Wu2013-06-281-1/+0
* ilo: use a bitmask for enabled constant buffersChia-I Wu2013-06-261-0/+1
* ilo: support PIPE_CAP_USER_INDEX_BUFFERSChia-I Wu2013-06-261-0/+3
* ilo: support PIPE_CAP_USER_CONSTANT_BUFFERSChia-I Wu2013-06-261-0/+7
* ilo: use ilo_shader_cso for FSChia-I Wu2013-06-251-0/+23
* ilo: convert pipe_rasterizer_state to ilo_rasterizer_wmChia-I Wu2013-06-251-0/+23
* ilo: use ilo_shader_cso for GSChia-I Wu2013-06-251-0/+23
* ilo: introduce ilo_shader_cso for VSChia-I Wu2013-06-251-0/+10
* ilo: construct depth/stencil command in create_surface()Chia-I Wu2013-06-181-0/+15
* ilo: construct 3DSTATE_SF in create_rasterizer_state()Chia-I Wu2013-06-071-0/+13
* ilo: construct 3DSTATE_CLIP in create_rasterizer_state()Chia-I Wu2013-06-071-0/+22
* ilo: use emit_SURFACE_STATE() for render targetsChia-I Wu2013-06-071-0/+9
* ilo: use emit_SURFACE_STATE() for constant buffersChia-I Wu2013-06-071-1/+6
* ilo: add emit_SURFACE_STATE() for sampler viewsChia-I Wu2013-06-071-0/+6
* ilo: add ilo_view_surface for SURFACE_STATEChia-I Wu2013-06-071-0/+119
* ilo: convert generic depth-stencil-alpha pipe state to ilo pipe stateCourtney Goeltzenleuchter2013-06-071-1/+9
* ilo: introduce vertex element CSOChia-I Wu2013-06-071-1/+16
* ilo: introduce blend CSOChia-I Wu2013-06-071-1/+21
* ilo: introduce sampler CSOChia-I Wu2013-06-071-1/+22
* ilo: construct SCISSOR_RECT in set_scissor_states()Chia-I Wu2013-06-071-1/+13
* ilo: introduce viewport CSOChia-I Wu2013-06-071-1/+20
* ilo: switch to ilo states for shaders and resourcesChia-I Wu2013-06-071-0/+42
* ilo: switch to ilo states for CC stageChia-I Wu2013-06-071-0/+14
* ilo: switch to ilo states for WM stageChia-I Wu2013-06-071-0/+4
* ilo: switch to ilo states for CLIP and SF stagesChia-I Wu2013-06-071-0/+10
* ilo: switch to ilo states for SOL stageChia-I Wu2013-06-071-0/+8
* ilo: switch to ilo states for VF stageChia-I Wu2013-06-071-0/+14
* ilo: move hardware limits to ilo_gpe.hChia-I Wu2013-06-071-0/+55