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path: root/src/gallium/drivers/ilo
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* ilo: clean up gen6_3DSTATE_SF()Chia-I Wu2014-11-113-90/+105
* ilo: clean up gen7_3DSTATE_STREAMOUT()Chia-I Wu2014-11-112-45/+35
* ilo: rework gen7_3DSTATE_SO_DECL_LIST()Chia-I Wu2014-11-111-60/+66
* ilo: add 3DSTATE_SO_BUFFER variantsChia-I Wu2014-11-112-24/+25
* ilo: add gen6_3dstate_constant()Chia-I Wu2014-11-112-84/+67
* ilo: add variants of 3DSTATE_{HS,DS}Chia-I Wu2014-11-112-12/+6
* ilo: add variants of 3DSTATE_GSChia-I Wu2014-11-113-63/+100
* ilo: add variants of 3DSTATE_VSChia-I Wu2014-11-113-16/+22
* ilo: add variants of 3DSTATE_PSChia-I Wu2014-11-112-36/+41
* ilo: add variants of 3DSTATE_WMChia-I Wu2014-11-113-54/+61
* ilo: add variants of 3DSTATE_CLIPChia-I Wu2014-11-113-24/+32
* ilo: prefix 3DSTATE_VF with gen75Chia-I Wu2014-11-112-4/+4
* ilo: derive fb blending caps at bind timeChia-I Wu2014-11-103-78/+101
* ilo: remove inlined state functionsChia-I Wu2014-11-104-236/+177
* ilo: use top/bottom split for state functionsChia-I Wu2014-11-109-1852/+1856
* ilo: tidy up message descriptor decodingChia-I Wu2014-11-071-189/+302
* ilo: decode INTERFACE_DESCRIPTOR_DATAChia-I Wu2014-11-073-1/+42
* ilo: add two missing headers to the sources listEmil Velikov2014-11-061-0/+2
* ilo: let ilo_shader_compile_cs() return a dummy shaderChia-I Wu2014-11-061-1/+185
* ilo: hook up launch_grid()Chia-I Wu2014-11-061-3/+73
* ilo: add ilo_render_emit_launch_grid()Chia-I Wu2014-11-068-2/+621
* ilo: improve media command helpersChia-I Wu2014-11-061-71/+141
* ilo: disassemble DP DC messagesChia-I Wu2014-11-061-2/+140
* ilo: disassemble TS messagesChia-I Wu2014-11-061-0/+35
* ilo: update genhw headers for media pipelineChia-I Wu2014-11-067-148/+479
* ilo: add ilo_finalize_compute_states()Chia-I Wu2014-11-062-0/+37
* ilo: use a dynamic array for global bindingsChia-I Wu2014-11-062-32/+70
* ilo: add kernel queries for compute shadersChia-I Wu2014-11-063-0/+37
* ilo: fix compute paramsChia-I Wu2014-11-061-12/+36
* ilo: add eu_count and thread_count to ilo_dev_infoChia-I Wu2014-11-063-55/+77
* ilo: improve blob decodingChia-I Wu2014-10-251-8/+31
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-241-0/+2
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-211-0/+1
* ilo: clear writer pointer after unmappingChia-I Wu2014-10-141-0/+1
* ilo: disassemble compacted instructionsChia-I Wu2014-10-114-2/+453
* ilo: fix rectlist on GEN7+Chia-I Wu2014-10-091-0/+3
* ilo: let shaders determine surface countsChia-I Wu2014-10-069-202/+267
* ilo: let shaders determine sampler countsChia-I Wu2014-10-0413-87/+98
* ilo: fix format of edge flag pointerChia-I Wu2014-09-301-3/+5
* ilo: add a pass to finalize ilo_ve_stateChia-I Wu2014-09-308-158/+190
* ilo: precalculate aligned depth buffer sizeChia-I Wu2014-09-307-48/+43
* ilo: use dynamic bo for rectlist verticesChia-I Wu2014-09-3010-73/+92
* ilo: fix a missing 'else'Chia-I Wu2014-09-291-1/+1
* ilo: give gen6_draw_session a better prefixChia-I Wu2014-09-266-74/+74
* ilo: make ilo_render opaqueChia-I Wu2014-09-267-94/+90
* ilo: make ilo_render_emit_draw() directChia-I Wu2014-09-268-295/+174
* ilo: make ilo_render_emit_rectlist() directChia-I Wu2014-09-266-53/+84
* ilo: clean up draw and rectlist state emissionChia-I Wu2014-09-266-812/+972
* ilo: sanity check ilo_render_get_*_len()Chia-I Wu2014-09-261-5/+12
* ilo: simplify ilo_render_get_query_len()Chia-I Wu2014-09-261-25/+12