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path: root/src/gallium/drivers/etnaviv/etnaviv_screen.c
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* etnaviv: drop not used config_out function paramChristian Gmeiner2019-11-221-1/+1
* etnaviv: separate PE and RS formats, use only RS only for tilingJonathan Marek2019-11-181-1/+1
* etnaviv: check NO_ASTC feature bitJonathan Marek2019-10-181-1/+2
* etnaviv: check for softpin availability on Halti5 devicesLucas Stach2019-10-181-0/+5
* etnaviv: Rework lockingMarek Vasut2019-10-181-4/+0
* etnaviv: Make contexts track resourcesMarek Vasut2019-10-181-7/+0
* gallium: remove PIPE_SHADER_CAP_SCALAR_ISAMarek Olšák2019-10-101-1/+0
* etnaviv: implement texture comparatorJonathan Marek2019-10-051-1/+1
* etnaviv: nir: add native integers (HALTI2+)Jonathan Marek2019-09-281-1/+2
* etnaviv: support ARB_framebuffer_objectChristian Gmeiner2019-09-271-0/+1
* etnaviv: disable ARB_shadowChristian Gmeiner2019-09-181-0/+2
* etnaviv: fix weird indentationChristian Gmeiner2019-08-141-7/+3
* etnaviv: correct PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE handlingChristian Gmeiner2019-08-141-1/+3
* etnaviv: update logic to determine uniform limitsChristian Gmeiner2019-08-141-4/+26
* etnaviv: put uniform limit determination into own functionChristian Gmeiner2019-08-141-8/+14
* etnaviv: fix typoChristian Gmeiner2019-08-091-3/+3
* etnaviv: add gpu_supports_texture_target(..)Christian Gmeiner2019-08-091-8/+18
* etnaviv: support 3D and 2D array texturesJonathan Marek2019-08-061-8/+11
* etnaviv: add alternative NIR compilerJonathan Marek2019-08-061-1/+35
* etnaviv: s/boolean/boolChristian Gmeiner2019-08-031-1/+1
* gallium: switch boolean -> bool at the interface definitionsIlia Mirkin2019-07-221-2/+2
* util: use standard name for snprintf()Eric Engestrom2019-07-191-2/+2
* gallium: get rid of PIPE_CAP_SM3Erik Faye-Lund2019-07-101-1/+3
* etnaviv: detect v4 compressionJonathan Marek2019-07-041-0/+8
* etnaviv: combine translate_ts_sampler_format/translate_msaa_formatJonathan Marek2019-07-041-1/+1
* etnaviv: set correct ts_clear_value for BLT engineJonathan Marek2019-07-041-2/+4
* etnaviv: support GL_ARB_seamless_cubemap_per_textureChristian Gmeiner2019-06-191-0/+2
* etnaviv: drop a bunch of duplicated gallium PIPE_CAP default codeChristian Gmeiner2019-06-031-157/+0
* gallium: Change PIPE_CAP_TGSI_FS_FBFETCH bool to PIPE_CAP_FBFETCH countKenneth Graunke2019-05-231-1/+1
* gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.Eric Anholt2019-05-131-1/+2
* etnaviv: fix resource usage tracking across different pipe_context'sChristian Gmeiner2019-03-011-0/+12
* etnaviv: enable ETC2 texture compression support for HALTI0 GPUsChristian Gmeiner2019-03-011-11/+1
* drm-uapi: use local files, not system libdrmEric Engestrom2019-02-141-1/+1
* gallium: add PIPE_CAP_MAX_VARYINGSKarol Herbst2019-02-071-0/+3
* etnaviv: fix typo in cflush_all descriptionGuido Günther2019-01-101-1/+1
* etnaviv: Reduce max offset to available hardware bits.Mathias Fröhlich2018-09-101-0/+2
* gallium: add PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGETMarek Olšák2018-09-071-0/+1
* gallium: enable GL_AMD_depth_clamp_separate on r600, radeonsiMarek Olšák2018-09-061-0/+1
* gallium: Add a helper for implementing PIPE_CAP_* default values.Eric Anholt2018-09-041-3/+3
* gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.Kenneth Graunke2018-08-241-0/+1
* gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZEMarek Olšák2018-08-231-0/+3
* gallium: add PIPE_CAP_MAX_GS_INVOCATIONSMarek Olšák2018-08-231-0/+3
* gallium: add storage_sample_count parameter into is_format_supportedMarek Olšák2018-07-311-1/+6
* gallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTSMarek Olšák2018-07-311-0/+1
* gallium: add scalar isa shader capChristian Gmeiner2018-06-201-0/+1
* gallium: add support for programmable sample locationsRhys Perry2018-06-141-0/+1
* gallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITYMarek Olšák2018-05-291-0/+1
* gallium/winsys: rename DRM_API_HANDLE_* to WINSYS_HANDLE_*Dave Airlie2018-05-301-2/+2
* gallium: add initial support for conservative rasterizationRhys Perry2018-04-301-0/+10
* etnaviv: add perfmon query implementationChristian Gmeiner2018-04-081-0/+8