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authorErik Faye-Lund <[email protected]>2019-07-05 16:36:41 +0200
committerErik Faye-Lund <[email protected]>2019-07-10 15:50:51 +0200
commit39e7fbf24a69c3ca9293ee8c4f9bba97d2f81ed4 (patch)
treed52dee6ab15dea24d3b31bd135941cfb9c092dae /src/gallium/drivers/etnaviv/etnaviv_screen.c
parent21de1bf24ba6d65f1566c3b8b742636587c39697 (diff)
gallium: get rid of PIPE_CAP_SM3
PIPE_CAP_SM3 has always been an odd one out of all our caps. While most other caps are fine-grained and single-purpose, this cap encode several features in one. And since OpenGL cares more about single features, it'd be nice to get rid of this one. As it turns, this is now relatively simple. We only really care about three features using this cap, and those already got their own caps. So we can remove it, and make sure all current drivers just give the same response to all of them. The only place we *really* care about SM3 is in nine, and there we can instead just re-construct the information based on the finer-grained caps. This avoids DX9 semantics from needlessly leaking into all of the drivers, most of who doesn't care a whole lot about DX9 specifically. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Acked-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/gallium/drivers/etnaviv/etnaviv_screen.c')
-rw-r--r--src/gallium/drivers/etnaviv/etnaviv_screen.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/drivers/etnaviv/etnaviv_screen.c b/src/gallium/drivers/etnaviv/etnaviv_screen.c
index 18c581fda20..519c25d5474 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_screen.c
+++ b/src/gallium/drivers/etnaviv/etnaviv_screen.c
@@ -140,7 +140,9 @@ etna_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
- case PIPE_CAP_SM3:
+ case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
+ case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
+ case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: