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* gallium: add pipe_screen::resource_changed callback wrappersPhilipp Zabel2017-01-201-0/+10
* gallium: add flags parameter to texture barrierIlia Mirkin2017-01-161-2/+2
* ddebug: fix hang detection with deferred flushesMarek Olšák2016-11-291-1/+1
* ddebug: dump most driver information with GALLIUM_DDEBUG=alwaysMarek Olšák2016-10-051-1/+5
* ddebug: add pass-through of set_device_reset_callbackNicolai Hähnle2016-10-051-0/+10
* ddebug: dump shader buffers and imagesMarek Olšák2016-09-131-3/+27
* ddebug: fix a crash in resource_get_handleMarek Olšák2016-09-131-1/+1
* gallium: Use enum pipe_shader_type in set_shader_images()Kai Wasserbäch2016-08-291-1/+2
* gallium: Use enum pipe_shader_type in set_sampler_views()Kai Wasserbäch2016-08-291-1/+2
* gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)Kai Wasserbäch2016-08-291-1/+2
* gallium: add a pipe_context parameter to resource_get_handleMarek Olšák2016-08-251-1/+3
* gallium: add a pipe_context parameter to fence_finishMarek Olšák2016-08-102-2/+4
* gallium: add render_condition_enable param to clear_render_target/depth_stencilMarek Olšák2016-08-101-4/+8
* ddebug: dump driver states and shaders for apitrace callsMarek Olšák2016-08-091-1/+4
* ddebug: print the command line to all logs (v2)Marek Olšák2016-08-031-0/+4
* ddebug: don't use fmemopen on non-Linux OSMarek Olšák2016-08-031-0/+5
* ddebug: use pclose to close a popen()'d FILENicolai Hähnle2016-07-281-1/+1
* ddebug: implement pipelined hang detection modeMarek Olšák2016-07-264-4/+567
* ddebug: don't save pointers to call parametersMarek Olšák2016-07-262-6/+6
* ddebug: move dd_call into dd_pipe.hMarek Olšák2016-07-262-66/+66
* ddebug: separate draw call dumping logicMarek Olšák2016-07-261-21/+26
* ddebug: move all states into a separate structureMarek Olšák2016-07-263-129/+140
* ddebug: write contents of dmesg into hang reportsMarek Olšák2016-07-261-4/+25
* ddebug: implement create_batch_queryMarek Olšák2016-07-261-0/+27
* ddebug: don't use abort()Marek Olšák2016-07-261-1/+1
* ddebug: make dd_get_file_stream accept the screen onlyMarek Olšák2016-07-261-7/+8
* ddebug: clean up ddebug_screen_createMarek Olšák2016-07-261-16/+23
* gallium: rework flags for pipe_context::dump_debug_stateMarek Olšák2016-07-261-2/+10
* gallium: split transfer_inline_write into buffer and texture callbacksMarek Olšák2016-07-231-9/+21
* ddebug: Fix trivial typo in stderr messageAndreas Boll2016-07-191-1/+1
* Add c99_alloca.h include to fix compilation on CygwinJon Turney2016-07-131-0/+1
* ddebug: add an option to dump info about a specific apitrace callMarek Olšák2016-07-053-3/+29
* ddebug: implement pipe_context::generate_mipmapMarek Olšák2016-07-051-1/+52
* ddebug: record and dump apitrace call numbersMarek Olšák2016-07-054-1/+31
* ddebug: implement emit_string_markerMarek Olšák2016-07-051-3/+10
* gallium: make image_view constRob Clark2016-06-201-1/+1
* gallium: make constant_buffer constRob Clark2016-06-201-1/+1
* gallium: make shader_buffers constRob Clark2016-06-201-1/+1
* gallium/ddebug: Add passthrough for query_memory_info.Bas Nieuwenhuizen2016-05-271-0/+9
* gallium/ddebug: Implement launch_grid.Bas Nieuwenhuizen2016-05-131-0/+29
* gallium/ddebug: Support compute states.Bas Nieuwenhuizen2016-05-131-16/+40
* gallium/ddebug: Add passthrough for get_compute_param.Bas Nieuwenhuizen2016-05-131-0/+12
* gallium: add bool return to pipe_context::end_queryNicolai Hähnle2016-04-211-2/+2
* gallium: add pipe_context::set_active_query_state for pausing queriesMarek Olšák2016-04-121-0/+9
* gallium: add external usage flags to resource_from(get)_handle (v2)Marek Olšák2016-03-091-4/+6
* gallium: make image views non-persistent objectsIlia Mirkin2016-02-152-28/+2
* gallium/ddebug: add 'verbose' optionNicolai Hähnle2016-01-264-4/+11
* gallium/ddebug: make 'noflush' also affect 'always' modeNicolai Hähnle2016-01-262-5/+10
* gallium/ddebug: regularly log the total number of draw callsNicolai Hähnle2015-12-121-0/+3
* gallium/ddebug: add GALLIUM_DDEBUG_SKIP optionNicolai Hähnle2015-12-123-15/+36