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path: root/src/gallium/auxiliary/draw/draw_private.h
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* draw: simplify vsplit elts code a bitRoland Scheidegger2016-11-211-4/+3
* draw: stop using CULLDIST semantic.Dave Airlie2016-05-231-3/+2
* draw: add support for passing buffers to vs/gs shaders.Dave Airlie2016-04-121-0/+3
* draw: add support for passing images to vs/gs shaders.Dave Airlie2016-03-311-0/+3
* draw: remove clip_vertex from vertex headerRoland Scheidegger2015-12-151-1/+0
* draw: rename vertex header membersRoland Scheidegger2015-12-151-2/+2
* draw: don't pretend have_clipdist is per-vertexRoland Scheidegger2015-12-151-1/+1
* draw: fix splitting of line loops (v2)Brian Paul2015-10-201-2/+3
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-2/+2
* draw: implement TGSI_PROPERTY_VS_WINDOW_SPACE_POSITIONMarek Olšák2014-12-091-0/+4
* draw: Fixed inline commentsAndres Gomez2014-11-181-1/+1
* draw: (trivial) fix clamping of viewport indexRoland Scheidegger2014-06-241-1/+1
* draw: do not use draw_get_option_use_llvm() inside draw execution pathsRoland Scheidegger2014-05-081-3/+1
* draw: clean up d3d style point clippingRoland Scheidegger2014-01-201-1/+1
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-3/+3
* gallium: add bits for clipping points as tris (d3d-style)Roland Scheidegger2014-01-171-0/+2
* draw,llvmpipe,util: add depth bias calculation for arb_depth_buffer_floatMatthew McClure2013-11-071-0/+2
* draw: rewrite primitive assemblerZack Rusin2013-08-081-1/+3
* draw: implement proper primitive assembler as a pipeline stageZack Rusin2013-08-031-0/+1
* draw: fix vertex id computationZack Rusin2013-07-251-0/+1
* draw: fix overflows in the indexed rendering pathsZack Rusin2013-07-031-3/+21
* draw/translate: fix instancingZack Rusin2013-06-281-0/+1
* draw: implement distance cullingZack Rusin2013-06-101-0/+2
* draw: fix clipper invocation statisticsZack Rusin2013-06-101-0/+4
* draw: make sure clipdistances work with geometry shadersZack Rusin2013-06-101-0/+1
* draw: Fix type mismatch between draw_private.h and LLVMRichard Sandiford2013-06-101-1/+1
* draw: clamp the viewports to always be between 0 and maxZack Rusin2013-05-251-0/+11
* draw: implement support for multiple viewportsZack Rusin2013-05-251-4/+4
* draw: More defensive coding in DRAW_GET_IDX.José Fonseca2013-05-151-2/+2
* draw: try to prevent overflows on index buffersZack Rusin2013-05-141-1/+10
* draw: don't crash on vertex buffer overflowZack Rusin2013-05-141-1/+9
* draw: add code to reset instance dependent dataZack Rusin2013-04-221-0/+1
* draw: implement pipeline statistics in the draw moduleZack Rusin2013-04-161-0/+3
* draw/llvmpipe: allow independent so attachments to the vsZack Rusin2013-04-031-1/+0
* softpipe/draw/tgsi: simplify driver/tgsi sampler interfaceRoland Scheidegger2013-02-281-4/+2
* gallivm: split sampler and texture stateRoland Scheidegger2013-01-281-1/+1
* draw: fix/improve dirty state validationBrian Paul2012-12-081-2/+5
* draw: add comment on draw->pt.opt fieldBrian Paul2012-12-081-1/+1
* draw: remove some dead constant buffer codeBrian Paul2012-12-061-18/+0
* draw: fix non-indexed draw calls if there's an index bufferMarek Olšák2012-09-221-0/+1
* draw: index samplers and sampler_view state by shader typeBrian Paul2012-08-161-4/+9
* draw: move tgsi-related state into a tgsi sub-structBrian Paul2012-08-161-8/+13
* gallivm,draw,llvmpipe: Support wider native registers.José Fonseca2012-07-171-2/+1
* draw: simplify index buffer specificationBrian Paul2012-05-311-2/+0
* gallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONChristoph Bumiller2012-02-091-0/+2
* draw: Only run prepare when state, prim and opt changesJakob Bornecrantz2012-01-261-0/+8
* draw: Remove reduced_primJakob Bornecrantz2012-01-261-2/+0
* draw: clipdistance support (v2)Dave Airlie2012-01-111-2/+3
* draw/softpipe: add clip vertex support. (v2)Dave Airlie2012-01-111-1/+3
* draw/softpipe: EXT_transform_feedback support (v2)Dave Airlie2012-01-101-2/+2