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path: root/src/gallium/auxiliary/draw/draw_gs.h
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* draw: change geom shader output to an array of outputs.Dave Airlie2020-02-071-1/+1
* aux/draw: replace binary HAVE_LLVM checks with LLVM_AVAILABLEEric Engestrom2019-09-061-3/+3
* draw: add support to tgsi paths for geometry streams. (v2)Dave Airlie2019-04-091-8/+13
* draw: stop using CULLDIST semantic.Dave Airlie2016-05-231-2/+1
* gallium/tgsi: move tgsi_exec.h header out of draw_context.hDave Airlie2016-04-261-0/+1
* draw/tgsi: implement geom shader invocation support.Dave Airlie2015-06-231-0/+2
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-1/+1
* gallium/draw: add limits to the clip and cull distancesZack Rusin2013-06-131-2/+2
* draw: implement distance cullingZack Rusin2013-06-101-0/+1
* draw: make sure clipdistances work with geometry shadersZack Rusin2013-06-101-0/+1
* draw: implement support for multiple viewportsZack Rusin2013-05-251-0/+1
* draw: add code to reset instance dependent dataZack Rusin2013-04-221-0/+2
* draw/gs: make sure geometry shaders don't overflowZack Rusin2013-04-161-0/+1
* draw: Implement support for primitive idZack Rusin2013-04-031-0/+1
* draw: fix some build breakage when LLVM is not usedBrian Paul2013-03-281-0/+2
* gallium/llvm: implement geometry shaders in the llvm pathsZack Rusin2013-03-271-1/+34
* draw/gs: Fetch more than one primitive per invocationZack Rusin2013-03-271-0/+1
* draw/gs: Abstract the portions of GS that are tgsi specificZack Rusin2013-03-271-0/+14
* draw: account for separate shader objects in geometry shader codeBryan Cain2013-03-051-0/+2
* draw: Remove redundant draw_geometry_shader_delete().José Fonseca2012-11-091-2/+0
* gallium: implement bounds checking for constant buffersBrian Paul2010-07-291-0/+1
* draw: Fix VMware spelling.Vinson Lee2010-07-281-1/+1
* draw: finish the new pipeline setupZack Rusin2010-06-151-0/+1
* draw wipKeith Whitwell2010-06-151-7/+5
* draw: rewrite geometry shader pipelineZack Rusin2010-06-101-3/+6
* draw: geometry shader fixesZack Rusin2010-06-101-0/+3
* geometry shaders: make gs work with changable primitives and variable number ...Zack Rusin2010-06-091-7/+15
* gallium: Rename PIPE_MAX_CONSTANT to PIPE_MAX_CONSTANT_BUFFERS.Michal Krol2010-01-281-1/+1
* gallium: Enable multiple constant buffers for vertex and geometry shaders.Michal Krol2010-01-281-1/+1
* gallium: add geometry shader support to galliumZack Rusin2009-12-251-0/+76