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authorJosé Fonseca <[email protected]>2012-11-07 14:19:55 +0000
committerJosé Fonseca <[email protected]>2012-11-09 13:43:19 +0000
commitc84dd7a940f98fa7e26f8cd0aa75cb26d2a9ee07 (patch)
tree2748ac909cb8261d67fde338b6574c4f6ec97b1e /src/gallium/auxiliary/draw/draw_gs.h
parentdc53e1b4104f6195687f44cb19c84daee64e9127 (diff)
draw: Remove redundant draw_geometry_shader_delete().
draw_delete_geometry_shader() seems to be the real one. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_gs.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.h b/src/gallium/auxiliary/draw/draw_gs.h
index 67bc1aa73ff..bfac02c6635 100644
--- a/src/gallium/auxiliary/draw/draw_gs.h
+++ b/src/gallium/auxiliary/draw/draw_gs.h
@@ -82,8 +82,6 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
struct draw_context *draw);
-void draw_geometry_shader_delete(struct draw_geometry_shader *shader);
-
int draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
unsigned pipe_prim);