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src
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gallium
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auxiliary
/
draw
/
draw_gs.c
Commit message (
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Author
Age
Files
Lines
*
draw: stop using CULLDIST semantic.
Dave Airlie
2016-05-23
1
-6
/
+1
*
tgsi: accept a starting PC value for exec machine.
Dave Airlie
2016-04-27
1
-1
/
+1
*
tgsi: move to using vector for system values.
Dave Airlie
2016-04-27
1
-1
/
+1
*
tgsi: pass a shader type to the machine create and clean up.
Dave Airlie
2016-04-26
1
-1
/
+1
*
draw: add support for passing buffers to vs/gs shaders.
Dave Airlie
2016-04-12
1
-1
/
+3
*
tgsi: add support for buffer/atomic operations to tgsi_exec.
Dave Airlie
2016-04-12
1
-1
/
+1
*
draw: add support for passing images to vs/gs shaders.
Dave Airlie
2016-03-31
1
-1
/
+1
*
tgsi: add support for image operations to tgsi_exec. (v2.1)
Dave Airlie
2016-03-31
1
-1
/
+1
*
tgsi: drop unused set_exec/kill_mask interfaces.
Dave Airlie
2016-03-22
1
-6
/
+0
*
gallium/auxiliary: Sanitize NULL checks into canonical form
Edward O'Callaghan
2015-12-06
1
-1
/
+1
*
gallium: replace INLINE with inline
Ilia Mirkin
2015-07-21
1
-2
/
+2
*
draw/gallivm: add invocation ID support for llvmpipe.
Dave Airlie
2015-06-23
1
-1
/
+2
*
draw/tgsi: implement geom shader invocation support.
Dave Airlie
2015-06-23
1
-18
/
+29
*
draw: silence uninitialized variable warning
Brian Paul
2015-01-05
1
-1
/
+1
*
tgsi: change tgsi_shader_info::properties to a one-dimensional array
Marek Olšák
2014-10-04
1
-3
/
+3
*
tgsi: simplify shader properties in tgsi_shader_info
Marek Olšák
2014-10-04
1
-14
/
+9
*
draw: kill off bogus assertion in tgsi_fetch_gs_outputs
Roland Scheidegger
2014-08-30
1
-3
/
+2
*
draw: hack around weird primitive id input in gs
Roland Scheidegger
2014-08-08
1
-2
/
+6
*
draw: fix prim id float cast for non-llvm path
Roland Scheidegger
2014-08-08
1
-8
/
+4
*
draw: don't run pipeline stages when gs has no position output
Roland Scheidegger
2014-08-06
1
-0
/
+1
*
draw: do not use draw_get_option_use_llvm() inside draw execution paths
Roland Scheidegger
2014-05-08
1
-5
/
+5
*
draw/llvm: reduce memory usage
Zack Rusin
2014-04-24
1
-14
/
+12
*
draw/gs: reduce the size of the gs output buffer
Zack Rusin
2014-03-26
1
-7
/
+13
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-1
/
+1
*
draw: make vs_slot signed.
José Fonseca
2013-10-15
1
-2
/
+4
*
draw: stop crashing with extra shader outputs
Zack Rusin
2013-08-02
1
-1
/
+1
*
gallium/draw: add limits to the clip and cull distances
Zack Rusin
2013-06-13
1
-5
/
+5
*
draw: implement distance culling
Zack Rusin
2013-06-10
1
-0
/
+4
*
draw: make sure clipdistances work with geometry shaders
Zack Rusin
2013-06-10
1
-0
/
+6
*
draw: implement support for multiple viewports
Zack Rusin
2013-05-25
1
-2
/
+9
*
draw/gs: don't bind the tgsi state if we're using llvm paths
Zack Rusin
2013-05-14
1
-1
/
+6
*
draw/gs: don't crash when vs/gs signatures don't match
Zack Rusin
2013-05-02
1
-39
/
+54
*
draw: add code to reset instance dependent data
Zack Rusin
2013-04-22
1
-1
/
+13
*
draw/gs: make sure geometry shaders don't overflow
Zack Rusin
2013-04-16
1
-7
/
+43
*
draw/gs: Return early if the passed geometry shader is null
Zack Rusin
2013-04-16
1
-0
/
+3
*
draw: implement pipeline statistics in the draw module
Zack Rusin
2013-04-16
1
-4
/
+20
*
draw: Silence uninitialized var warnings.
José Fonseca
2013-04-17
1
-3
/
+4
*
draw/gs: cleanup some debugging code
Zack Rusin
2013-04-03
1
-4
/
+0
*
draw: Implement support for primitive id
Zack Rusin
2013-04-03
1
-5
/
+8
*
draw/gs: Fix memory corruption with multiple primitives
Zack Rusin
2013-04-03
1
-10
/
+15
*
draw: fix some build breakage when LLVM is not used
Brian Paul
2013-03-28
1
-1
/
+6
*
draw: Allocate the output buffer for output primitives
Zack Rusin
2013-03-27
1
-2
/
+1
*
gallium/llvm: implement geometry shaders in the llvm paths
Zack Rusin
2013-03-27
1
-17
/
+283
*
draw/gs: Fetch more than one primitive per invocation
Zack Rusin
2013-03-27
1
-13
/
+47
*
draw/gs: Abstract the portions of GS that are tgsi specific
Zack Rusin
2013-03-27
1
-128
/
+142
*
draw/gs: Correctly iterate the emitted primitives
Zack Rusin
2013-03-07
1
-4
/
+4
*
draw: account for separate shader objects in geometry shader code
Bryan Cain
2013-03-05
1
-4
/
+27
*
softpipe/draw/tgsi: simplify driver/tgsi sampler interface
Roland Scheidegger
2013-02-28
1
-2
/
+1
*
draw: remove some dead constant buffer code
Brian Paul
2012-12-06
1
-13
/
+0
*
draw: Use symbolic primitive names in debug output.
José Fonseca
2012-12-04
1
-3
/
+4
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