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glsl
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Author
Age
Files
Lines
*
glsl/int64: Fix a typo in imod64
Jason Ekstrand
2017-03-01
2
-15
/
+9
*
glsl: remove unecessary flags.q.subroutine_def
Samuel Pitoiset
2017-03-01
5
-10
/
+7
*
glsl: reject samplers not declared as uniform/function params earlier
Samuel Pitoiset
2017-02-27
1
-0
/
+9
*
glsl: use is_sampler() anywhere it's possible
Samuel Pitoiset
2017-02-27
3
-15
/
+14
*
glsl: use is_image() anywhere it's possible
Samuel Pitoiset
2017-02-27
1
-1
/
+1
*
glsl: add missing blend_support qualifier in validate_flags()
Samuel Pitoiset
2017-02-27
1
-1
/
+2
*
glsl: use an enum for AMD_conservative_depth layout qualifiers
Samuel Pitoiset
2017-02-27
4
-35
/
+40
*
glsl: add has_shader_image_load_store()
Samuel Pitoiset
2017-02-27
3
-4
/
+7
*
compiler: style clean-ups in blob.h
Timothy Arceri
2017-02-25
1
-21
/
+21
*
glsl: Fix missing-braces warning.
Vinson Lee
2017-02-24
1
-1
/
+1
*
glsl: Raise a link error for non-SSO ES programs with a TES but no TCS.
Kenneth Graunke
2017-02-23
1
-0
/
+10
*
glsl: enable early_fragment_tests implicitly with post_depth_coverage
Iago Toral Quiroga
2017-02-23
1
-1
/
+1
*
glsl: refactor get_variable_being_redeclared() to return always an ir_variabl...
Samuel Iglesias Gonsálvez
2017-02-23
1
-27
/
+34
*
glsl: fix heap-use-after-free in ast_declarator_list::hir()
Samuel Iglesias Gonsálvez
2017-02-23
1
-2
/
+4
*
util/disk_cache: create timestamp and gpu_id dirs when MESA_GLSL_CACHE_DIR is...
Timothy Arceri
2017-02-22
1
-0
/
+40
*
glsl: resolve extern C workarounds/hacks
Emil Velikov
2017-02-21
3
-8
/
+4
*
glsl/tests: Add UINT64 and INT64 types
Rhys Kidd
2017-02-21
1
-0
/
+18
*
glsl: link error if unsized array not-last in ssbo
Jose Maria Casanova Crespo
2017-02-17
1
-1
/
+7
*
glsl: fix scons builds with shader cache
Timothy Arceri
2017-02-17
1
-0
/
+2
*
nir: Combine the int and double [un]pack opcodes
Jason Ekstrand
2017-02-16
1
-7
/
+3
*
util/disk_cache: allow drivers to pass a directory structure
Timothy Arceri
2017-02-17
1
-10
/
+10
*
st/mesa/glsl: build string of dri options and use as input to building sha fo...
Timothy Arceri
2017-02-17
1
-0
/
+6
*
glsl: reserve parameter storage on cache restore
Timothy Arceri
2017-02-17
1
-0
/
+1
*
glsl: don't try to load/store buffer object values in the cache
Timothy Arceri
2017-02-17
1
-2
/
+11
*
glsl: don't reprocess or clear UBOs on cache fallback
Timothy Arceri
2017-02-17
1
-29
/
+33
*
glsl: skip more uniform initialisation when doing fallback linking
Timothy Arceri
2017-02-17
1
-8
/
+12
*
glsl: don't lose uniform values when falling back to full compile
Timothy Arceri
2017-02-17
1
-8
/
+23
*
glsl: don't reference shader prog data during cache fallback
Timothy Arceri
2017-02-17
1
-1
/
+2
*
mesa/glsl: add cache_fallback flag to gl_shader_program_data
Timothy Arceri
2017-02-17
1
-1
/
+1
*
glsl: add api and glsl version to hash generation for shaders
Timothy Arceri
2017-02-17
1
-0
/
+8
*
glsl: cache uniform values
Timothy Arceri
2017-02-17
1
-0
/
+33
*
glsl: make uniform values helper available for use elsewhere
Timothy Arceri
2017-02-17
2
-1
/
+4
*
glsl: cache some more image metadata
Timothy Arceri
2017-02-17
1
-0
/
+10
*
glsl: add support for caching atomic buffers
Timothy Arceri
2017-02-17
1
-0
/
+89
*
glsl: add shader cache support for buffer blocks
Timothy Arceri
2017-02-17
1
-0
/
+163
*
glsl: store subroutine remap table in shader cache
Timothy Arceri
2017-02-17
1
-6
/
+42
*
glsl: add support for caching subroutines
Timothy Arceri
2017-02-17
1
-0
/
+107
*
glsl: add support for caching shaders with xfb qualifiers
Timothy Arceri
2017-02-17
2
-1
/
+121
*
glsl: add shader cache support for samplers
Timothy Arceri
2017-02-17
1
-0
/
+18
*
glsl: add basic support for resource list to shader cache
Timothy Arceri
2017-02-17
1
-0
/
+121
*
glsl: fix uniform remap table cache when explicit locations used
Timothy Arceri
2017-02-17
1
-7
/
+49
*
glsl: Serialize three additional hash tables with program metadata
Carl Worth
2017-02-17
1
-0
/
+74
*
glsl: use correct shader source in case of cache fallback
Timothy Arceri
2017-02-17
1
-1
/
+10
*
glsl: make use of on disk shader cache
Timothy Arceri
2017-02-17
2
-0
/
+21
*
glsl: add initial implementation of shader cache
Timothy Arceri
2017-02-17
2
-0
/
+627
*
glsl: Handle packed_type == ivec4[] in lower_packed_varyings().
Kenneth Graunke
2017-02-14
1
-1
/
+2
*
mesa: Add EXT_frag_depth bits and enable it on all drivers
Anuj Phogat
2017-02-13
3
-0
/
+6
*
glsl: Drop resize-to-MaxPatchVertices hack.
Kenneth Graunke
2017-02-12
4
-43
/
+0
*
glsl: Update a comment about link errors for TCS && !TES.
Kenneth Graunke
2017-02-12
1
-1
/
+9
*
glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1
Jose Maria Casanova Crespo
2017-02-10
1
-4
/
+7
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