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Author
Age
Files
Lines
*
mesa: do not use bitfields for advanced-blend state
Erik Faye-Lund
2020-07-17
2
-19
/
+17
*
glsl: declare gl_Layer/gl_ViewportIndex/gl_ViewportMask as vs builtins
Pierre-Eric Pelloux-Prayer
2020-07-09
1
-50
/
+55
*
glsl: only allow 32 bits atomic operations on images
Pierre-Eric Pelloux-Prayer
2020-07-09
1
-0
/
+44
*
glsl: don't expose imageAtomicIncWrap for signed image
Pierre-Eric Pelloux-Prayer
2020-07-09
1
-15
/
+29
*
glsl: reject size1x8 for image variable with floating-point data types
Pierre-Eric Pelloux-Prayer
2020-07-09
1
-5
/
+7
*
glsl: don't validate array types in ir_dereference_variable
Marek Olšák
2020-07-08
1
-1
/
+4
*
glsl: lower mediump temporaries to 16 bits except structures (v2)
Marek Olšák
2020-07-07
3
-2
/
+1022
*
glsl: Handle 16-bit types in loop analysis
Alyssa Rosenzweig
2020-07-07
1
-0
/
+9
*
glsl: add capability to lower mediump array types
Marek Olšák
2020-07-07
1
-29
/
+48
*
glsl: lower builtins to mediump that always return mediump or lowp
Marek Olšák
2020-07-07
2
-2
/
+114
*
glsl: lower builtins to mediump that ignore precision of certain parameters
Marek Olšák
2020-07-07
2
-0
/
+97
*
glsl: don't lower builtins to mediump that don't allow it
Marek Olšák
2020-07-07
3
-15
/
+326
*
glsl: don't lower precision of textureSize
Marek Olšák
2020-07-07
2
-0
/
+19
*
glsl: flatten a tautological conditional in lower_precision
Marek Olšák
2020-07-07
1
-8
/
+5
*
glsl: cleanups in lower_precision
Marek Olšák
2020-07-07
1
-9
/
+8
*
glsl: remove the return type from lower_precision
Marek Olšák
2020-07-07
2
-10
/
+3
*
glsl: convert reusable lower_precision util code into helper functions
Marek Olšák
2020-07-07
1
-27
/
+34
*
glsl: validate more stuff
Marek Olšák
2020-07-07
1
-0
/
+66
*
glsl: run validate_ir_tree if GLSL_VALIDATE=1 regardless of the build config
Marek Olšák
2020-07-07
1
-4
/
+5
*
glsl: fix evaluating float16 constant expression matrices
Marek Olšák
2020-07-07
1
-0
/
+6
*
glsl: fix the type of ir_constant_data::u16
Marek Olšák
2020-07-07
1
-1
/
+1
*
glsl: print constant initializers
Marek Olšák
2020-07-07
1
-0
/
+10
*
glsl: print precision qualifiers in IR dumps
Marek Olšák
2020-07-07
1
-2
/
+3
*
glsl: make print_type non-static for debugging
Marek Olšák
2020-07-07
2
-11
/
+12
*
glsl: move fallthrough comment to where gcc can see it
Timothy Arceri
2020-07-02
1
-1
/
+1
*
glsl: fix constant packing for 64-bit big endian.
Dave Airlie
2020-07-01
2
-10
/
+25
*
glsl: remove stale FIXME
Timothy Arceri
2020-06-30
1
-3
/
+0
*
glsl: define gl_LightSource members in ARB_vertex_program order
Timothy Arceri
2020-06-30
2
-4
/
+4
*
glsl,driconf: add allow_glsl_120_subset_in_110 for SPECviewperf13
Marek Olšák
2020-06-23
4
-4
/
+9
*
nir/lower_images: handle dec and inc
Karol Herbst
2020-06-18
1
-0
/
+2
*
nir/lower_images: fix for array of arrays
Karol Herbst
2020-06-18
1
-2
/
+9
*
glsl_to_nir: fix vote_any/vote_all
Rob Clark
2020-06-18
1
-3
/
+4
*
glsl_to_nir: fix shader_clock
Rob Clark
2020-06-18
1
-1
/
+0
*
glsl_to_nir: fix is_helper_invocation
Rob Clark
2020-06-18
1
-1
/
+0
*
glsl: small optimisation fix for uniform array resizing
Timothy Arceri
2020-06-17
1
-15
/
+10
*
glsl: fix uniform array resizing in the nir linker
Timothy Arceri
2020-06-17
1
-44
/
+42
*
mesa/gles3: add support for GL_EXT_shader_group_vote
Dave Airlie
2020-06-16
3
-1
/
+22
*
glsl: fix incorrect optimisation in opt_constant_variable()
Timothy Arceri
2020-06-12
1
-0
/
+9
*
nir: Properly preserve metadata in more cases
Jason Ekstrand
2020-06-11
2
-1
/
+18
*
glsl: fix crash on glsl macro redefinition
Andrii Simiklit
2020-06-10
1
-0
/
+3
*
glsl: inline functions with unsupported return type before converting to nir
Danylo Piliaiev
2020-06-08
1
-0
/
+6
*
glsl: fix potential slow compile times for GLSLOptimizeConservatively
Timothy Arceri
2020-06-07
1
-1
/
+14
*
glsl: when NIR linker enable use it to resize uniform arrays
Timothy Arceri
2020-06-03
2
-13
/
+24
*
glsl: gather uniform dereference info before main linking loop
Timothy Arceri
2020-06-03
1
-13
/
+24
*
glsl: add update_array_sizes() helper to the NIR uniform linker
Timothy Arceri
2020-06-03
1
-0
/
+103
*
glsl: add struct to gather more info about uniform array access
Timothy Arceri
2020-06-03
1
-8
/
+29
*
glsl: Don't replace lrp pattern with lrp if arguments are not floats
Danylo Piliaiev
2020-06-03
1
-1
/
+2
*
glsl/spirv: remove dead uniforms in spirv nir linker
Timothy Arceri
2020-06-03
1
-0
/
+8
*
glsl: remove dead uniforms in the nir linker
Timothy Arceri
2020-06-03
1
-0
/
+8
*
glsl: add can_remove_uniform() helper to the NIR linker
Timothy Arceri
2020-06-03
1
-0
/
+32
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