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path: root/src/compiler/glsl/opt_dead_builtin_varyings.cpp
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* glsl: disable lower_fragdata_array() for NIR driversTimothy Arceri2019-11-011-1/+2
* util: use standard name for snprintf()Eric Engestrom2019-07-191-5/+5
* glsl: avoid lowering texcoord array except in simple casesIlia Mirkin2018-08-291-0/+6
* glsl: use util_snprintf()Andres Gomez2018-08-021-5/+6
* mesa: include mtypes.h lessMarek Olšák2018-04-121-1/+1
* glsl: Don't attempt to do dead varying elimination on gl_LastFragData arrays.Francisco Jerez2016-08-241-3/+4
* Re-apply "glsl: don't try to lower non-gl builtins as if they were gl_FragData"Ilia Mirkin2016-08-101-1/+2
* Revert "glsl: don't try to lower non-gl builtins as if they were gl_FragData"Marek Olšák2016-08-081-2/+1
* glsl: Separate overlapping sentinel nodes in exec_list.Matt Turner2016-07-261-1/+1
* glsl: don't try to lower non-gl builtins as if they were gl_FragDataIlia Mirkin2016-07-051-1/+2
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-301-5/+6
* glsl: only match gl_FragData and not gl_SecondaryFragDataEXTIlia Mirkin2016-06-211-2/+5
* glsl: move to compiler/Emil Velikov2016-01-261-0/+606