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src
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compiler
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glsl
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opt_dead_builtin_varyings.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: disable lower_fragdata_array() for NIR drivers
Timothy Arceri
2019-11-01
1
-1
/
+2
*
util: use standard name for snprintf()
Eric Engestrom
2019-07-19
1
-5
/
+5
*
glsl: avoid lowering texcoord array except in simple cases
Ilia Mirkin
2018-08-29
1
-0
/
+6
*
glsl: use util_snprintf()
Andres Gomez
2018-08-02
1
-5
/
+6
*
mesa: include mtypes.h less
Marek Olšák
2018-04-12
1
-1
/
+1
*
glsl: Don't attempt to do dead varying elimination on gl_LastFragData arrays.
Francisco Jerez
2016-08-24
1
-3
/
+4
*
Re-apply "glsl: don't try to lower non-gl builtins as if they were gl_FragData"
Ilia Mirkin
2016-08-10
1
-1
/
+2
*
Revert "glsl: don't try to lower non-gl builtins as if they were gl_FragData"
Marek Olšák
2016-08-08
1
-2
/
+1
*
glsl: Separate overlapping sentinel nodes in exec_list.
Matt Turner
2016-07-26
1
-1
/
+1
*
glsl: don't try to lower non-gl builtins as if they were gl_FragData
Ilia Mirkin
2016-07-05
1
-1
/
+2
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-5
/
+6
*
glsl: only match gl_FragData and not gl_SecondaryFragDataEXT
Ilia Mirkin
2016-06-21
1
-2
/
+5
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-0
/
+606