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* radv: Implement determining the has_multiview_view_index key.Bas Nieuwenhuizen2017-08-241-4/+16
* radv: Add multiview clears.Bas Nieuwenhuizen2017-08-243-19/+47
* radv: Store multiview info in renderpass.Bas Nieuwenhuizen2017-08-242-1/+27
* ac/nir: Make shader key a struct.Bas Nieuwenhuizen2017-08-243-16/+16
* radv: Use 0 for the layer id if the vertex shader does not export it.Bas Nieuwenhuizen2017-08-241-3/+4
* radv/gfx9: don't expose linear depth on vega.Dave Airlie2017-08-241-0/+4
* radv: don't degrade tiling mode for small compressed or depth texture.Dave Airlie2017-08-241-6/+10
* radv/gfx9: only minify image view width/height/depth before gfx9.Dave Airlie2017-08-242-7/+15
* radv/image: don't rescale width/height if the format isn't changingDave Airlie2017-08-241-4/+6
* radv: cleanup some image view descriptor setup.Dave Airlie2017-08-242-13/+21
* radv/gfx9: emit sx_mrt_blend registersDave Airlie2017-08-243-3/+134
* radv: bump space check for indexed draw.Dave Airlie2017-08-241-1/+1
* radv/gfx9: fixup db/stencil disable.Dave Airlie2017-08-241-3/+7
* radv/gfx9: fix level count in color register setup.Dave Airlie2017-08-241-1/+1
* radv/gfx9: use total levels in texture descriptorDave Airlie2017-08-241-1/+1
* radv: Implement bc optimize.Bas Nieuwenhuizen2017-08-241-0/+3
* radv: disable support for VEGA for now.Dave Airlie2017-08-181-0/+5
* radv/gfx9: for fast clear use is_linear flag.Dave Airlie2017-08-161-1/+1
* radv/gfx9: fix tile swizzle handling for gfx9David Airlie2017-08-162-11/+8
* radv/gfx9: handle GFX9 opaque metadataDavid Airlie2017-08-161-4/+5
* radv: emit db_htile_surface reg on gfx9 as wellDavid Airlie2017-08-161-1/+2
* radv/gfx9: remove some leftover gfx6 descriptor setup.Dave Airlie2017-08-161-4/+0
* radv/gfx9: fix set predication packet.Dave Airlie2017-08-161-9/+12
* radv: force cs/ps/l2 flush at end of command stream. (v2)Dave Airlie2017-08-091-1/+4
* radv: remove semicolon in if(...);Bas Nieuwenhuizen2017-08-081-1/+1
* radv: Fix decompression on multisampled depth buffersAlex Smith2017-08-072-35/+69
* radv: Don't allow fmask swizzling for shareable images.Bas Nieuwenhuizen2017-08-071-1/+4
* radv: fix MSAA on SI gpus.Dave Airlie2017-08-071-3/+7
* radv: add separate fmask tile swizzle counter.Dave Airlie2017-08-073-3/+11
* radv: Use the correct channel for alpha in resolve srgb conversion.Bas Nieuwenhuizen2017-08-061-1/+1
* radv: Only convert linear->srgb in compute resolves.Bas Nieuwenhuizen2017-08-065-79/+54
* radv: Don't use SRGB format for image stores during resolve.Bas Nieuwenhuizen2017-08-062-1/+24
* radv: generate the same driver UUID as radeonsiAndres Rodriguez2017-08-062-1/+9
* radv: generate same device UUID as radeonsiAndres Rodriguez2017-08-061-7/+4
* radv: avoid GPU hangs if someone does a resolve with non-multisample src (v2)Dave Airlie2017-08-051-0/+5
* radv: also fix texture image descriptors for mipmap tile swizzleDave Airlie2017-08-041-1/+2
* radv: fix tile swizzle regression on mipmaps.Dave Airlie2017-08-041-5/+6
* ac/surface: increment surf_index only when tile swizzle is allowedMarek Olšák2017-08-041-1/+1
* ac/surface: remove RADEON_SURF_HAS_TILE_MODE_INDEXMarek Olšák2017-08-042-4/+0
* ac/surface: move tile_swizzle to ac_surface and document itMarek Olšák2017-08-042-6/+6
* radv: Add suballocation for shaders.Bas Nieuwenhuizen2017-08-035-21/+93
* radv: handle 10-bit format clamping workaround.Dave Airlie2017-08-016-10/+37
* radv: Don't underflow non-visible VRAM size.Bas Nieuwenhuizen2017-07-311-2/+4
* ac/nir,radv: move force_persample to ac_shader_info::force_persampleNicolai Hähnle2017-07-312-2/+2
* radv: for stencil only set Z tile mode index to same valueDave Airlie2017-07-281-0/+2
* radv/winsys: fix padding command stream for SIDave Airlie2017-07-261-4/+6
* radv: rename physical_device->uuid[] to cache_uuid[]Andres Rodriguez2017-07-263-5/+5
* radv: only report external semaphore info for opaque fd.Dave Airlie2017-07-251-5/+10
* radv: fix buffer views on SI/CIK.Dave Airlie2017-07-241-0/+5
* radv: enable sample shadingDave Airlie2017-07-242-2/+4