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-rw-r--r--src/mesa/state_tracker/st_atom_sampler.c217
1 files changed, 217 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
new file mode 100644
index 00000000000..d7b904354f2
--- /dev/null
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -0,0 +1,217 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ * Brian Paul
+ */
+
+
+#include "main/macros.h"
+
+#include "st_context.h"
+#include "st_cb_texture.h"
+#include "st_atom.h"
+#include "st_program.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+
+#include "cso_cache/cso_context.h"
+
+
+/**
+ * Convert GLenum texcoord wrap tokens to pipe tokens.
+ */
+static GLuint
+gl_wrap_to_sp(GLenum wrap)
+{
+ switch (wrap) {
+ case GL_REPEAT:
+ return PIPE_TEX_WRAP_REPEAT;
+ case GL_CLAMP:
+ return PIPE_TEX_WRAP_CLAMP;
+ case GL_CLAMP_TO_EDGE:
+ return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ case GL_CLAMP_TO_BORDER:
+ return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
+ case GL_MIRRORED_REPEAT:
+ return PIPE_TEX_WRAP_MIRROR_REPEAT;
+ case GL_MIRROR_CLAMP_EXT:
+ return PIPE_TEX_WRAP_MIRROR_CLAMP;
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT:
+ return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+ return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+static GLuint
+gl_filter_to_mip_filter(GLenum filter)
+{
+ switch (filter) {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ return PIPE_TEX_MIPFILTER_NONE;
+
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ return PIPE_TEX_MIPFILTER_NEAREST;
+
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return PIPE_TEX_MIPFILTER_LINEAR;
+
+ default:
+ assert(0);
+ return PIPE_TEX_MIPFILTER_NONE;
+ }
+}
+
+
+static GLuint
+gl_filter_to_img_filter(GLenum filter)
+{
+ switch (filter) {
+ case GL_NEAREST:
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ return PIPE_TEX_FILTER_NEAREST;
+
+ case GL_LINEAR:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return PIPE_TEX_FILTER_LINEAR;
+
+ default:
+ assert(0);
+ return PIPE_TEX_FILTER_NEAREST;
+ }
+}
+
+
+static void
+update_samplers(struct st_context *st)
+{
+ struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
+ struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
+ const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
+ fprog->Base.SamplersUsed);
+ GLuint su;
+
+ st->state.num_samplers = 0;
+
+ /* loop over sampler units (aka tex image units) */
+ for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
+ struct pipe_sampler_state *sampler = st->state.samplers + su;
+
+ memset(sampler, 0, sizeof(*sampler));
+
+ if (samplersUsed & (1 << su)) {
+ struct gl_texture_object *texobj;
+ GLuint texUnit;
+
+ if (fprog->Base.SamplersUsed & (1 << su))
+ texUnit = fprog->Base.SamplerUnits[su];
+ else
+ texUnit = vprog->Base.SamplerUnits[su];
+
+ texobj = st->ctx->Texture.Unit[texUnit]._Current;
+ if (!texobj) {
+ texobj = st_get_default_texture(st);
+ }
+
+ sampler->wrap_s = gl_wrap_to_sp(texobj->WrapS);
+ sampler->wrap_t = gl_wrap_to_sp(texobj->WrapT);
+ sampler->wrap_r = gl_wrap_to_sp(texobj->WrapR);
+
+ sampler->min_img_filter = gl_filter_to_img_filter(texobj->MinFilter);
+ sampler->min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter);
+ sampler->mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
+
+ if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
+ sampler->normalized_coords = 1;
+
+ sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias;
+ sampler->min_lod = MAX2(0.0f, texobj->MinLod);
+ sampler->max_lod = MIN2(texobj->MaxLevel - texobj->BaseLevel,
+ texobj->MaxLod);
+ if (sampler->max_lod < sampler->min_lod) {
+ /* The GL spec doesn't seem to specify what to do in this case.
+ * Swap the values.
+ */
+ float tmp = sampler->max_lod;
+ sampler->max_lod = sampler->min_lod;
+ sampler->min_lod = tmp;
+ assert(sampler->min_lod <= sampler->max_lod);
+ }
+
+ sampler->border_color[0] = texobj->BorderColor[RCOMP];
+ sampler->border_color[1] = texobj->BorderColor[GCOMP];
+ sampler->border_color[2] = texobj->BorderColor[BCOMP];
+ sampler->border_color[3] = texobj->BorderColor[ACOMP];
+
+ sampler->max_anisotropy = texobj->MaxAnisotropy;
+ if (sampler->max_anisotropy > 1.0) {
+ sampler->min_img_filter = PIPE_TEX_FILTER_ANISO;
+ sampler->mag_img_filter = PIPE_TEX_FILTER_ANISO;
+ }
+
+ /* only care about ARB_shadow, not SGI shadow */
+ if (texobj->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
+ sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
+ sampler->compare_func
+ = st_compare_func_to_pipe(texobj->CompareFunc);
+ }
+
+ st->state.num_samplers = su + 1;
+
+ /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
+ cso_single_sampler(st->cso_context, su, sampler);
+ }
+ else {
+ /*printf("%s su=%u null\n", __FUNCTION__, su);*/
+ cso_single_sampler(st->cso_context, su, NULL);
+ }
+ }
+
+ cso_single_sampler_done(st->cso_context);
+}
+
+
+const struct st_tracked_state st_update_sampler = {
+ "st_update_sampler", /* name */
+ { /* dirty */
+ _NEW_TEXTURE, /* mesa */
+ 0, /* st */
+ },
+ update_samplers /* update */
+};