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path: root/src/mesa/state_tracker/st_atom_sampler.c
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* mesa: add gl_coontext::ForceIntegerTexNearestPierre-Eric Pelloux-Prayer2020-05-051-2/+7
* st/mesa: don't lower YUV when driver supports it nativelyJonathan Marek2020-01-151-1/+2
* gallium: Add PIPE_FORMAT_P010 supportThong Thai2020-01-031-0/+1
* st/mesa: save currently bound vertex samplers and sampler views in st_contextMarek Olšák2019-12-091-1/+3
* util: Move gallium's PIPE_FORMAT utils to /util/format/Eric Anholt2019-11-141-1/+1
* gallium: add handling for YUV planar surfacesMike Blumenkrantz2019-07-311-0/+3
* st/mesa: help fix stencil border color for GL_DEPTH_STENCIL texturesMarek Olšák2018-09-041-0/+3
* st/mesa: don't store non-fragment sampler states and views in st_contextMarek Olšák2018-02-081-19/+16
* st/mesa: guard sampler views changes with a mutexNicolai Hähnle2017-11-091-14/+7
* st/mesa: store state that affects sampler views per contextNicolai Hähnle2017-10-111-2/+2
* st/mesa: also clamp and quantize per-unit lod biasMarek Olšák2017-07-261-3/+4
* st/mesa: don't set the border color if it's unusedMarek Olšák2017-06-221-4/+18
* st/mesa: set st_context::...num_samplers to 0 when there are no samplersMarek Olšák2017-06-221-1/+3
* st/mesa: sink and simplify texBaseFormat getting for sampler statesMarek Olšák2017-06-221-9/+9
* st/mesa: don't set sampler states for TBOsMarek Olšák2017-06-221-2/+9
* st/mesa: optimize sampler state translation codeMarek Olšák2017-06-221-48/+20
* st/mesa: sink code needed for apply_texture_swizzle_to_border_colorMarek Olšák2017-06-221-28/+33
* st/mesa: simplify update_shader_samplersMarek Olšák2017-06-221-16/+8
* st/mesa: when binding sampler states, don't check the max sampler limitMarek Olšák2017-06-221-8/+1
* st/mesa: don't unbind sampler states if none are usedMarek Olšák2017-06-221-1/+1
* st/mesa: disable per-context seamless cubemap when using texture handlesSamuel Pitoiset2017-06-141-3/+6
* st/mesa: make convert_sampler_from_unit() non-staticSamuel Pitoiset2017-06-141-6/+8
* st/mesa: remove struct st_tracked_stateMarek Olšák2017-05-081-37/+12
* st/mesa: add st_convert_sampler()Samuel Pitoiset2017-04-181-12/+30
* mesa/st: only update samplers for stages that have changedTimothy Arceri2017-04-131-18/+76
* mesa/st: remove _mesa_get_fallback_texture() callsTimothy Arceri2017-04-121-6/+2
* st/mesa: don't pass compare mode for stencil-sampled texturesIlia Mirkin2017-02-121-1/+1
* st/mesa: round lod_bias to a multiple of 1/256Marek Olšák2016-12-071-0/+6
* st/mesa/r200/i915/i965: eliminate gl_fragment_programTimothy Arceri2016-10-261-1/+1
* i965/mesa/st: eliminate gl_compute_programTimothy Arceri2016-10-261-1/+1
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-261-1/+1
* i965/mesa/st: eliminate gl_geometry_programTimothy Arceri2016-10-261-1/+1
* i965/mesa/st: eliminate gl_tess_eval_programTimothy Arceri2016-10-261-1/+1
* i965/mesa/st: eliminate gl_tess_ctrl_programTimothy Arceri2016-10-261-1/+1
* mesa/st: support lowering multi-planar YUVRob Clark2016-09-261-3/+38
* gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)Kai Wasserbäch2016-08-291-1/+1
* st/mesa: completely rewrite state atomsMarek Olšák2016-07-301-4/+0
* st/mesa: remove st_tracked_state::nameMarek Olšák2016-07-301-1/+0
* st/mesa: fix handling the fallback textureMiklós Máté2016-03-271-3/+4
* st/mesa: add state validation for compute shadersSamuel Pitoiset2016-02-131-0/+8
* st/mesa: trivial indentation fixBrian Paul2015-12-111-1/+1
* st/mesa: add texture updates for tessellation programsIlia Mirkin2015-07-231-0/+16
* st/mesa: use cso_set_samplersMarek Olšák2015-07-231-5/+4
* mesa: create, use new _mesa_texture_base_format() functionBrian Paul2015-01-051-3/+1
* st/mesa: use new _mesa_base_tex_image() helperBrian Paul2015-01-051-1/+2
* st/mesa: set sampler_view::last_level correctlyMarek Olšák2014-06-191-5/+2
* st/mesa: improve sampler view handlingChristian König2014-04-041-5/+17
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-3/+3
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-3/+3
* st/mesa: only set up sampler compare mode for depth texturesBrian Paul2013-12-131-9/+12