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-rw-r--r--src/mesa/shader/arbprogparse.c3
-rw-r--r--src/mesa/shader/arbprogram.c4
-rw-r--r--src/mesa/shader/nvprogram.c4
-rw-r--r--src/mesa/shader/prog_instruction.h2
-rw-r--r--src/mesa/shader/prog_print.c453
-rw-r--r--src/mesa/shader/prog_print.h9
-rw-r--r--src/mesa/shader/prog_statevars.c10
-rw-r--r--src/mesa/shader/shader_api.c274
-rw-r--r--src/mesa/shader/slang/slang_codegen.c2
-rw-r--r--src/mesa/shader/slang/slang_compile.c8
-rw-r--r--src/mesa/shader/slang/slang_emit.c4
-rw-r--r--src/mesa/shader/slang/slang_emit.h4
-rw-r--r--src/mesa/shader/slang/slang_link.c32
-rw-r--r--src/mesa/shader/slang/slang_log.c4
-rw-r--r--src/mesa/shader/slang/slang_preprocess.c3
-rw-r--r--src/mesa/shader/slang/slang_vartable.c59
16 files changed, 544 insertions, 331 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 5b80d99d49c..2e0fc3694a4 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -3648,8 +3648,7 @@ enable_parser_extensions(GLcontext *ctx, grammar id)
if (ctx->Extensions.NV_texture_rectangle
&& !enable_ext(ctx, id, "texture_rectangle"))
return GL_FALSE;
- if (ctx->Extensions.ARB_draw_buffers
- && !enable_ext(ctx, id, "draw_buffers"))
+ if (!enable_ext(ctx, id, "draw_buffers"))
return GL_FALSE;
if (ctx->Extensions.MESA_texture_array
&& !enable_ext(ctx, id, "texture_array"))
diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c
index 7c2b747c43b..7831e0faf98 100644
--- a/src/mesa/shader/arbprogram.c
+++ b/src/mesa/shader/arbprogram.c
@@ -335,10 +335,6 @@ _mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params)
COPY_4V(params, ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index]);
break;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
- if (!ctx->Extensions.ARB_vertex_buffer_object) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribfvARB(pname)");
- return;
- }
params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].BufferObj->Name;
break;
default:
diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c
index 88272fff3ff..16116c4339e 100644
--- a/src/mesa/shader/nvprogram.c
+++ b/src/mesa/shader/nvprogram.c
@@ -469,10 +469,6 @@ _mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params)
params[3] = (GLint) ctx->Current.Attrib[index][3];
break;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
- if (!ctx->Extensions.ARB_vertex_buffer_object) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
- return;
- }
params[0] = ctx->Array.ArrayObj->VertexAttrib[index].BufferObj->Name;
break;
default:
diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h
index f978334ab22..c649b3db5ee 100644
--- a/src/mesa/shader/prog_instruction.h
+++ b/src/mesa/shader/prog_instruction.h
@@ -418,7 +418,7 @@ struct prog_instruction
*/
GLint BranchTarget;
-#if 0
+#if 01 /* XXX just use this for i965 driver for now! */
/**
* For TEX instructions in shaders, the sampler to use for the
* texture lookup.
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
index 8f33d4f651d..ce48767a871 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/shader/prog_print.c
@@ -3,6 +3,7 @@
* Version: 7.3
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -217,48 +218,48 @@ reg_string(enum register_file f, GLint index, gl_prog_print_mode mode,
switch (mode) {
case PROG_PRINT_DEBUG:
if (relAddr)
- sprintf(str, "%s[ADDR+%d]", file_string(f, mode), index);
+ _mesa_sprintf(str, "%s[ADDR+%d]", file_string(f, mode), index);
else
- sprintf(str, "%s[%d]", file_string(f, mode), index);
+ _mesa_sprintf(str, "%s[%d]", file_string(f, mode), index);
break;
case PROG_PRINT_ARB:
switch (f) {
case PROGRAM_INPUT:
- sprintf(str, "%s", arb_input_attrib_string(index, prog->Target));
+ _mesa_sprintf(str, "%s", arb_input_attrib_string(index, prog->Target));
break;
case PROGRAM_OUTPUT:
- sprintf(str, "%s", arb_output_attrib_string(index, prog->Target));
+ _mesa_sprintf(str, "%s", arb_output_attrib_string(index, prog->Target));
break;
case PROGRAM_TEMPORARY:
- sprintf(str, "temp%d", index);
+ _mesa_sprintf(str, "temp%d", index);
break;
case PROGRAM_ENV_PARAM:
- sprintf(str, "program.env[%d]", index);
+ _mesa_sprintf(str, "program.env[%d]", index);
break;
case PROGRAM_LOCAL_PARAM:
- sprintf(str, "program.local[%d]", index);
+ _mesa_sprintf(str, "program.local[%d]", index);
break;
case PROGRAM_VARYING: /* extension */
- sprintf(str, "varying[%d]", index);
+ _mesa_sprintf(str, "varying[%d]", index);
break;
case PROGRAM_CONSTANT: /* extension */
- sprintf(str, "constant[%d]", index);
+ _mesa_sprintf(str, "constant[%d]", index);
break;
case PROGRAM_UNIFORM: /* extension */
- sprintf(str, "uniform[%d]", index);
+ _mesa_sprintf(str, "uniform[%d]", index);
break;
case PROGRAM_STATE_VAR:
{
struct gl_program_parameter *param
= prog->Parameters->Parameters + index;
char *state = _mesa_program_state_string(param->StateIndexes);
- sprintf(str, state);
+ _mesa_sprintf(str, state);
_mesa_free(state);
}
break;
case PROGRAM_ADDRESS:
- sprintf(str, "A%d", index);
+ _mesa_sprintf(str, "A%d", index);
break;
default:
_mesa_problem(NULL, "bad file in reg_string()");
@@ -269,30 +270,30 @@ reg_string(enum register_file f, GLint index, gl_prog_print_mode mode,
switch (f) {
case PROGRAM_INPUT:
if (prog->Target == GL_VERTEX_PROGRAM_ARB)
- sprintf(str, "v[%d]", index);
+ _mesa_sprintf(str, "v[%d]", index);
else
- sprintf(str, "f[%d]", index);
+ _mesa_sprintf(str, "f[%d]", index);
break;
case PROGRAM_OUTPUT:
- sprintf(str, "o[%d]", index);
+ _mesa_sprintf(str, "o[%d]", index);
break;
case PROGRAM_TEMPORARY:
- sprintf(str, "R%d", index);
+ _mesa_sprintf(str, "R%d", index);
break;
case PROGRAM_ENV_PARAM:
- sprintf(str, "c[%d]", index);
+ _mesa_sprintf(str, "c[%d]", index);
break;
case PROGRAM_VARYING: /* extension */
- sprintf(str, "varying[%d]", index);
+ _mesa_sprintf(str, "varying[%d]", index);
break;
case PROGRAM_UNIFORM: /* extension */
- sprintf(str, "uniform[%d]", index);
+ _mesa_sprintf(str, "uniform[%d]", index);
break;
case PROGRAM_CONSTANT: /* extension */
- sprintf(str, "constant[%d]", index);
+ _mesa_sprintf(str, "constant[%d]", index);
break;
case PROGRAM_STATE_VAR: /* extension */
- sprintf(str, "state[%d]", index);
+ _mesa_sprintf(str, "state[%d]", index);
break;
default:
_mesa_problem(NULL, "bad file in reg_string()");
@@ -416,90 +417,98 @@ _mesa_condcode_string(GLuint condcode)
static void
-print_dst_reg(const struct prog_dst_register *dstReg, gl_prog_print_mode mode,
- const struct gl_program *prog)
+fprint_dst_reg(FILE * f,
+ const struct prog_dst_register *dstReg,
+ gl_prog_print_mode mode,
+ const struct gl_program *prog)
{
- _mesa_printf("%s%s",
- reg_string((enum register_file) dstReg->File,
- dstReg->Index, mode, dstReg->RelAddr, prog),
- _mesa_writemask_string(dstReg->WriteMask));
+ _mesa_fprintf(f, "%s%s",
+ reg_string((enum register_file) dstReg->File,
+ dstReg->Index, mode, dstReg->RelAddr, prog),
+ _mesa_writemask_string(dstReg->WriteMask));
if (dstReg->CondMask != COND_TR) {
- _mesa_printf(" (%s.%s)",
- _mesa_condcode_string(dstReg->CondMask),
- _mesa_swizzle_string(dstReg->CondSwizzle, GL_FALSE, GL_FALSE));
+ _mesa_fprintf(f, " (%s.%s)",
+ _mesa_condcode_string(dstReg->CondMask),
+ _mesa_swizzle_string(dstReg->CondSwizzle,
+ GL_FALSE, GL_FALSE));
}
#if 0
- _mesa_printf("%s[%d]%s",
+ _mesa_fprintf(f, "%s[%d]%s",
file_string((enum register_file) dstReg->File, mode),
dstReg->Index,
_mesa_writemask_string(dstReg->WriteMask));
#endif
}
+
static void
-print_src_reg(const struct prog_src_register *srcReg, gl_prog_print_mode mode,
- const struct gl_program *prog)
+fprint_src_reg(FILE *f,
+ const struct prog_src_register *srcReg,
+ gl_prog_print_mode mode,
+ const struct gl_program *prog)
{
- _mesa_printf("%s%s",
- reg_string((enum register_file) srcReg->File,
- srcReg->Index, mode, srcReg->RelAddr, prog),
- _mesa_swizzle_string(srcReg->Swizzle,
- srcReg->NegateBase, GL_FALSE));
+ _mesa_fprintf(f, "%s%s",
+ reg_string((enum register_file) srcReg->File,
+ srcReg->Index, mode, srcReg->RelAddr, prog),
+ _mesa_swizzle_string(srcReg->Swizzle,
+ srcReg->NegateBase, GL_FALSE));
#if 0
- _mesa_printf("%s[%d]%s",
- file_string((enum register_file) srcReg->File, mode),
- srcReg->Index,
- _mesa_swizzle_string(srcReg->Swizzle,
- srcReg->NegateBase, GL_FALSE));
+ _mesa_fprintf(f, "%s[%d]%s",
+ file_string((enum register_file) srcReg->File, mode),
+ srcReg->Index,
+ _mesa_swizzle_string(srcReg->Swizzle,
+ srcReg->NegateBase, GL_FALSE));
#endif
}
+
static void
-print_comment(const struct prog_instruction *inst)
+fprint_comment(FILE *f, const struct prog_instruction *inst)
{
if (inst->Comment)
- _mesa_printf("; # %s\n", inst->Comment);
+ _mesa_fprintf(f, "; # %s\n", inst->Comment);
else
- _mesa_printf(";\n");
+ _mesa_fprintf(f, ";\n");
}
static void
-print_alu_instruction(const struct prog_instruction *inst,
- const char *opcode_string, GLuint numRegs,
- gl_prog_print_mode mode,
- const struct gl_program *prog)
+fprint_alu_instruction(FILE *f,
+ const struct prog_instruction *inst,
+ const char *opcode_string, GLuint numRegs,
+ gl_prog_print_mode mode,
+ const struct gl_program *prog)
{
GLuint j;
- _mesa_printf("%s", opcode_string);
+ _mesa_fprintf(f, "%s", opcode_string);
if (inst->CondUpdate)
- _mesa_printf(".C");
+ _mesa_fprintf(f, ".C");
/* frag prog only */
if (inst->SaturateMode == SATURATE_ZERO_ONE)
- _mesa_printf("_SAT");
+ _mesa_fprintf(f, "_SAT");
- _mesa_printf(" ");
+ _mesa_fprintf(f, " ");
if (inst->DstReg.File != PROGRAM_UNDEFINED) {
- print_dst_reg(&inst->DstReg, mode, prog);
+ fprint_dst_reg(f, &inst->DstReg, mode, prog);
}
else {
- _mesa_printf(" ???");
+ _mesa_fprintf(f, " ???");
}
if (numRegs > 0)
- _mesa_printf(", ");
+ _mesa_fprintf(f, ", ");
for (j = 0; j < numRegs; j++) {
- print_src_reg(inst->SrcReg + j, mode, prog);
+ fprint_src_reg(f, inst->SrcReg + j, mode, prog);
if (j + 1 < numRegs)
- _mesa_printf(", ");
+ _mesa_fprintf(f, ", ");
}
- print_comment(inst);
+ fprint_comment(f, inst);
}
@@ -507,23 +516,18 @@ void
_mesa_print_alu_instruction(const struct prog_instruction *inst,
const char *opcode_string, GLuint numRegs)
{
- print_alu_instruction(inst, opcode_string, numRegs, PROG_PRINT_DEBUG, NULL);
-}
-
-
-void
-_mesa_print_instruction(const struct prog_instruction *inst)
-{
- /* note: 4th param should be ignored for PROG_PRINT_DEBUG */
- _mesa_print_instruction_opt(inst, 0, PROG_PRINT_DEBUG, NULL);
+ fprint_alu_instruction(stdout, inst, opcode_string,
+ numRegs, PROG_PRINT_DEBUG, NULL);
}
/**
* Print a single vertex/fragment program instruction.
*/
-GLint
-_mesa_print_instruction_opt(const struct prog_instruction *inst, GLint indent,
+static GLint
+_mesa_fprint_instruction_opt(FILE *f,
+ const struct prog_instruction *inst,
+ GLint indent,
gl_prog_print_mode mode,
const struct gl_program *prog)
{
@@ -536,15 +540,15 @@ _mesa_print_instruction_opt(const struct prog_instruction *inst, GLint indent,
indent -= 3;
}
for (i = 0; i < indent; i++) {
- _mesa_printf(" ");
+ _mesa_fprintf(f, " ");
}
switch (inst->Opcode) {
case OPCODE_PRINT:
- _mesa_printf("PRINT '%s'", inst->Data);
+ _mesa_fprintf(f, "PRINT '%s'", inst->Data);
if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) {
- _mesa_printf(", ");
- _mesa_printf("%s[%d]%s",
+ _mesa_fprintf(f, ", ");
+ _mesa_fprintf(f, "%s[%d]%s",
file_string((enum register_file) inst->SrcReg[0].File,
mode),
inst->SrcReg[0].Index,
@@ -552,259 +556,295 @@ _mesa_print_instruction_opt(const struct prog_instruction *inst, GLint indent,
inst->SrcReg[0].NegateBase, GL_FALSE));
}
if (inst->Comment)
- _mesa_printf(" # %s", inst->Comment);
- print_comment(inst);
+ _mesa_fprintf(f, " # %s", inst->Comment);
+ fprint_comment(f, inst);
break;
case OPCODE_SWZ:
- _mesa_printf("SWZ");
+ _mesa_fprintf(f, "SWZ");
if (inst->SaturateMode == SATURATE_ZERO_ONE)
- _mesa_printf("_SAT");
- _mesa_printf(" ");
- print_dst_reg(&inst->DstReg, mode, prog);
- _mesa_printf(", %s[%d], %s",
+ _mesa_fprintf(f, "_SAT");
+ _mesa_fprintf(f, " ");
+ fprint_dst_reg(f, &inst->DstReg, mode, prog);
+ _mesa_fprintf(f, ", %s[%d], %s",
file_string((enum register_file) inst->SrcReg[0].File,
mode),
inst->SrcReg[0].Index,
_mesa_swizzle_string(inst->SrcReg[0].Swizzle,
inst->SrcReg[0].NegateBase, GL_TRUE));
- print_comment(inst);
+ fprint_comment(f, inst);
break;
case OPCODE_TEX:
case OPCODE_TXP:
case OPCODE_TXL:
case OPCODE_TXB:
- _mesa_printf("%s", _mesa_opcode_string(inst->Opcode));
+ _mesa_fprintf(f, "%s", _mesa_opcode_string(inst->Opcode));
if (inst->SaturateMode == SATURATE_ZERO_ONE)
- _mesa_printf("_SAT");
- _mesa_printf(" ");
- print_dst_reg(&inst->DstReg, mode, prog);
- _mesa_printf(", ");
- print_src_reg(&inst->SrcReg[0], mode, prog);
- _mesa_printf(", texture[%d], ", inst->TexSrcUnit);
+ _mesa_fprintf(f, "_SAT");
+ _mesa_fprintf(f, " ");
+ fprint_dst_reg(f, &inst->DstReg, mode, prog);
+ _mesa_fprintf(f, ", ");
+ fprint_src_reg(f, &inst->SrcReg[0], mode, prog);
+ _mesa_fprintf(f, ", texture[%d], ", inst->TexSrcUnit);
switch (inst->TexSrcTarget) {
- case TEXTURE_1D_INDEX: _mesa_printf("1D"); break;
- case TEXTURE_2D_INDEX: _mesa_printf("2D"); break;
- case TEXTURE_3D_INDEX: _mesa_printf("3D"); break;
- case TEXTURE_CUBE_INDEX: _mesa_printf("CUBE"); break;
- case TEXTURE_RECT_INDEX: _mesa_printf("RECT"); break;
+ case TEXTURE_1D_INDEX: _mesa_fprintf(f, "1D"); break;
+ case TEXTURE_2D_INDEX: _mesa_fprintf(f, "2D"); break;
+ case TEXTURE_3D_INDEX: _mesa_fprintf(f, "3D"); break;
+ case TEXTURE_CUBE_INDEX: _mesa_fprintf(f, "CUBE"); break;
+ case TEXTURE_RECT_INDEX: _mesa_fprintf(f, "RECT"); break;
default:
;
}
- print_comment(inst);
+ fprint_comment(f, inst);
break;
case OPCODE_KIL:
- _mesa_printf("%s", _mesa_opcode_string(inst->Opcode));
- _mesa_printf(" ");
- print_src_reg(&inst->SrcReg[0], mode, prog);
- print_comment(inst);
+ _mesa_fprintf(f, "%s", _mesa_opcode_string(inst->Opcode));
+ _mesa_fprintf(f, " ");
+ fprint_src_reg(f, &inst->SrcReg[0], mode, prog);
+ fprint_comment(f, inst);
break;
case OPCODE_KIL_NV:
- _mesa_printf("%s", _mesa_opcode_string(inst->Opcode));
- _mesa_printf(" ");
- _mesa_printf("%s.%s",
+ _mesa_fprintf(f, "%s", _mesa_opcode_string(inst->Opcode));
+ _mesa_fprintf(f, " ");
+ _mesa_fprintf(f, "%s.%s",
_mesa_condcode_string(inst->DstReg.CondMask),
_mesa_swizzle_string(inst->DstReg.CondSwizzle,
GL_FALSE, GL_FALSE));
- print_comment(inst);
+ fprint_comment(f, inst);
break;
case OPCODE_ARL:
- _mesa_printf("ARL ");
- print_dst_reg(&inst->DstReg, mode, prog);
- _mesa_printf(", ");
- print_src_reg(&inst->SrcReg[0], mode, prog);
- print_comment(inst);
+ _mesa_fprintf(f, "ARL ");
+ fprint_dst_reg(f, &inst->DstReg, mode, prog);
+ _mesa_fprintf(f, ", ");
+ fprint_src_reg(f, &inst->SrcReg[0], mode, prog);
+ fprint_comment(f, inst);
break;
case OPCODE_BRA:
- _mesa_printf("BRA %d (%s%s)",
+ _mesa_fprintf(f, "BRA %d (%s%s)",
inst->BranchTarget,
_mesa_condcode_string(inst->DstReg.CondMask),
_mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE));
- print_comment(inst);
+ fprint_comment(f, inst);
break;
case OPCODE_IF:
if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) {
/* Use ordinary register */
- _mesa_printf("IF ");
- print_src_reg(&inst->SrcReg[0], mode, prog);
- _mesa_printf("; ");
+ _mesa_fprintf(f, "IF ");
+ fprint_src_reg(f, &inst->SrcReg[0], mode, prog);
+ _mesa_fprintf(f, "; ");
}
else {
/* Use cond codes */
- _mesa_printf("IF (%s%s);",
+ _mesa_fprintf(f, "IF (%s%s);",
_mesa_condcode_string(inst->DstReg.CondMask),
_mesa_swizzle_string(inst->DstReg.CondSwizzle,
0, GL_FALSE));
}
- _mesa_printf(" # (if false, goto %d)", inst->BranchTarget);
- print_comment(inst);
+ _mesa_fprintf(f, " # (if false, goto %d)", inst->BranchTarget);
+ fprint_comment(f, inst);
return indent + 3;
case OPCODE_ELSE:
- _mesa_printf("ELSE; # (goto %d)\n", inst->BranchTarget);
+ _mesa_fprintf(f, "ELSE; # (goto %d)\n", inst->BranchTarget);
return indent + 3;
case OPCODE_ENDIF:
- _mesa_printf("ENDIF;\n");
+ _mesa_fprintf(f, "ENDIF;\n");
break;
case OPCODE_BGNLOOP:
- _mesa_printf("BGNLOOP; # (end at %d)\n", inst->BranchTarget);
+ _mesa_fprintf(f, "BGNLOOP; # (end at %d)\n", inst->BranchTarget);
return indent + 3;
case OPCODE_ENDLOOP:
- _mesa_printf("ENDLOOP; # (goto %d)\n", inst->BranchTarget);
+ _mesa_fprintf(f, "ENDLOOP; # (goto %d)\n", inst->BranchTarget);
break;
case OPCODE_BRK:
case OPCODE_CONT:
- _mesa_printf("%s (%s%s); # (goto %d)",
+ _mesa_fprintf(f, "%s (%s%s); # (goto %d)",
_mesa_opcode_string(inst->Opcode),
_mesa_condcode_string(inst->DstReg.CondMask),
_mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE),
inst->BranchTarget);
- print_comment(inst);
+ fprint_comment(f, inst);
break;
case OPCODE_BGNSUB:
if (mode == PROG_PRINT_NV) {
- _mesa_printf("%s:\n", inst->Comment); /* comment is label */
+ _mesa_fprintf(f, "%s:\n", inst->Comment); /* comment is label */
return indent;
}
else {
- _mesa_printf("BGNSUB");
- print_comment(inst);
+ _mesa_fprintf(f, "BGNSUB");
+ fprint_comment(f, inst);
return indent + 3;
}
case OPCODE_ENDSUB:
if (mode == PROG_PRINT_DEBUG) {
- _mesa_printf("ENDSUB");
- print_comment(inst);
+ _mesa_fprintf(f, "ENDSUB");
+ fprint_comment(f, inst);
}
break;
case OPCODE_CAL:
if (mode == PROG_PRINT_NV) {
- _mesa_printf("CAL %s; # (goto %d)\n", inst->Comment, inst->BranchTarget);
+ _mesa_fprintf(f, "CAL %s; # (goto %d)\n", inst->Comment, inst->BranchTarget);
}
else {
- _mesa_printf("CAL %u", inst->BranchTarget);
- print_comment(inst);
+ _mesa_fprintf(f, "CAL %u", inst->BranchTarget);
+ fprint_comment(f, inst);
}
break;
case OPCODE_RET:
- _mesa_printf("RET (%s%s)",
+ _mesa_fprintf(f, "RET (%s%s)",
_mesa_condcode_string(inst->DstReg.CondMask),
_mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE));
- print_comment(inst);
+ fprint_comment(f, inst);
break;
case OPCODE_END:
- _mesa_printf("END\n");
+ _mesa_fprintf(f, "END\n");
break;
case OPCODE_NOP:
if (mode == PROG_PRINT_DEBUG) {
- _mesa_printf("NOP");
- print_comment(inst);
+ _mesa_fprintf(f, "NOP");
+ fprint_comment(f, inst);
}
else if (inst->Comment) {
/* ARB/NV extensions don't have NOP instruction */
- _mesa_printf("# %s\n", inst->Comment);
+ _mesa_fprintf(f, "# %s\n", inst->Comment);
}
break;
/* XXX may need other special-case instructions */
default:
/* typical alu instruction */
- print_alu_instruction(inst,
- _mesa_opcode_string(inst->Opcode),
- _mesa_num_inst_src_regs(inst->Opcode),
- mode, prog);
+ fprint_alu_instruction(f, inst,
+ _mesa_opcode_string(inst->Opcode),
+ _mesa_num_inst_src_regs(inst->Opcode),
+ mode, prog);
break;
}
return indent;
}
-/**
- * Print program to stdout, default options.
- */
+GLint
+_mesa_print_instruction_opt(const struct prog_instruction *inst,
+ GLint indent,
+ gl_prog_print_mode mode,
+ const struct gl_program *prog)
+{
+ return _mesa_fprint_instruction_opt(stdout, inst, indent, mode, prog);
+}
+
+
void
-_mesa_print_program(const struct gl_program *prog)
+_mesa_print_instruction(const struct prog_instruction *inst)
{
- _mesa_print_program_opt(prog, PROG_PRINT_DEBUG, GL_TRUE);
+ /* note: 4th param should be ignored for PROG_PRINT_DEBUG */
+ _mesa_fprint_instruction_opt(stdout, inst, 0, PROG_PRINT_DEBUG, NULL);
}
+
/**
* Print program, with options.
*/
void
-_mesa_print_program_opt(const struct gl_program *prog,
- gl_prog_print_mode mode,
- GLboolean lineNumbers)
+_mesa_fprint_program_opt(FILE *f,
+ const struct gl_program *prog,
+ gl_prog_print_mode mode,
+ GLboolean lineNumbers)
{
GLuint i, indent = 0;
switch (prog->Target) {
case GL_VERTEX_PROGRAM_ARB:
if (mode == PROG_PRINT_ARB)
- _mesa_printf("!!ARBvp1.0\n");
+ _mesa_fprintf(f, "!!ARBvp1.0\n");
else if (mode == PROG_PRINT_NV)
- _mesa_printf("!!VP1.0\n");
+ _mesa_fprintf(f, "!!VP1.0\n");
else
- _mesa_printf("# Vertex Program/Shader\n");
+ _mesa_fprintf(f, "# Vertex Program/Shader\n");
break;
case GL_FRAGMENT_PROGRAM_ARB:
case GL_FRAGMENT_PROGRAM_NV:
if (mode == PROG_PRINT_ARB)
- _mesa_printf("!!ARBfp1.0\n");
+ _mesa_fprintf(f, "!!ARBfp1.0\n");
else if (mode == PROG_PRINT_NV)
- _mesa_printf("!!FP1.0\n");
+ _mesa_fprintf(f, "!!FP1.0\n");
else
- _mesa_printf("# Fragment Program/Shader\n");
+ _mesa_fprintf(f, "# Fragment Program/Shader\n");
break;
}
for (i = 0; i < prog->NumInstructions; i++) {
if (lineNumbers)
- _mesa_printf("%3d: ", i);
- indent = _mesa_print_instruction_opt(prog->Instructions + i,
+ _mesa_fprintf(f, "%3d: ", i);
+ indent = _mesa_fprint_instruction_opt(f, prog->Instructions + i,
indent, mode, prog);
}
}
/**
- * Print all of a program's parameters.
+ * Print program to stdout, default options.
*/
void
-_mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog)
+_mesa_print_program(const struct gl_program *prog)
+{
+ _mesa_fprint_program_opt(stdout, prog, PROG_PRINT_DEBUG, GL_TRUE);
+}
+
+
+/**
+ * Print all of a program's parameters/fields to given file.
+ */
+static void
+_mesa_fprint_program_parameters(FILE *f,
+ GLcontext *ctx,
+ const struct gl_program *prog)
{
GLuint i;
- _mesa_printf("InputsRead: 0x%x\n", prog->InputsRead);
- _mesa_printf("OutputsWritten: 0x%x\n", prog->OutputsWritten);
- _mesa_printf("NumInstructions=%d\n", prog->NumInstructions);
- _mesa_printf("NumTemporaries=%d\n", prog->NumTemporaries);
- _mesa_printf("NumParameters=%d\n", prog->NumParameters);
- _mesa_printf("NumAttributes=%d\n", prog->NumAttributes);
- _mesa_printf("NumAddressRegs=%d\n", prog->NumAddressRegs);
- _mesa_printf("Samplers=[ ");
+ _mesa_fprintf(f, "InputsRead: 0x%x\n", prog->InputsRead);
+ _mesa_fprintf(f, "OutputsWritten: 0x%x\n", prog->OutputsWritten);
+ _mesa_fprintf(f, "NumInstructions=%d\n", prog->NumInstructions);
+ _mesa_fprintf(f, "NumTemporaries=%d\n", prog->NumTemporaries);
+ _mesa_fprintf(f, "NumParameters=%d\n", prog->NumParameters);
+ _mesa_fprintf(f, "NumAttributes=%d\n", prog->NumAttributes);
+ _mesa_fprintf(f, "NumAddressRegs=%d\n", prog->NumAddressRegs);
+ _mesa_fprintf(f, "Samplers=[ ");
for (i = 0; i < MAX_SAMPLERS; i++) {
- _mesa_printf("%d ", prog->SamplerUnits[i]);
+ _mesa_fprintf(f, "%d ", prog->SamplerUnits[i]);
}
- _mesa_printf("]\n");
+ _mesa_fprintf(f, "]\n");
_mesa_load_state_parameters(ctx, prog->Parameters);
#if 0
- _mesa_printf("Local Params:\n");
+ _mesa_fprintf(f, "Local Params:\n");
for (i = 0; i < MAX_PROGRAM_LOCAL_PARAMS; i++){
const GLfloat *p = prog->LocalParams[i];
- _mesa_printf("%2d: %f, %f, %f, %f\n", i, p[0], p[1], p[2], p[3]);
+ _mesa_fprintf(f, "%2d: %f, %f, %f, %f\n", i, p[0], p[1], p[2], p[3]);
}
#endif
_mesa_print_parameter_list(prog->Parameters);
}
+/**
+ * Print all of a program's parameters/fields to stdout.
+ */
void
-_mesa_print_parameter_list(const struct gl_program_parameter_list *list)
+_mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog)
+{
+ _mesa_fprint_program_parameters(stdout, ctx, prog);
+}
+
+
+/**
+ * Print a program parameter list to given file.
+ */
+static void
+_mesa_fprint_parameter_list(FILE *f,
+ const struct gl_program_parameter_list *list)
{
const gl_prog_print_mode mode = PROG_PRINT_DEBUG;
GLuint i;
@@ -812,22 +852,77 @@ _mesa_print_parameter_list(const struct gl_program_parameter_list *list)
if (!list)
return;
- _mesa_printf("param list %p\n", (void *) list);
+ _mesa_fprintf(f, "param list %p\n", (void *) list);
for (i = 0; i < list->NumParameters; i++){
struct gl_program_parameter *param = list->Parameters + i;
const GLfloat *v = list->ParameterValues[i];
- _mesa_printf("param[%d] sz=%d %s %s = {%.3g, %.3g, %.3g, %.3g}",
+ _mesa_fprintf(f, "param[%d] sz=%d %s %s = {%.3g, %.3g, %.3g, %.3g}",
i, param->Size,
file_string(list->Parameters[i].Type, mode),
param->Name, v[0], v[1], v[2], v[3]);
if (param->Flags & PROG_PARAM_BIT_CENTROID)
- _mesa_printf(" Centroid");
+ _mesa_fprintf(f, " Centroid");
if (param->Flags & PROG_PARAM_BIT_INVARIANT)
- _mesa_printf(" Invariant");
+ _mesa_fprintf(f, " Invariant");
if (param->Flags & PROG_PARAM_BIT_FLAT)
- _mesa_printf(" Flat");
+ _mesa_fprintf(f, " Flat");
if (param->Flags & PROG_PARAM_BIT_LINEAR)
- _mesa_printf(" Linear");
- _mesa_printf("\n");
+ _mesa_fprintf(f, " Linear");
+ _mesa_fprintf(f, "\n");
}
}
+
+
+/**
+ * Print a program parameter list to stdout.
+ */
+void
+_mesa_print_parameter_list(const struct gl_program_parameter_list *list)
+{
+ _mesa_fprint_parameter_list(stdout, list);
+}
+
+
+/**
+ * Write shader and associated info to a file.
+ */
+void
+_mesa_write_shader_to_file(const struct gl_shader *shader)
+{
+ const char *type;
+ char filename[100];
+ FILE *f;
+
+ if (shader->Type == GL_FRAGMENT_SHADER)
+ type = "frag";
+ else
+ type = "vert";
+
+ _mesa_snprintf(filename, strlen(filename), "shader_%u.%s", shader->Name, type);
+ f = fopen(filename, "w");
+ if (!f) {
+ fprintf(stderr, "Unable to open %s for writing\n", filename);
+ return;
+ }
+
+ fprintf(f, "/* Shader %u source */\n", shader->Name);
+ fputs(shader->Source, f);
+ fprintf(f, "\n");
+
+ fprintf(f, "/* Compile status: %s */\n",
+ shader->CompileStatus ? "ok" : "fail");
+ if (!shader->CompileStatus) {
+ fprintf(f, "/* Log Info: */\n");
+ fputs(shader->InfoLog, f);
+ }
+ else {
+ fprintf(f, "/* GPU code */\n");
+ fprintf(f, "/*\n");
+ _mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE);
+ fprintf(f, "*/\n");
+ }
+
+ fclose(f);
+}
+
+
diff --git a/src/mesa/shader/prog_print.h b/src/mesa/shader/prog_print.h
index 3966909aed0..d55661cebb8 100644
--- a/src/mesa/shader/prog_print.h
+++ b/src/mesa/shader/prog_print.h
@@ -65,8 +65,9 @@ extern void
_mesa_print_program(const struct gl_program *prog);
extern void
-_mesa_print_program_opt(const struct gl_program *prog, gl_prog_print_mode mode,
- GLboolean lineNumbers);
+_mesa_fprint_program_opt(FILE *f,
+ const struct gl_program *prog, gl_prog_print_mode mode,
+ GLboolean lineNumbers);
extern void
_mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog);
@@ -75,4 +76,8 @@ extern void
_mesa_print_parameter_list(const struct gl_program_parameter_list *list);
+extern void
+_mesa_write_shader_to_file(const struct gl_shader *shader);
+
+
#endif /* PROG_PRINT_H */
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 8d29acac8ba..e1db30b78f4 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -499,10 +499,10 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
const struct gl_texture_object *texObj
= ctx->Texture.Unit[unit]._Current;
if (texObj) {
- value[0] = texObj->ShadowAmbient;
- value[1] = texObj->ShadowAmbient;
- value[2] = texObj->ShadowAmbient;
- value[3] = texObj->ShadowAmbient;
+ value[0] =
+ value[1] =
+ value[2] =
+ value[3] = texObj->CompareFailValue;
}
}
return;
@@ -804,7 +804,7 @@ append_token(char *dst, gl_state_index k)
append(dst, "PCMbias");
break;
case STATE_SHADOW_AMBIENT:
- append(dst, "ShadowAmbient");
+ append(dst, "CompareFailValue");
break;
default:
/* probably STATE_INTERNAL_DRIVER+i (driver private state) */
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 122688826cd..38f4cd03c4f 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -370,6 +370,31 @@ _mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller)
}
+/**
+ * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
+ */
+static GLbitfield
+get_shader_flags(void)
+{
+ GLbitfield flags = 0x0;
+ const char *env = _mesa_getenv("MESA_GLSL");
+
+ if (env) {
+ if (_mesa_strstr(env, "dump"))
+ flags |= GLSL_DUMP;
+ if (_mesa_strstr(env, "log"))
+ flags |= GLSL_LOG;
+ if (_mesa_strstr(env, "nopt"))
+ flags |= GLSL_NO_OPT;
+ else if (_mesa_strstr(env, "opt"))
+ flags |= GLSL_OPT;
+ if (_mesa_strstr(env, "uniform"))
+ flags |= GLSL_UNIFORMS;
+ }
+
+ return flags;
+}
+
/**
* Initialize context's shader state.
@@ -381,8 +406,9 @@ _mesa_init_shader_state(GLcontext * ctx)
* are generated by the GLSL compiler.
*/
ctx->Shader.EmitHighLevelInstructions = GL_TRUE;
- ctx->Shader.EmitCondCodes = GL_FALSE;/*GL_TRUE;*/ /* XXX probably want GL_FALSE... */
+ ctx->Shader.EmitCondCodes = GL_FALSE;
ctx->Shader.EmitComments = GL_FALSE;
+ ctx->Shader.Flags = get_shader_flags();
}
@@ -866,6 +892,7 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
{
const struct gl_shader_program *shProg;
const struct gl_program *prog;
+ const struct gl_program_parameter *param;
GLint progPos;
shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
@@ -891,14 +918,30 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
if (!prog || progPos < 0)
return; /* should never happen */
- if (nameOut)
- copy_string(nameOut, maxLength, length,
- prog->Parameters->Parameters[progPos].Name);
- if (size)
- *size = prog->Parameters->Parameters[progPos].Size
- / sizeof_glsl_type(prog->Parameters->Parameters[progPos].DataType);
- if (type)
- *type = prog->Parameters->Parameters[progPos].DataType;
+ ASSERT(progPos < prog->Parameters->NumParameters);
+ param = &prog->Parameters->Parameters[progPos];
+
+ if (nameOut) {
+ copy_string(nameOut, maxLength, length, param->Name);
+ }
+
+ if (size) {
+ GLint typeSize = sizeof_glsl_type(param->DataType);
+ if (param->Size > typeSize) {
+ /* This is an array.
+ * Array elements are placed on vector[4] boundaries so they're
+ * a multiple of four floats. We round typeSize up to next multiple
+ * of four to get the right size below.
+ */
+ typeSize = (typeSize + 3) & ~3;
+ }
+ /* Note that the returned size is in units of the <type>, not bytes */
+ *size = param->Size / typeSize;
+ }
+
+ if (type) {
+ *type = param->DataType;
+ }
}
@@ -1142,24 +1185,30 @@ get_uniform_rows_cols(const struct gl_program_parameter *p,
}
-#define MAX_UNIFORM_ELEMENTS 16
-
/**
- * Helper for GetUniformfv(), GetUniformiv()
- * Returns number of elements written to 'params' output.
+ * Helper for get_uniform[fi]v() functions.
+ * Given a shader program name and uniform location, return a pointer
+ * to the shader program and return the program parameter position.
*/
-static GLuint
-get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
- GLfloat *params)
+static void
+lookup_uniform_parameter(GLcontext *ctx, GLuint program, GLint location,
+ struct gl_program **progOut, GLint *paramPosOut)
{
struct gl_shader_program *shProg
= _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v");
- if (shProg) {
- if (shProg->Uniforms &&
- location >= 0 && location < (GLint) shProg->Uniforms->NumUniforms) {
- GLint progPos;
- const struct gl_program *prog = NULL;
+ struct gl_program *prog = NULL;
+ GLint progPos = -1;
+
+ /* if shProg is NULL, we'll have already recorded an error */
+ if (shProg) {
+ if (!shProg->Uniforms ||
+ location < 0 ||
+ location >= (GLint) shProg->Uniforms->NumUniforms) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
+ }
+ else {
+ /* OK, find the gl_program and program parameter location */
progPos = shProg->Uniforms->Uniforms[location].VertPos;
if (progPos >= 0) {
prog = &shProg->VertexProgram->Base;
@@ -1170,33 +1219,11 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
prog = &shProg->FragmentProgram->Base;
}
}
-
- ASSERT(prog);
- if (prog) {
- const struct gl_program_parameter *p =
- &prog->Parameters->Parameters[progPos];
- GLint rows, cols, i, j, k;
-
- /* See uniformiv() below */
- assert(p->Size <= MAX_UNIFORM_ELEMENTS);
-
- get_uniform_rows_cols(p, &rows, &cols);
-
- k = 0;
- for (i = 0; i < rows; i++) {
- for (j = 0; j < cols; j++ ) {
- params[k++] = prog->Parameters->ParameterValues[progPos+i][j];
- }
- }
-
- return p->Size;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
}
}
- return 0;
+
+ *progOut = prog;
+ *paramPosOut = progPos;
}
@@ -1207,23 +1234,54 @@ static void
_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
GLfloat *params)
{
- (void) get_uniformfv(ctx, program, location, params);
+ struct gl_program *prog;
+ GLint paramPos;
+
+ lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
+
+ if (prog) {
+ const struct gl_program_parameter *p =
+ &prog->Parameters->Parameters[paramPos];
+ GLint rows, cols, i, j, k;
+
+ get_uniform_rows_cols(p, &rows, &cols);
+
+ k = 0;
+ for (i = 0; i < rows; i++) {
+ for (j = 0; j < cols; j++ ) {
+ params[k++] = prog->Parameters->ParameterValues[paramPos+i][j];
+ }
+ }
+ }
}
/**
* Called via ctx->Driver.GetUniformiv().
+ * \sa _mesa_get_uniformfv, only difference is a cast.
*/
static void
_mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location,
GLint *params)
{
- GLfloat fparams[MAX_UNIFORM_ELEMENTS];
- GLuint n = get_uniformfv(ctx, program, location, fparams);
- GLuint i;
- assert(n <= MAX_UNIFORM_ELEMENTS);
- for (i = 0; i < n; i++) {
- params[i] = (GLint) fparams[i];
+ struct gl_program *prog;
+ GLint paramPos;
+
+ lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
+
+ if (prog) {
+ const struct gl_program_parameter *p =
+ &prog->Parameters->Parameters[paramPos];
+ GLint rows, cols, i, j, k;
+
+ get_uniform_rows_cols(p, &rows, &cols);
+
+ k = 0;
+ for (i = 0; i < rows; i++) {
+ for (j = 0; j < cols; j++ ) {
+ params[k++] = (GLint) prog->Parameters->ParameterValues[paramPos+i][j];
+ }
+ }
}
}
@@ -1364,7 +1422,10 @@ _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
if (!sh)
return;
- sh->CompileStatus = _slang_compile(ctx, sh);
+ /* this call will set the sh->CompileStatus field to indicate if
+ * compilation was successful.
+ */
+ (void) _slang_compile(ctx, sh);
}
@@ -1542,27 +1603,36 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
if (param->Type == PROGRAM_SAMPLER) {
/* This controls which texture unit which is used by a sampler */
GLuint texUnit, sampler;
+ GLint i;
/* data type for setting samplers must be int */
- if (type != GL_INT || count != 1) {
+ if (type != GL_INT) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glUniform(only glUniform1i can be used "
"to set sampler uniforms)");
return;
}
- sampler = (GLuint) program->Parameters->ParameterValues[index][0];
- texUnit = ((GLuint *) values)[0];
+ /* XXX arrays of samplers haven't been tested much, but it's not a
+ * common thing...
+ */
+ for (i = 0; i < count; i++) {
+ sampler = (GLuint) program->Parameters->ParameterValues[index + i][0];
+ texUnit = ((GLuint *) values)[i];
+
+ /* check that the sampler (tex unit index) is legal */
+ if (texUnit >= ctx->Const.MaxTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glUniform1(invalid sampler/tex unit index)");
+ return;
+ }
- /* check that the sampler (tex unit index) is legal */
- if (texUnit >= ctx->Const.MaxTextureImageUnits) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glUniform1(invalid sampler/tex unit index)");
- return;
+ /* This maps a sampler to a texture unit: */
+ if (sampler < MAX_SAMPLERS) {
+ program->SamplerUnits[sampler] = texUnit;
+ }
}
- /* This maps a sampler to a texture unit: */
- program->SamplerUnits[sampler] = texUnit;
_mesa_update_shader_textures_used(program);
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
@@ -1570,19 +1640,31 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
else {
/* ordinary uniform variable */
GLsizei k, i;
- GLint slots = (param->Size + 3) / 4;
+ const GLint slots = (param->Size + 3) / 4;
+ const GLint typeSize = sizeof_glsl_type(param->DataType);
- if (count * elems > (GLint) param->Size) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)");
- return;
+ if (param->Size > typeSize) {
+ /* an array */
+ /* we'll ignore extra data below */
+ }
+ else {
+ /* non-array: count must be one */
+ if (count != 1) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUniform(uniform is not an array)");
+ return;
+ }
}
-
- if (count > slots)
- count = slots;
for (k = 0; k < count; k++) {
- GLfloat *uniformVal =
- program->Parameters->ParameterValues[index + offset + k];
+ GLfloat *uniformVal;
+
+ if (offset + k > slots) {
+ /* Extra array data is ignored */
+ break;
+ }
+
+ uniformVal = program->Parameters->ParameterValues[index + offset + k];
if (is_integer_type(type)) {
const GLint *iValues = ((const GLint *) values) + k * elems;
for (i = 0; i < elems; i++) {
@@ -1617,6 +1699,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
struct gl_uniform *uniform;
GLint elems, offset;
+ GLenum basicType;
if (!shProg || !shProg->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
@@ -1626,6 +1709,11 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
if (location == -1)
return; /* The standard specifies this as a no-op */
+ if (location < -1) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location)");
+ return;
+ }
+
split_location_offset(&location, &offset);
if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
@@ -1640,19 +1728,35 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
switch (type) {
case GL_FLOAT:
+ basicType = GL_FLOAT;
+ elems = 1;
+ break;
case GL_INT:
+ basicType = GL_INT;
elems = 1;
break;
case GL_FLOAT_VEC2:
+ basicType = GL_FLOAT;
+ elems = 2;
+ break;
case GL_INT_VEC2:
+ basicType = GL_INT;
elems = 2;
break;
case GL_FLOAT_VEC3:
+ basicType = GL_FLOAT;
+ elems = 3;
+ break;
case GL_INT_VEC3:
+ basicType = GL_INT;
elems = 3;
break;
case GL_FLOAT_VEC4:
+ basicType = GL_FLOAT;
+ elems = 4;
+ break;
case GL_INT_VEC4:
+ basicType = GL_INT;
elems = 4;
break;
default:
@@ -1664,6 +1768,25 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
uniform = &shProg->Uniforms->Uniforms[location];
+ if (ctx->Shader.Flags & GLSL_UNIFORMS) {
+ GLint i;
+ _mesa_printf("Mesa: set program %u uniform %s (loc %d) to: ",
+ shProg->Name, uniform->Name, location);
+ if (basicType == GL_INT) {
+ const GLint *v = (const GLint *) values;
+ for (i = 0; i < count * elems; i++) {
+ _mesa_printf("%d ", v[i]);
+ }
+ }
+ else {
+ const GLfloat *v = (const GLfloat *) values;
+ for (i = 0; i < count * elems; i++) {
+ _mesa_printf("%g ", v[i]);
+ }
+ }
+ _mesa_printf("\n");
+ }
+
/* A uniform var may be used by both a vertex shader and a fragment
* shader. We may need to update one or both shader's uniform here:
*/
@@ -1765,6 +1888,11 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
if (location == -1)
return; /* The standard specifies this as a no-op */
+ if (location < -1) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)");
+ return;
+ }
+
split_location_offset(&location, &offset);
if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 11340d26e21..cfdb868d6cf 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -3662,7 +3662,7 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper)
if (lhs && rhs) {
/* convert lhs swizzle into writemask */
const GLuint swizzle = root_swizzle(lhs->Store);
- GLuint writemask, newSwizzle;
+ GLuint writemask, newSwizzle = 0x0;
if (!swizzle_to_writemask(A, swizzle, &writemask, &newSwizzle)) {
/* Non-simple writemask, need to swizzle right hand side in
* order to put components into the right place.
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 818b90b7a86..ab848579b77 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -1450,7 +1450,7 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O,
case OP_CALL:
{
GLboolean array_constructor = GL_FALSE;
- GLint array_constructor_size;
+ GLint array_constructor_size = 0;
op->type = SLANG_OPER_CALL;
op->a_id = parse_identifier(C);
@@ -2794,6 +2794,12 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
_mesa_print_program(shader->Program);
#endif
+ shader->CompileStatus = success;
+
+ if (ctx->Shader.Flags & GLSL_LOG) {
+ _mesa_write_shader_to_file(shader);
+ }
+
return success;
}
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index ea446fa5d49..2dd122c9a54 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -2120,6 +2120,10 @@ emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n)
/* mark var as used */
_mesa_use_uniform(emitInfo->prog->Parameters, (char *) n->Var->a_name);
}
+ else if (n->Store->File == PROGRAM_INPUT) {
+ assert(n->Store->Index >= 0);
+ emitInfo->prog->InputsRead |= (1 << n->Store->Index);
+ }
if (n->Store->Index < 0) {
/* probably ran out of registers */
diff --git a/src/mesa/shader/slang/slang_emit.h b/src/mesa/shader/slang/slang_emit.h
index 8ff52bf605d..ab4c202d673 100644
--- a/src/mesa/shader/slang/slang_emit.h
+++ b/src/mesa/shader/slang/slang_emit.h
@@ -32,10 +32,6 @@
#include "main/mtypes.h"
-extern void
-slang_print_ir(const slang_ir_node *n, int indent);
-
-
extern GLuint
_slang_swizzle_swizzle(GLuint swz1, GLuint swz2);
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index b5862bda822..99f2cbdcc05 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -318,7 +318,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
{
GLint attribMap[MAX_VERTEX_ATTRIBS];
GLuint i, j;
- GLbitfield usedAttributes;
+ GLbitfield usedAttributes; /* generics only, not legacy attributes */
assert(origProg != linkedProg);
assert(origProg->Target == GL_VERTEX_PROGRAM_ARB);
@@ -342,6 +342,15 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
usedAttributes |= (1 << attr);
}
+ /* If gl_Vertex is used, that actually counts against the limit
+ * on generic vertex attributes. This avoids the ambiguity of
+ * whether glVertexAttrib4fv(0, v) sets legacy attribute 0 (vert pos)
+ * or generic attribute[0]. If gl_Vertex is used, we want the former.
+ */
+ if (origProg->InputsRead & VERT_BIT_POS) {
+ usedAttributes |= 0x1;
+ }
+
/* initialize the generic attribute map entries to -1 */
for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) {
attribMap[i] = -1;
@@ -384,7 +393,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
* Start at 1 since generic attribute 0 always aliases
* glVertex/position.
*/
- for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) {
+ for (attr = 0; attr < MAX_VERTEX_ATTRIBS; attr++) {
if (((1 << attr) & usedAttributes) == 0)
break;
}
@@ -665,12 +674,12 @@ _slang_link(GLcontext *ctx,
/* notify driver that a new fragment program has been compiled/linked */
ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
&shProg->FragmentProgram->Base);
- if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
- printf("Mesa original fragment program:\n");
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ _mesa_printf("Mesa pre-link fragment program:\n");
_mesa_print_program(&fragProg->Base);
_mesa_print_program_parameters(ctx, &fragProg->Base);
- printf("Mesa post-link fragment program:\n");
+ _mesa_printf("Mesa post-link fragment program:\n");
_mesa_print_program(&shProg->FragmentProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base);
}
@@ -683,20 +692,23 @@ _slang_link(GLcontext *ctx,
/* notify driver that a new vertex program has been compiled/linked */
ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
&shProg->VertexProgram->Base);
- if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
- printf("Mesa original vertex program:\n");
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ _mesa_printf("Mesa pre-link vertex program:\n");
_mesa_print_program(&vertProg->Base);
_mesa_print_program_parameters(ctx, &vertProg->Base);
- printf("Mesa post-link vertex program:\n");
+ _mesa_printf("Mesa post-link vertex program:\n");
_mesa_print_program(&shProg->VertexProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base);
}
}
- if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
- printf("Varying vars:\n");
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ _mesa_printf("Varying vars:\n");
_mesa_print_parameter_list(shProg->Varying);
+ if (shProg->InfoLog) {
+ _mesa_printf("Info Log: %s\n", shProg->InfoLog);
+ }
}
shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram);
diff --git a/src/mesa/shader/slang/slang_log.c b/src/mesa/shader/slang/slang_log.c
index d5576d7ee2d..d7d2b4fbfd0 100644
--- a/src/mesa/shader/slang/slang_log.c
+++ b/src/mesa/shader/slang/slang_log.c
@@ -77,10 +77,6 @@ slang_info_log_message(slang_info_log * log, const char *prefix,
slang_string_concat(log->text, msg);
slang_string_concat(log->text, "\n");
- if (MESA_VERBOSE & VERBOSE_GLSL) {
- _mesa_printf("Mesa: GLSL %s", log->text);
- }
-
return 1;
}
diff --git a/src/mesa/shader/slang/slang_preprocess.c b/src/mesa/shader/slang/slang_preprocess.c
index cd79c8b94a6..89aaa3a6213 100644
--- a/src/mesa/shader/slang/slang_preprocess.c
+++ b/src/mesa/shader/slang/slang_preprocess.c
@@ -508,8 +508,7 @@ static GLvoid
pp_ext_init(pp_ext *self, const struct gl_extensions *extensions)
{
pp_ext_disable_all (self);
- if (extensions->ARB_draw_buffers)
- self->ARB_draw_buffers = GL_TRUE;
+ self->ARB_draw_buffers = GL_TRUE;
if (extensions->NV_texture_rectangle)
self->ARB_texture_rectangle = GL_TRUE;
}
diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/shader/slang/slang_vartable.c
index de0c93957b4..a4ebacc0936 100644
--- a/src/mesa/shader/slang/slang_vartable.c
+++ b/src/mesa/shader/slang/slang_vartable.c
@@ -4,6 +4,7 @@
#include "shader/prog_print.h"
#include "slang_compile.h"
#include "slang_compile_variable.h"
+#include "slang_emit.h"
#include "slang_mem.h"
#include "slang_vartable.h"
#include "slang_ir.h"
@@ -72,9 +73,8 @@ _slang_delete_var_table(slang_var_table *vt)
/**
- * Create new table, put at head, return ptr to it.
- * XXX we should take a maxTemps parameter to indicate how many temporaries
- * are available for the current shader/program target.
+ * Create new table on top of vartable stack.
+ * Used when we enter a {} block.
*/
void
_slang_push_var_table(slang_var_table *vt)
@@ -95,7 +95,8 @@ _slang_push_var_table(slang_var_table *vt)
/**
- * Destroy given table, return ptr to Parent
+ * Pop top entry from variable table.
+ * Used when we leave a {} block.
*/
void
_slang_pop_var_table(slang_var_table *vt)
@@ -125,10 +126,12 @@ _slang_pop_var_table(slang_var_table *vt)
else
comp = 0;
- assert(store->Index >= 0);
- for (j = 0; j < store->Size; j++) {
- assert(t->Temps[store->Index * 4 + j + comp] == VAR);
- t->Temps[store->Index * 4 + j + comp] = FREE;
+ /* store->Index may be -1 if we run out of registers */
+ if (store->Index >= 0) {
+ for (j = 0; j < store->Size; j++) {
+ assert(t->Temps[store->Index * 4 + j + comp] == VAR);
+ t->Temps[store->Index * 4 + j + comp] = FREE;
+ }
}
store->Index = -1;
}
@@ -156,7 +159,7 @@ _slang_pop_var_table(slang_var_table *vt)
/**
- * Add a new variable to the given symbol table.
+ * Add a new variable to the given var/symbol table.
*/
void
_slang_add_variable(slang_var_table *vt, slang_variable *v)
@@ -214,6 +217,7 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp)
for (i = 0; i <= vt->MaxRegisters * 4 - size; i += step) {
GLuint found = 0;
for (j = 0; j < (GLuint) size; j++) {
+ assert(i + j < 4 * MAX_PROGRAM_TEMPS);
if (i + j < vt->MaxRegisters * 4 && t->Temps[i + j] == FREE) {
found++;
}
@@ -225,13 +229,17 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp)
/* found block of size free regs */
if (size > 1)
assert(i % 4 == 0);
- for (j = 0; j < (GLuint) size; j++)
+ for (j = 0; j < (GLuint) size; j++) {
+ assert(i + j < 4 * MAX_PROGRAM_TEMPS);
t->Temps[i + j] = isTemp ? TEMP : VAR;
+ }
assert(i < MAX_PROGRAM_TEMPS * 4);
t->ValSize[i] = size;
return i;
}
}
+
+ /* if we get here, we ran out of registers */
return -1;
}
@@ -259,21 +267,7 @@ _slang_alloc_var(slang_var_table *vt, slang_ir_storage *store)
return GL_FALSE;
store->Index = i / 4;
- if (store->Size == 1) {
- const GLuint comp = i % 4;
- store->Swizzle = MAKE_SWIZZLE4(comp, comp, comp, comp);
- }
- else if (store->Size == 2) {
- store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
- SWIZZLE_NIL, SWIZZLE_NIL);
- }
- else if (store->Size == 3) {
- store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
- SWIZZLE_Z, SWIZZLE_NIL);
- }
- else {
- store->Swizzle = SWIZZLE_NOOP;
- }
+ store->Swizzle = _slang_var_swizzle(store->Size, i % 4);
if (dbg)
printf("Alloc var storage sz %d at %d.%s (level %d) store %p\n",
@@ -301,20 +295,7 @@ _slang_alloc_temp(slang_var_table *vt, slang_ir_storage *store)
assert(store->Index < 0);
store->Index = i / 4;
- if (store->Size == 1) {
- const GLuint comp = i % 4;
- store->Swizzle = MAKE_SWIZZLE4(comp, comp, comp, comp);
- }
- else {
- /* XXX improve swizzled for size=2/3, use for writemask... */
-#if 1
- if (store->Size == 2) {
- store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
- SWIZZLE_NIL, SWIZZLE_NIL);
- }
-#endif
- store->Swizzle = SWIZZLE_NOOP;
- }
+ store->Swizzle = _slang_var_swizzle(store->Size, i % 4);
if (dbg) printf("Alloc temp sz %d at %d.%s (level %d) store %p\n",
store->Size, store->Index,