diff options
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/arbprogparse.c | 3 | ||||
-rw-r--r-- | src/mesa/shader/arbprogram.c | 4 | ||||
-rw-r--r-- | src/mesa/shader/nvprogram.c | 4 | ||||
-rw-r--r-- | src/mesa/shader/prog_instruction.h | 2 | ||||
-rw-r--r-- | src/mesa/shader/prog_print.c | 453 | ||||
-rw-r--r-- | src/mesa/shader/prog_print.h | 9 | ||||
-rw-r--r-- | src/mesa/shader/prog_statevars.c | 10 | ||||
-rw-r--r-- | src/mesa/shader/shader_api.c | 274 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 2 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_compile.c | 8 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_emit.c | 4 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_emit.h | 4 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 32 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_log.c | 4 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_preprocess.c | 3 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_vartable.c | 59 |
16 files changed, 544 insertions, 331 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 5b80d99d49c..2e0fc3694a4 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -3648,8 +3648,7 @@ enable_parser_extensions(GLcontext *ctx, grammar id) if (ctx->Extensions.NV_texture_rectangle && !enable_ext(ctx, id, "texture_rectangle")) return GL_FALSE; - if (ctx->Extensions.ARB_draw_buffers - && !enable_ext(ctx, id, "draw_buffers")) + if (!enable_ext(ctx, id, "draw_buffers")) return GL_FALSE; if (ctx->Extensions.MESA_texture_array && !enable_ext(ctx, id, "texture_array")) diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c index 7c2b747c43b..7831e0faf98 100644 --- a/src/mesa/shader/arbprogram.c +++ b/src/mesa/shader/arbprogram.c @@ -335,10 +335,6 @@ _mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params) COPY_4V(params, ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index]); break; case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB: - if (!ctx->Extensions.ARB_vertex_buffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribfvARB(pname)"); - return; - } params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].BufferObj->Name; break; default: diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c index 88272fff3ff..16116c4339e 100644 --- a/src/mesa/shader/nvprogram.c +++ b/src/mesa/shader/nvprogram.c @@ -469,10 +469,6 @@ _mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params) params[3] = (GLint) ctx->Current.Attrib[index][3]; break; case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB: - if (!ctx->Extensions.ARB_vertex_buffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV"); - return; - } params[0] = ctx->Array.ArrayObj->VertexAttrib[index].BufferObj->Name; break; default: diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h index f978334ab22..c649b3db5ee 100644 --- a/src/mesa/shader/prog_instruction.h +++ b/src/mesa/shader/prog_instruction.h @@ -418,7 +418,7 @@ struct prog_instruction */ GLint BranchTarget; -#if 0 +#if 01 /* XXX just use this for i965 driver for now! */ /** * For TEX instructions in shaders, the sampler to use for the * texture lookup. diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index 8f33d4f651d..ce48767a871 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -3,6 +3,7 @@ * Version: 7.3 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -217,48 +218,48 @@ reg_string(enum register_file f, GLint index, gl_prog_print_mode mode, switch (mode) { case PROG_PRINT_DEBUG: if (relAddr) - sprintf(str, "%s[ADDR+%d]", file_string(f, mode), index); + _mesa_sprintf(str, "%s[ADDR+%d]", file_string(f, mode), index); else - sprintf(str, "%s[%d]", file_string(f, mode), index); + _mesa_sprintf(str, "%s[%d]", file_string(f, mode), index); break; case PROG_PRINT_ARB: switch (f) { case PROGRAM_INPUT: - sprintf(str, "%s", arb_input_attrib_string(index, prog->Target)); + _mesa_sprintf(str, "%s", arb_input_attrib_string(index, prog->Target)); break; case PROGRAM_OUTPUT: - sprintf(str, "%s", arb_output_attrib_string(index, prog->Target)); + _mesa_sprintf(str, "%s", arb_output_attrib_string(index, prog->Target)); break; case PROGRAM_TEMPORARY: - sprintf(str, "temp%d", index); + _mesa_sprintf(str, "temp%d", index); break; case PROGRAM_ENV_PARAM: - sprintf(str, "program.env[%d]", index); + _mesa_sprintf(str, "program.env[%d]", index); break; case PROGRAM_LOCAL_PARAM: - sprintf(str, "program.local[%d]", index); + _mesa_sprintf(str, "program.local[%d]", index); break; case PROGRAM_VARYING: /* extension */ - sprintf(str, "varying[%d]", index); + _mesa_sprintf(str, "varying[%d]", index); break; case PROGRAM_CONSTANT: /* extension */ - sprintf(str, "constant[%d]", index); + _mesa_sprintf(str, "constant[%d]", index); break; case PROGRAM_UNIFORM: /* extension */ - sprintf(str, "uniform[%d]", index); + _mesa_sprintf(str, "uniform[%d]", index); break; case PROGRAM_STATE_VAR: { struct gl_program_parameter *param = prog->Parameters->Parameters + index; char *state = _mesa_program_state_string(param->StateIndexes); - sprintf(str, state); + _mesa_sprintf(str, state); _mesa_free(state); } break; case PROGRAM_ADDRESS: - sprintf(str, "A%d", index); + _mesa_sprintf(str, "A%d", index); break; default: _mesa_problem(NULL, "bad file in reg_string()"); @@ -269,30 +270,30 @@ reg_string(enum register_file f, GLint index, gl_prog_print_mode mode, switch (f) { case PROGRAM_INPUT: if (prog->Target == GL_VERTEX_PROGRAM_ARB) - sprintf(str, "v[%d]", index); + _mesa_sprintf(str, "v[%d]", index); else - sprintf(str, "f[%d]", index); + _mesa_sprintf(str, "f[%d]", index); break; case PROGRAM_OUTPUT: - sprintf(str, "o[%d]", index); + _mesa_sprintf(str, "o[%d]", index); break; case PROGRAM_TEMPORARY: - sprintf(str, "R%d", index); + _mesa_sprintf(str, "R%d", index); break; case PROGRAM_ENV_PARAM: - sprintf(str, "c[%d]", index); + _mesa_sprintf(str, "c[%d]", index); break; case PROGRAM_VARYING: /* extension */ - sprintf(str, "varying[%d]", index); + _mesa_sprintf(str, "varying[%d]", index); break; case PROGRAM_UNIFORM: /* extension */ - sprintf(str, "uniform[%d]", index); + _mesa_sprintf(str, "uniform[%d]", index); break; case PROGRAM_CONSTANT: /* extension */ - sprintf(str, "constant[%d]", index); + _mesa_sprintf(str, "constant[%d]", index); break; case PROGRAM_STATE_VAR: /* extension */ - sprintf(str, "state[%d]", index); + _mesa_sprintf(str, "state[%d]", index); break; default: _mesa_problem(NULL, "bad file in reg_string()"); @@ -416,90 +417,98 @@ _mesa_condcode_string(GLuint condcode) static void -print_dst_reg(const struct prog_dst_register *dstReg, gl_prog_print_mode mode, - const struct gl_program *prog) +fprint_dst_reg(FILE * f, + const struct prog_dst_register *dstReg, + gl_prog_print_mode mode, + const struct gl_program *prog) { - _mesa_printf("%s%s", - reg_string((enum register_file) dstReg->File, - dstReg->Index, mode, dstReg->RelAddr, prog), - _mesa_writemask_string(dstReg->WriteMask)); + _mesa_fprintf(f, "%s%s", + reg_string((enum register_file) dstReg->File, + dstReg->Index, mode, dstReg->RelAddr, prog), + _mesa_writemask_string(dstReg->WriteMask)); if (dstReg->CondMask != COND_TR) { - _mesa_printf(" (%s.%s)", - _mesa_condcode_string(dstReg->CondMask), - _mesa_swizzle_string(dstReg->CondSwizzle, GL_FALSE, GL_FALSE)); + _mesa_fprintf(f, " (%s.%s)", + _mesa_condcode_string(dstReg->CondMask), + _mesa_swizzle_string(dstReg->CondSwizzle, + GL_FALSE, GL_FALSE)); } #if 0 - _mesa_printf("%s[%d]%s", + _mesa_fprintf(f, "%s[%d]%s", file_string((enum register_file) dstReg->File, mode), dstReg->Index, _mesa_writemask_string(dstReg->WriteMask)); #endif } + static void -print_src_reg(const struct prog_src_register *srcReg, gl_prog_print_mode mode, - const struct gl_program *prog) +fprint_src_reg(FILE *f, + const struct prog_src_register *srcReg, + gl_prog_print_mode mode, + const struct gl_program *prog) { - _mesa_printf("%s%s", - reg_string((enum register_file) srcReg->File, - srcReg->Index, mode, srcReg->RelAddr, prog), - _mesa_swizzle_string(srcReg->Swizzle, - srcReg->NegateBase, GL_FALSE)); + _mesa_fprintf(f, "%s%s", + reg_string((enum register_file) srcReg->File, + srcReg->Index, mode, srcReg->RelAddr, prog), + _mesa_swizzle_string(srcReg->Swizzle, + srcReg->NegateBase, GL_FALSE)); #if 0 - _mesa_printf("%s[%d]%s", - file_string((enum register_file) srcReg->File, mode), - srcReg->Index, - _mesa_swizzle_string(srcReg->Swizzle, - srcReg->NegateBase, GL_FALSE)); + _mesa_fprintf(f, "%s[%d]%s", + file_string((enum register_file) srcReg->File, mode), + srcReg->Index, + _mesa_swizzle_string(srcReg->Swizzle, + srcReg->NegateBase, GL_FALSE)); #endif } + static void -print_comment(const struct prog_instruction *inst) +fprint_comment(FILE *f, const struct prog_instruction *inst) { if (inst->Comment) - _mesa_printf("; # %s\n", inst->Comment); + _mesa_fprintf(f, "; # %s\n", inst->Comment); else - _mesa_printf(";\n"); + _mesa_fprintf(f, ";\n"); } static void -print_alu_instruction(const struct prog_instruction *inst, - const char *opcode_string, GLuint numRegs, - gl_prog_print_mode mode, - const struct gl_program *prog) +fprint_alu_instruction(FILE *f, + const struct prog_instruction *inst, + const char *opcode_string, GLuint numRegs, + gl_prog_print_mode mode, + const struct gl_program *prog) { GLuint j; - _mesa_printf("%s", opcode_string); + _mesa_fprintf(f, "%s", opcode_string); if (inst->CondUpdate) - _mesa_printf(".C"); + _mesa_fprintf(f, ".C"); /* frag prog only */ if (inst->SaturateMode == SATURATE_ZERO_ONE) - _mesa_printf("_SAT"); + _mesa_fprintf(f, "_SAT"); - _mesa_printf(" "); + _mesa_fprintf(f, " "); if (inst->DstReg.File != PROGRAM_UNDEFINED) { - print_dst_reg(&inst->DstReg, mode, prog); + fprint_dst_reg(f, &inst->DstReg, mode, prog); } else { - _mesa_printf(" ???"); + _mesa_fprintf(f, " ???"); } if (numRegs > 0) - _mesa_printf(", "); + _mesa_fprintf(f, ", "); for (j = 0; j < numRegs; j++) { - print_src_reg(inst->SrcReg + j, mode, prog); + fprint_src_reg(f, inst->SrcReg + j, mode, prog); if (j + 1 < numRegs) - _mesa_printf(", "); + _mesa_fprintf(f, ", "); } - print_comment(inst); + fprint_comment(f, inst); } @@ -507,23 +516,18 @@ void _mesa_print_alu_instruction(const struct prog_instruction *inst, const char *opcode_string, GLuint numRegs) { - print_alu_instruction(inst, opcode_string, numRegs, PROG_PRINT_DEBUG, NULL); -} - - -void -_mesa_print_instruction(const struct prog_instruction *inst) -{ - /* note: 4th param should be ignored for PROG_PRINT_DEBUG */ - _mesa_print_instruction_opt(inst, 0, PROG_PRINT_DEBUG, NULL); + fprint_alu_instruction(stdout, inst, opcode_string, + numRegs, PROG_PRINT_DEBUG, NULL); } /** * Print a single vertex/fragment program instruction. */ -GLint -_mesa_print_instruction_opt(const struct prog_instruction *inst, GLint indent, +static GLint +_mesa_fprint_instruction_opt(FILE *f, + const struct prog_instruction *inst, + GLint indent, gl_prog_print_mode mode, const struct gl_program *prog) { @@ -536,15 +540,15 @@ _mesa_print_instruction_opt(const struct prog_instruction *inst, GLint indent, indent -= 3; } for (i = 0; i < indent; i++) { - _mesa_printf(" "); + _mesa_fprintf(f, " "); } switch (inst->Opcode) { case OPCODE_PRINT: - _mesa_printf("PRINT '%s'", inst->Data); + _mesa_fprintf(f, "PRINT '%s'", inst->Data); if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { - _mesa_printf(", "); - _mesa_printf("%s[%d]%s", + _mesa_fprintf(f, ", "); + _mesa_fprintf(f, "%s[%d]%s", file_string((enum register_file) inst->SrcReg[0].File, mode), inst->SrcReg[0].Index, @@ -552,259 +556,295 @@ _mesa_print_instruction_opt(const struct prog_instruction *inst, GLint indent, inst->SrcReg[0].NegateBase, GL_FALSE)); } if (inst->Comment) - _mesa_printf(" # %s", inst->Comment); - print_comment(inst); + _mesa_fprintf(f, " # %s", inst->Comment); + fprint_comment(f, inst); break; case OPCODE_SWZ: - _mesa_printf("SWZ"); + _mesa_fprintf(f, "SWZ"); if (inst->SaturateMode == SATURATE_ZERO_ONE) - _mesa_printf("_SAT"); - _mesa_printf(" "); - print_dst_reg(&inst->DstReg, mode, prog); - _mesa_printf(", %s[%d], %s", + _mesa_fprintf(f, "_SAT"); + _mesa_fprintf(f, " "); + fprint_dst_reg(f, &inst->DstReg, mode, prog); + _mesa_fprintf(f, ", %s[%d], %s", file_string((enum register_file) inst->SrcReg[0].File, mode), inst->SrcReg[0].Index, _mesa_swizzle_string(inst->SrcReg[0].Swizzle, inst->SrcReg[0].NegateBase, GL_TRUE)); - print_comment(inst); + fprint_comment(f, inst); break; case OPCODE_TEX: case OPCODE_TXP: case OPCODE_TXL: case OPCODE_TXB: - _mesa_printf("%s", _mesa_opcode_string(inst->Opcode)); + _mesa_fprintf(f, "%s", _mesa_opcode_string(inst->Opcode)); if (inst->SaturateMode == SATURATE_ZERO_ONE) - _mesa_printf("_SAT"); - _mesa_printf(" "); - print_dst_reg(&inst->DstReg, mode, prog); - _mesa_printf(", "); - print_src_reg(&inst->SrcReg[0], mode, prog); - _mesa_printf(", texture[%d], ", inst->TexSrcUnit); + _mesa_fprintf(f, "_SAT"); + _mesa_fprintf(f, " "); + fprint_dst_reg(f, &inst->DstReg, mode, prog); + _mesa_fprintf(f, ", "); + fprint_src_reg(f, &inst->SrcReg[0], mode, prog); + _mesa_fprintf(f, ", texture[%d], ", inst->TexSrcUnit); switch (inst->TexSrcTarget) { - case TEXTURE_1D_INDEX: _mesa_printf("1D"); break; - case TEXTURE_2D_INDEX: _mesa_printf("2D"); break; - case TEXTURE_3D_INDEX: _mesa_printf("3D"); break; - case TEXTURE_CUBE_INDEX: _mesa_printf("CUBE"); break; - case TEXTURE_RECT_INDEX: _mesa_printf("RECT"); break; + case TEXTURE_1D_INDEX: _mesa_fprintf(f, "1D"); break; + case TEXTURE_2D_INDEX: _mesa_fprintf(f, "2D"); break; + case TEXTURE_3D_INDEX: _mesa_fprintf(f, "3D"); break; + case TEXTURE_CUBE_INDEX: _mesa_fprintf(f, "CUBE"); break; + case TEXTURE_RECT_INDEX: _mesa_fprintf(f, "RECT"); break; default: ; } - print_comment(inst); + fprint_comment(f, inst); break; case OPCODE_KIL: - _mesa_printf("%s", _mesa_opcode_string(inst->Opcode)); - _mesa_printf(" "); - print_src_reg(&inst->SrcReg[0], mode, prog); - print_comment(inst); + _mesa_fprintf(f, "%s", _mesa_opcode_string(inst->Opcode)); + _mesa_fprintf(f, " "); + fprint_src_reg(f, &inst->SrcReg[0], mode, prog); + fprint_comment(f, inst); break; case OPCODE_KIL_NV: - _mesa_printf("%s", _mesa_opcode_string(inst->Opcode)); - _mesa_printf(" "); - _mesa_printf("%s.%s", + _mesa_fprintf(f, "%s", _mesa_opcode_string(inst->Opcode)); + _mesa_fprintf(f, " "); + _mesa_fprintf(f, "%s.%s", _mesa_condcode_string(inst->DstReg.CondMask), _mesa_swizzle_string(inst->DstReg.CondSwizzle, GL_FALSE, GL_FALSE)); - print_comment(inst); + fprint_comment(f, inst); break; case OPCODE_ARL: - _mesa_printf("ARL "); - print_dst_reg(&inst->DstReg, mode, prog); - _mesa_printf(", "); - print_src_reg(&inst->SrcReg[0], mode, prog); - print_comment(inst); + _mesa_fprintf(f, "ARL "); + fprint_dst_reg(f, &inst->DstReg, mode, prog); + _mesa_fprintf(f, ", "); + fprint_src_reg(f, &inst->SrcReg[0], mode, prog); + fprint_comment(f, inst); break; case OPCODE_BRA: - _mesa_printf("BRA %d (%s%s)", + _mesa_fprintf(f, "BRA %d (%s%s)", inst->BranchTarget, _mesa_condcode_string(inst->DstReg.CondMask), _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE)); - print_comment(inst); + fprint_comment(f, inst); break; case OPCODE_IF: if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { /* Use ordinary register */ - _mesa_printf("IF "); - print_src_reg(&inst->SrcReg[0], mode, prog); - _mesa_printf("; "); + _mesa_fprintf(f, "IF "); + fprint_src_reg(f, &inst->SrcReg[0], mode, prog); + _mesa_fprintf(f, "; "); } else { /* Use cond codes */ - _mesa_printf("IF (%s%s);", + _mesa_fprintf(f, "IF (%s%s);", _mesa_condcode_string(inst->DstReg.CondMask), _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE)); } - _mesa_printf(" # (if false, goto %d)", inst->BranchTarget); - print_comment(inst); + _mesa_fprintf(f, " # (if false, goto %d)", inst->BranchTarget); + fprint_comment(f, inst); return indent + 3; case OPCODE_ELSE: - _mesa_printf("ELSE; # (goto %d)\n", inst->BranchTarget); + _mesa_fprintf(f, "ELSE; # (goto %d)\n", inst->BranchTarget); return indent + 3; case OPCODE_ENDIF: - _mesa_printf("ENDIF;\n"); + _mesa_fprintf(f, "ENDIF;\n"); break; case OPCODE_BGNLOOP: - _mesa_printf("BGNLOOP; # (end at %d)\n", inst->BranchTarget); + _mesa_fprintf(f, "BGNLOOP; # (end at %d)\n", inst->BranchTarget); return indent + 3; case OPCODE_ENDLOOP: - _mesa_printf("ENDLOOP; # (goto %d)\n", inst->BranchTarget); + _mesa_fprintf(f, "ENDLOOP; # (goto %d)\n", inst->BranchTarget); break; case OPCODE_BRK: case OPCODE_CONT: - _mesa_printf("%s (%s%s); # (goto %d)", + _mesa_fprintf(f, "%s (%s%s); # (goto %d)", _mesa_opcode_string(inst->Opcode), _mesa_condcode_string(inst->DstReg.CondMask), _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE), inst->BranchTarget); - print_comment(inst); + fprint_comment(f, inst); break; case OPCODE_BGNSUB: if (mode == PROG_PRINT_NV) { - _mesa_printf("%s:\n", inst->Comment); /* comment is label */ + _mesa_fprintf(f, "%s:\n", inst->Comment); /* comment is label */ return indent; } else { - _mesa_printf("BGNSUB"); - print_comment(inst); + _mesa_fprintf(f, "BGNSUB"); + fprint_comment(f, inst); return indent + 3; } case OPCODE_ENDSUB: if (mode == PROG_PRINT_DEBUG) { - _mesa_printf("ENDSUB"); - print_comment(inst); + _mesa_fprintf(f, "ENDSUB"); + fprint_comment(f, inst); } break; case OPCODE_CAL: if (mode == PROG_PRINT_NV) { - _mesa_printf("CAL %s; # (goto %d)\n", inst->Comment, inst->BranchTarget); + _mesa_fprintf(f, "CAL %s; # (goto %d)\n", inst->Comment, inst->BranchTarget); } else { - _mesa_printf("CAL %u", inst->BranchTarget); - print_comment(inst); + _mesa_fprintf(f, "CAL %u", inst->BranchTarget); + fprint_comment(f, inst); } break; case OPCODE_RET: - _mesa_printf("RET (%s%s)", + _mesa_fprintf(f, "RET (%s%s)", _mesa_condcode_string(inst->DstReg.CondMask), _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE)); - print_comment(inst); + fprint_comment(f, inst); break; case OPCODE_END: - _mesa_printf("END\n"); + _mesa_fprintf(f, "END\n"); break; case OPCODE_NOP: if (mode == PROG_PRINT_DEBUG) { - _mesa_printf("NOP"); - print_comment(inst); + _mesa_fprintf(f, "NOP"); + fprint_comment(f, inst); } else if (inst->Comment) { /* ARB/NV extensions don't have NOP instruction */ - _mesa_printf("# %s\n", inst->Comment); + _mesa_fprintf(f, "# %s\n", inst->Comment); } break; /* XXX may need other special-case instructions */ default: /* typical alu instruction */ - print_alu_instruction(inst, - _mesa_opcode_string(inst->Opcode), - _mesa_num_inst_src_regs(inst->Opcode), - mode, prog); + fprint_alu_instruction(f, inst, + _mesa_opcode_string(inst->Opcode), + _mesa_num_inst_src_regs(inst->Opcode), + mode, prog); break; } return indent; } -/** - * Print program to stdout, default options. - */ +GLint +_mesa_print_instruction_opt(const struct prog_instruction *inst, + GLint indent, + gl_prog_print_mode mode, + const struct gl_program *prog) +{ + return _mesa_fprint_instruction_opt(stdout, inst, indent, mode, prog); +} + + void -_mesa_print_program(const struct gl_program *prog) +_mesa_print_instruction(const struct prog_instruction *inst) { - _mesa_print_program_opt(prog, PROG_PRINT_DEBUG, GL_TRUE); + /* note: 4th param should be ignored for PROG_PRINT_DEBUG */ + _mesa_fprint_instruction_opt(stdout, inst, 0, PROG_PRINT_DEBUG, NULL); } + /** * Print program, with options. */ void -_mesa_print_program_opt(const struct gl_program *prog, - gl_prog_print_mode mode, - GLboolean lineNumbers) +_mesa_fprint_program_opt(FILE *f, + const struct gl_program *prog, + gl_prog_print_mode mode, + GLboolean lineNumbers) { GLuint i, indent = 0; switch (prog->Target) { case GL_VERTEX_PROGRAM_ARB: if (mode == PROG_PRINT_ARB) - _mesa_printf("!!ARBvp1.0\n"); + _mesa_fprintf(f, "!!ARBvp1.0\n"); else if (mode == PROG_PRINT_NV) - _mesa_printf("!!VP1.0\n"); + _mesa_fprintf(f, "!!VP1.0\n"); else - _mesa_printf("# Vertex Program/Shader\n"); + _mesa_fprintf(f, "# Vertex Program/Shader\n"); break; case GL_FRAGMENT_PROGRAM_ARB: case GL_FRAGMENT_PROGRAM_NV: if (mode == PROG_PRINT_ARB) - _mesa_printf("!!ARBfp1.0\n"); + _mesa_fprintf(f, "!!ARBfp1.0\n"); else if (mode == PROG_PRINT_NV) - _mesa_printf("!!FP1.0\n"); + _mesa_fprintf(f, "!!FP1.0\n"); else - _mesa_printf("# Fragment Program/Shader\n"); + _mesa_fprintf(f, "# Fragment Program/Shader\n"); break; } for (i = 0; i < prog->NumInstructions; i++) { if (lineNumbers) - _mesa_printf("%3d: ", i); - indent = _mesa_print_instruction_opt(prog->Instructions + i, + _mesa_fprintf(f, "%3d: ", i); + indent = _mesa_fprint_instruction_opt(f, prog->Instructions + i, indent, mode, prog); } } /** - * Print all of a program's parameters. + * Print program to stdout, default options. */ void -_mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog) +_mesa_print_program(const struct gl_program *prog) +{ + _mesa_fprint_program_opt(stdout, prog, PROG_PRINT_DEBUG, GL_TRUE); +} + + +/** + * Print all of a program's parameters/fields to given file. + */ +static void +_mesa_fprint_program_parameters(FILE *f, + GLcontext *ctx, + const struct gl_program *prog) { GLuint i; - _mesa_printf("InputsRead: 0x%x\n", prog->InputsRead); - _mesa_printf("OutputsWritten: 0x%x\n", prog->OutputsWritten); - _mesa_printf("NumInstructions=%d\n", prog->NumInstructions); - _mesa_printf("NumTemporaries=%d\n", prog->NumTemporaries); - _mesa_printf("NumParameters=%d\n", prog->NumParameters); - _mesa_printf("NumAttributes=%d\n", prog->NumAttributes); - _mesa_printf("NumAddressRegs=%d\n", prog->NumAddressRegs); - _mesa_printf("Samplers=[ "); + _mesa_fprintf(f, "InputsRead: 0x%x\n", prog->InputsRead); + _mesa_fprintf(f, "OutputsWritten: 0x%x\n", prog->OutputsWritten); + _mesa_fprintf(f, "NumInstructions=%d\n", prog->NumInstructions); + _mesa_fprintf(f, "NumTemporaries=%d\n", prog->NumTemporaries); + _mesa_fprintf(f, "NumParameters=%d\n", prog->NumParameters); + _mesa_fprintf(f, "NumAttributes=%d\n", prog->NumAttributes); + _mesa_fprintf(f, "NumAddressRegs=%d\n", prog->NumAddressRegs); + _mesa_fprintf(f, "Samplers=[ "); for (i = 0; i < MAX_SAMPLERS; i++) { - _mesa_printf("%d ", prog->SamplerUnits[i]); + _mesa_fprintf(f, "%d ", prog->SamplerUnits[i]); } - _mesa_printf("]\n"); + _mesa_fprintf(f, "]\n"); _mesa_load_state_parameters(ctx, prog->Parameters); #if 0 - _mesa_printf("Local Params:\n"); + _mesa_fprintf(f, "Local Params:\n"); for (i = 0; i < MAX_PROGRAM_LOCAL_PARAMS; i++){ const GLfloat *p = prog->LocalParams[i]; - _mesa_printf("%2d: %f, %f, %f, %f\n", i, p[0], p[1], p[2], p[3]); + _mesa_fprintf(f, "%2d: %f, %f, %f, %f\n", i, p[0], p[1], p[2], p[3]); } #endif _mesa_print_parameter_list(prog->Parameters); } +/** + * Print all of a program's parameters/fields to stdout. + */ void -_mesa_print_parameter_list(const struct gl_program_parameter_list *list) +_mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog) +{ + _mesa_fprint_program_parameters(stdout, ctx, prog); +} + + +/** + * Print a program parameter list to given file. + */ +static void +_mesa_fprint_parameter_list(FILE *f, + const struct gl_program_parameter_list *list) { const gl_prog_print_mode mode = PROG_PRINT_DEBUG; GLuint i; @@ -812,22 +852,77 @@ _mesa_print_parameter_list(const struct gl_program_parameter_list *list) if (!list) return; - _mesa_printf("param list %p\n", (void *) list); + _mesa_fprintf(f, "param list %p\n", (void *) list); for (i = 0; i < list->NumParameters; i++){ struct gl_program_parameter *param = list->Parameters + i; const GLfloat *v = list->ParameterValues[i]; - _mesa_printf("param[%d] sz=%d %s %s = {%.3g, %.3g, %.3g, %.3g}", + _mesa_fprintf(f, "param[%d] sz=%d %s %s = {%.3g, %.3g, %.3g, %.3g}", i, param->Size, file_string(list->Parameters[i].Type, mode), param->Name, v[0], v[1], v[2], v[3]); if (param->Flags & PROG_PARAM_BIT_CENTROID) - _mesa_printf(" Centroid"); + _mesa_fprintf(f, " Centroid"); if (param->Flags & PROG_PARAM_BIT_INVARIANT) - _mesa_printf(" Invariant"); + _mesa_fprintf(f, " Invariant"); if (param->Flags & PROG_PARAM_BIT_FLAT) - _mesa_printf(" Flat"); + _mesa_fprintf(f, " Flat"); if (param->Flags & PROG_PARAM_BIT_LINEAR) - _mesa_printf(" Linear"); - _mesa_printf("\n"); + _mesa_fprintf(f, " Linear"); + _mesa_fprintf(f, "\n"); } } + + +/** + * Print a program parameter list to stdout. + */ +void +_mesa_print_parameter_list(const struct gl_program_parameter_list *list) +{ + _mesa_fprint_parameter_list(stdout, list); +} + + +/** + * Write shader and associated info to a file. + */ +void +_mesa_write_shader_to_file(const struct gl_shader *shader) +{ + const char *type; + char filename[100]; + FILE *f; + + if (shader->Type == GL_FRAGMENT_SHADER) + type = "frag"; + else + type = "vert"; + + _mesa_snprintf(filename, strlen(filename), "shader_%u.%s", shader->Name, type); + f = fopen(filename, "w"); + if (!f) { + fprintf(stderr, "Unable to open %s for writing\n", filename); + return; + } + + fprintf(f, "/* Shader %u source */\n", shader->Name); + fputs(shader->Source, f); + fprintf(f, "\n"); + + fprintf(f, "/* Compile status: %s */\n", + shader->CompileStatus ? "ok" : "fail"); + if (!shader->CompileStatus) { + fprintf(f, "/* Log Info: */\n"); + fputs(shader->InfoLog, f); + } + else { + fprintf(f, "/* GPU code */\n"); + fprintf(f, "/*\n"); + _mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE); + fprintf(f, "*/\n"); + } + + fclose(f); +} + + diff --git a/src/mesa/shader/prog_print.h b/src/mesa/shader/prog_print.h index 3966909aed0..d55661cebb8 100644 --- a/src/mesa/shader/prog_print.h +++ b/src/mesa/shader/prog_print.h @@ -65,8 +65,9 @@ extern void _mesa_print_program(const struct gl_program *prog); extern void -_mesa_print_program_opt(const struct gl_program *prog, gl_prog_print_mode mode, - GLboolean lineNumbers); +_mesa_fprint_program_opt(FILE *f, + const struct gl_program *prog, gl_prog_print_mode mode, + GLboolean lineNumbers); extern void _mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog); @@ -75,4 +76,8 @@ extern void _mesa_print_parameter_list(const struct gl_program_parameter_list *list); +extern void +_mesa_write_shader_to_file(const struct gl_shader *shader); + + #endif /* PROG_PRINT_H */ diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index 8d29acac8ba..e1db30b78f4 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -499,10 +499,10 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; if (texObj) { - value[0] = texObj->ShadowAmbient; - value[1] = texObj->ShadowAmbient; - value[2] = texObj->ShadowAmbient; - value[3] = texObj->ShadowAmbient; + value[0] = + value[1] = + value[2] = + value[3] = texObj->CompareFailValue; } } return; @@ -804,7 +804,7 @@ append_token(char *dst, gl_state_index k) append(dst, "PCMbias"); break; case STATE_SHADOW_AMBIENT: - append(dst, "ShadowAmbient"); + append(dst, "CompareFailValue"); break; default: /* probably STATE_INTERNAL_DRIVER+i (driver private state) */ diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 122688826cd..38f4cd03c4f 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -370,6 +370,31 @@ _mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller) } +/** + * Return mask of GLSL_x flags by examining the MESA_GLSL env var. + */ +static GLbitfield +get_shader_flags(void) +{ + GLbitfield flags = 0x0; + const char *env = _mesa_getenv("MESA_GLSL"); + + if (env) { + if (_mesa_strstr(env, "dump")) + flags |= GLSL_DUMP; + if (_mesa_strstr(env, "log")) + flags |= GLSL_LOG; + if (_mesa_strstr(env, "nopt")) + flags |= GLSL_NO_OPT; + else if (_mesa_strstr(env, "opt")) + flags |= GLSL_OPT; + if (_mesa_strstr(env, "uniform")) + flags |= GLSL_UNIFORMS; + } + + return flags; +} + /** * Initialize context's shader state. @@ -381,8 +406,9 @@ _mesa_init_shader_state(GLcontext * ctx) * are generated by the GLSL compiler. */ ctx->Shader.EmitHighLevelInstructions = GL_TRUE; - ctx->Shader.EmitCondCodes = GL_FALSE;/*GL_TRUE;*/ /* XXX probably want GL_FALSE... */ + ctx->Shader.EmitCondCodes = GL_FALSE; ctx->Shader.EmitComments = GL_FALSE; + ctx->Shader.Flags = get_shader_flags(); } @@ -866,6 +892,7 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, { const struct gl_shader_program *shProg; const struct gl_program *prog; + const struct gl_program_parameter *param; GLint progPos; shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); @@ -891,14 +918,30 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, if (!prog || progPos < 0) return; /* should never happen */ - if (nameOut) - copy_string(nameOut, maxLength, length, - prog->Parameters->Parameters[progPos].Name); - if (size) - *size = prog->Parameters->Parameters[progPos].Size - / sizeof_glsl_type(prog->Parameters->Parameters[progPos].DataType); - if (type) - *type = prog->Parameters->Parameters[progPos].DataType; + ASSERT(progPos < prog->Parameters->NumParameters); + param = &prog->Parameters->Parameters[progPos]; + + if (nameOut) { + copy_string(nameOut, maxLength, length, param->Name); + } + + if (size) { + GLint typeSize = sizeof_glsl_type(param->DataType); + if (param->Size > typeSize) { + /* This is an array. + * Array elements are placed on vector[4] boundaries so they're + * a multiple of four floats. We round typeSize up to next multiple + * of four to get the right size below. + */ + typeSize = (typeSize + 3) & ~3; + } + /* Note that the returned size is in units of the <type>, not bytes */ + *size = param->Size / typeSize; + } + + if (type) { + *type = param->DataType; + } } @@ -1142,24 +1185,30 @@ get_uniform_rows_cols(const struct gl_program_parameter *p, } -#define MAX_UNIFORM_ELEMENTS 16 - /** - * Helper for GetUniformfv(), GetUniformiv() - * Returns number of elements written to 'params' output. + * Helper for get_uniform[fi]v() functions. + * Given a shader program name and uniform location, return a pointer + * to the shader program and return the program parameter position. */ -static GLuint -get_uniformfv(GLcontext *ctx, GLuint program, GLint location, - GLfloat *params) +static void +lookup_uniform_parameter(GLcontext *ctx, GLuint program, GLint location, + struct gl_program **progOut, GLint *paramPosOut) { struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v"); - if (shProg) { - if (shProg->Uniforms && - location >= 0 && location < (GLint) shProg->Uniforms->NumUniforms) { - GLint progPos; - const struct gl_program *prog = NULL; + struct gl_program *prog = NULL; + GLint progPos = -1; + + /* if shProg is NULL, we'll have already recorded an error */ + if (shProg) { + if (!shProg->Uniforms || + location < 0 || + location >= (GLint) shProg->Uniforms->NumUniforms) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)"); + } + else { + /* OK, find the gl_program and program parameter location */ progPos = shProg->Uniforms->Uniforms[location].VertPos; if (progPos >= 0) { prog = &shProg->VertexProgram->Base; @@ -1170,33 +1219,11 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location, prog = &shProg->FragmentProgram->Base; } } - - ASSERT(prog); - if (prog) { - const struct gl_program_parameter *p = - &prog->Parameters->Parameters[progPos]; - GLint rows, cols, i, j, k; - - /* See uniformiv() below */ - assert(p->Size <= MAX_UNIFORM_ELEMENTS); - - get_uniform_rows_cols(p, &rows, &cols); - - k = 0; - for (i = 0; i < rows; i++) { - for (j = 0; j < cols; j++ ) { - params[k++] = prog->Parameters->ParameterValues[progPos+i][j]; - } - } - - return p->Size; - } - } - else { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)"); } } - return 0; + + *progOut = prog; + *paramPosOut = progPos; } @@ -1207,23 +1234,54 @@ static void _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, GLfloat *params) { - (void) get_uniformfv(ctx, program, location, params); + struct gl_program *prog; + GLint paramPos; + + lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); + + if (prog) { + const struct gl_program_parameter *p = + &prog->Parameters->Parameters[paramPos]; + GLint rows, cols, i, j, k; + + get_uniform_rows_cols(p, &rows, &cols); + + k = 0; + for (i = 0; i < rows; i++) { + for (j = 0; j < cols; j++ ) { + params[k++] = prog->Parameters->ParameterValues[paramPos+i][j]; + } + } + } } /** * Called via ctx->Driver.GetUniformiv(). + * \sa _mesa_get_uniformfv, only difference is a cast. */ static void _mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location, GLint *params) { - GLfloat fparams[MAX_UNIFORM_ELEMENTS]; - GLuint n = get_uniformfv(ctx, program, location, fparams); - GLuint i; - assert(n <= MAX_UNIFORM_ELEMENTS); - for (i = 0; i < n; i++) { - params[i] = (GLint) fparams[i]; + struct gl_program *prog; + GLint paramPos; + + lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); + + if (prog) { + const struct gl_program_parameter *p = + &prog->Parameters->Parameters[paramPos]; + GLint rows, cols, i, j, k; + + get_uniform_rows_cols(p, &rows, &cols); + + k = 0; + for (i = 0; i < rows; i++) { + for (j = 0; j < cols; j++ ) { + params[k++] = (GLint) prog->Parameters->ParameterValues[paramPos+i][j]; + } + } } } @@ -1364,7 +1422,10 @@ _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj) if (!sh) return; - sh->CompileStatus = _slang_compile(ctx, sh); + /* this call will set the sh->CompileStatus field to indicate if + * compilation was successful. + */ + (void) _slang_compile(ctx, sh); } @@ -1542,27 +1603,36 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, if (param->Type == PROGRAM_SAMPLER) { /* This controls which texture unit which is used by a sampler */ GLuint texUnit, sampler; + GLint i; /* data type for setting samplers must be int */ - if (type != GL_INT || count != 1) { + if (type != GL_INT) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(only glUniform1i can be used " "to set sampler uniforms)"); return; } - sampler = (GLuint) program->Parameters->ParameterValues[index][0]; - texUnit = ((GLuint *) values)[0]; + /* XXX arrays of samplers haven't been tested much, but it's not a + * common thing... + */ + for (i = 0; i < count; i++) { + sampler = (GLuint) program->Parameters->ParameterValues[index + i][0]; + texUnit = ((GLuint *) values)[i]; + + /* check that the sampler (tex unit index) is legal */ + if (texUnit >= ctx->Const.MaxTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glUniform1(invalid sampler/tex unit index)"); + return; + } - /* check that the sampler (tex unit index) is legal */ - if (texUnit >= ctx->Const.MaxTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glUniform1(invalid sampler/tex unit index)"); - return; + /* This maps a sampler to a texture unit: */ + if (sampler < MAX_SAMPLERS) { + program->SamplerUnits[sampler] = texUnit; + } } - /* This maps a sampler to a texture unit: */ - program->SamplerUnits[sampler] = texUnit; _mesa_update_shader_textures_used(program); FLUSH_VERTICES(ctx, _NEW_TEXTURE); @@ -1570,19 +1640,31 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, else { /* ordinary uniform variable */ GLsizei k, i; - GLint slots = (param->Size + 3) / 4; + const GLint slots = (param->Size + 3) / 4; + const GLint typeSize = sizeof_glsl_type(param->DataType); - if (count * elems > (GLint) param->Size) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)"); - return; + if (param->Size > typeSize) { + /* an array */ + /* we'll ignore extra data below */ + } + else { + /* non-array: count must be one */ + if (count != 1) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniform(uniform is not an array)"); + return; + } } - - if (count > slots) - count = slots; for (k = 0; k < count; k++) { - GLfloat *uniformVal = - program->Parameters->ParameterValues[index + offset + k]; + GLfloat *uniformVal; + + if (offset + k > slots) { + /* Extra array data is ignored */ + break; + } + + uniformVal = program->Parameters->ParameterValues[index + offset + k]; if (is_integer_type(type)) { const GLint *iValues = ((const GLint *) values) + k * elems; for (i = 0; i < elems; i++) { @@ -1617,6 +1699,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; struct gl_uniform *uniform; GLint elems, offset; + GLenum basicType; if (!shProg || !shProg->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)"); @@ -1626,6 +1709,11 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, if (location == -1) return; /* The standard specifies this as a no-op */ + if (location < -1) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location)"); + return; + } + split_location_offset(&location, &offset); if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { @@ -1640,19 +1728,35 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, switch (type) { case GL_FLOAT: + basicType = GL_FLOAT; + elems = 1; + break; case GL_INT: + basicType = GL_INT; elems = 1; break; case GL_FLOAT_VEC2: + basicType = GL_FLOAT; + elems = 2; + break; case GL_INT_VEC2: + basicType = GL_INT; elems = 2; break; case GL_FLOAT_VEC3: + basicType = GL_FLOAT; + elems = 3; + break; case GL_INT_VEC3: + basicType = GL_INT; elems = 3; break; case GL_FLOAT_VEC4: + basicType = GL_FLOAT; + elems = 4; + break; case GL_INT_VEC4: + basicType = GL_INT; elems = 4; break; default: @@ -1664,6 +1768,25 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, uniform = &shProg->Uniforms->Uniforms[location]; + if (ctx->Shader.Flags & GLSL_UNIFORMS) { + GLint i; + _mesa_printf("Mesa: set program %u uniform %s (loc %d) to: ", + shProg->Name, uniform->Name, location); + if (basicType == GL_INT) { + const GLint *v = (const GLint *) values; + for (i = 0; i < count * elems; i++) { + _mesa_printf("%d ", v[i]); + } + } + else { + const GLfloat *v = (const GLfloat *) values; + for (i = 0; i < count * elems; i++) { + _mesa_printf("%g ", v[i]); + } + } + _mesa_printf("\n"); + } + /* A uniform var may be used by both a vertex shader and a fragment * shader. We may need to update one or both shader's uniform here: */ @@ -1765,6 +1888,11 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, if (location == -1) return; /* The standard specifies this as a no-op */ + if (location < -1) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)"); + return; + } + split_location_offset(&location, &offset); if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 11340d26e21..cfdb868d6cf 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -3662,7 +3662,7 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) if (lhs && rhs) { /* convert lhs swizzle into writemask */ const GLuint swizzle = root_swizzle(lhs->Store); - GLuint writemask, newSwizzle; + GLuint writemask, newSwizzle = 0x0; if (!swizzle_to_writemask(A, swizzle, &writemask, &newSwizzle)) { /* Non-simple writemask, need to swizzle right hand side in * order to put components into the right place. diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 818b90b7a86..ab848579b77 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -1450,7 +1450,7 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O, case OP_CALL: { GLboolean array_constructor = GL_FALSE; - GLint array_constructor_size; + GLint array_constructor_size = 0; op->type = SLANG_OPER_CALL; op->a_id = parse_identifier(C); @@ -2794,6 +2794,12 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader) _mesa_print_program(shader->Program); #endif + shader->CompileStatus = success; + + if (ctx->Shader.Flags & GLSL_LOG) { + _mesa_write_shader_to_file(shader); + } + return success; } diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index ea446fa5d49..2dd122c9a54 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -2120,6 +2120,10 @@ emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n) /* mark var as used */ _mesa_use_uniform(emitInfo->prog->Parameters, (char *) n->Var->a_name); } + else if (n->Store->File == PROGRAM_INPUT) { + assert(n->Store->Index >= 0); + emitInfo->prog->InputsRead |= (1 << n->Store->Index); + } if (n->Store->Index < 0) { /* probably ran out of registers */ diff --git a/src/mesa/shader/slang/slang_emit.h b/src/mesa/shader/slang/slang_emit.h index 8ff52bf605d..ab4c202d673 100644 --- a/src/mesa/shader/slang/slang_emit.h +++ b/src/mesa/shader/slang/slang_emit.h @@ -32,10 +32,6 @@ #include "main/mtypes.h" -extern void -slang_print_ir(const slang_ir_node *n, int indent); - - extern GLuint _slang_swizzle_swizzle(GLuint swz1, GLuint swz2); diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index b5862bda822..99f2cbdcc05 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -318,7 +318,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, { GLint attribMap[MAX_VERTEX_ATTRIBS]; GLuint i, j; - GLbitfield usedAttributes; + GLbitfield usedAttributes; /* generics only, not legacy attributes */ assert(origProg != linkedProg); assert(origProg->Target == GL_VERTEX_PROGRAM_ARB); @@ -342,6 +342,15 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, usedAttributes |= (1 << attr); } + /* If gl_Vertex is used, that actually counts against the limit + * on generic vertex attributes. This avoids the ambiguity of + * whether glVertexAttrib4fv(0, v) sets legacy attribute 0 (vert pos) + * or generic attribute[0]. If gl_Vertex is used, we want the former. + */ + if (origProg->InputsRead & VERT_BIT_POS) { + usedAttributes |= 0x1; + } + /* initialize the generic attribute map entries to -1 */ for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) { attribMap[i] = -1; @@ -384,7 +393,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, * Start at 1 since generic attribute 0 always aliases * glVertex/position. */ - for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) { + for (attr = 0; attr < MAX_VERTEX_ATTRIBS; attr++) { if (((1 << attr) & usedAttributes) == 0) break; } @@ -665,12 +674,12 @@ _slang_link(GLcontext *ctx, /* notify driver that a new fragment program has been compiled/linked */ ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, &shProg->FragmentProgram->Base); - if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) { - printf("Mesa original fragment program:\n"); + if (ctx->Shader.Flags & GLSL_DUMP) { + _mesa_printf("Mesa pre-link fragment program:\n"); _mesa_print_program(&fragProg->Base); _mesa_print_program_parameters(ctx, &fragProg->Base); - printf("Mesa post-link fragment program:\n"); + _mesa_printf("Mesa post-link fragment program:\n"); _mesa_print_program(&shProg->FragmentProgram->Base); _mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base); } @@ -683,20 +692,23 @@ _slang_link(GLcontext *ctx, /* notify driver that a new vertex program has been compiled/linked */ ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, &shProg->VertexProgram->Base); - if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) { - printf("Mesa original vertex program:\n"); + if (ctx->Shader.Flags & GLSL_DUMP) { + _mesa_printf("Mesa pre-link vertex program:\n"); _mesa_print_program(&vertProg->Base); _mesa_print_program_parameters(ctx, &vertProg->Base); - printf("Mesa post-link vertex program:\n"); + _mesa_printf("Mesa post-link vertex program:\n"); _mesa_print_program(&shProg->VertexProgram->Base); _mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base); } } - if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) { - printf("Varying vars:\n"); + if (ctx->Shader.Flags & GLSL_DUMP) { + _mesa_printf("Varying vars:\n"); _mesa_print_parameter_list(shProg->Varying); + if (shProg->InfoLog) { + _mesa_printf("Info Log: %s\n", shProg->InfoLog); + } } shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram); diff --git a/src/mesa/shader/slang/slang_log.c b/src/mesa/shader/slang/slang_log.c index d5576d7ee2d..d7d2b4fbfd0 100644 --- a/src/mesa/shader/slang/slang_log.c +++ b/src/mesa/shader/slang/slang_log.c @@ -77,10 +77,6 @@ slang_info_log_message(slang_info_log * log, const char *prefix, slang_string_concat(log->text, msg); slang_string_concat(log->text, "\n"); - if (MESA_VERBOSE & VERBOSE_GLSL) { - _mesa_printf("Mesa: GLSL %s", log->text); - } - return 1; } diff --git a/src/mesa/shader/slang/slang_preprocess.c b/src/mesa/shader/slang/slang_preprocess.c index cd79c8b94a6..89aaa3a6213 100644 --- a/src/mesa/shader/slang/slang_preprocess.c +++ b/src/mesa/shader/slang/slang_preprocess.c @@ -508,8 +508,7 @@ static GLvoid pp_ext_init(pp_ext *self, const struct gl_extensions *extensions) { pp_ext_disable_all (self); - if (extensions->ARB_draw_buffers) - self->ARB_draw_buffers = GL_TRUE; + self->ARB_draw_buffers = GL_TRUE; if (extensions->NV_texture_rectangle) self->ARB_texture_rectangle = GL_TRUE; } diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/shader/slang/slang_vartable.c index de0c93957b4..a4ebacc0936 100644 --- a/src/mesa/shader/slang/slang_vartable.c +++ b/src/mesa/shader/slang/slang_vartable.c @@ -4,6 +4,7 @@ #include "shader/prog_print.h" #include "slang_compile.h" #include "slang_compile_variable.h" +#include "slang_emit.h" #include "slang_mem.h" #include "slang_vartable.h" #include "slang_ir.h" @@ -72,9 +73,8 @@ _slang_delete_var_table(slang_var_table *vt) /** - * Create new table, put at head, return ptr to it. - * XXX we should take a maxTemps parameter to indicate how many temporaries - * are available for the current shader/program target. + * Create new table on top of vartable stack. + * Used when we enter a {} block. */ void _slang_push_var_table(slang_var_table *vt) @@ -95,7 +95,8 @@ _slang_push_var_table(slang_var_table *vt) /** - * Destroy given table, return ptr to Parent + * Pop top entry from variable table. + * Used when we leave a {} block. */ void _slang_pop_var_table(slang_var_table *vt) @@ -125,10 +126,12 @@ _slang_pop_var_table(slang_var_table *vt) else comp = 0; - assert(store->Index >= 0); - for (j = 0; j < store->Size; j++) { - assert(t->Temps[store->Index * 4 + j + comp] == VAR); - t->Temps[store->Index * 4 + j + comp] = FREE; + /* store->Index may be -1 if we run out of registers */ + if (store->Index >= 0) { + for (j = 0; j < store->Size; j++) { + assert(t->Temps[store->Index * 4 + j + comp] == VAR); + t->Temps[store->Index * 4 + j + comp] = FREE; + } } store->Index = -1; } @@ -156,7 +159,7 @@ _slang_pop_var_table(slang_var_table *vt) /** - * Add a new variable to the given symbol table. + * Add a new variable to the given var/symbol table. */ void _slang_add_variable(slang_var_table *vt, slang_variable *v) @@ -214,6 +217,7 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp) for (i = 0; i <= vt->MaxRegisters * 4 - size; i += step) { GLuint found = 0; for (j = 0; j < (GLuint) size; j++) { + assert(i + j < 4 * MAX_PROGRAM_TEMPS); if (i + j < vt->MaxRegisters * 4 && t->Temps[i + j] == FREE) { found++; } @@ -225,13 +229,17 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp) /* found block of size free regs */ if (size > 1) assert(i % 4 == 0); - for (j = 0; j < (GLuint) size; j++) + for (j = 0; j < (GLuint) size; j++) { + assert(i + j < 4 * MAX_PROGRAM_TEMPS); t->Temps[i + j] = isTemp ? TEMP : VAR; + } assert(i < MAX_PROGRAM_TEMPS * 4); t->ValSize[i] = size; return i; } } + + /* if we get here, we ran out of registers */ return -1; } @@ -259,21 +267,7 @@ _slang_alloc_var(slang_var_table *vt, slang_ir_storage *store) return GL_FALSE; store->Index = i / 4; - if (store->Size == 1) { - const GLuint comp = i % 4; - store->Swizzle = MAKE_SWIZZLE4(comp, comp, comp, comp); - } - else if (store->Size == 2) { - store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, - SWIZZLE_NIL, SWIZZLE_NIL); - } - else if (store->Size == 3) { - store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, - SWIZZLE_Z, SWIZZLE_NIL); - } - else { - store->Swizzle = SWIZZLE_NOOP; - } + store->Swizzle = _slang_var_swizzle(store->Size, i % 4); if (dbg) printf("Alloc var storage sz %d at %d.%s (level %d) store %p\n", @@ -301,20 +295,7 @@ _slang_alloc_temp(slang_var_table *vt, slang_ir_storage *store) assert(store->Index < 0); store->Index = i / 4; - if (store->Size == 1) { - const GLuint comp = i % 4; - store->Swizzle = MAKE_SWIZZLE4(comp, comp, comp, comp); - } - else { - /* XXX improve swizzled for size=2/3, use for writemask... */ -#if 1 - if (store->Size == 2) { - store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, - SWIZZLE_NIL, SWIZZLE_NIL); - } -#endif - store->Swizzle = SWIZZLE_NOOP; - } + store->Swizzle = _slang_var_swizzle(store->Size, i % 4); if (dbg) printf("Alloc temp sz %d at %d.%s (level %d) store %p\n", store->Size, store->Index, |