diff options
Diffstat (limited to 'src/mesa/pipe/failover/fo_context.h')
-rw-r--r-- | src/mesa/pipe/failover/fo_context.h | 40 |
1 files changed, 19 insertions, 21 deletions
diff --git a/src/mesa/pipe/failover/fo_context.h b/src/mesa/pipe/failover/fo_context.h index fa336193a8d..63ec7239abf 100644 --- a/src/mesa/pipe/failover/fo_context.h +++ b/src/mesa/pipe/failover/fo_context.h @@ -36,25 +36,24 @@ -#define FO_NEW_VIEWPORT 0x1 -#define FO_NEW_SETUP 0x2 -#define FO_NEW_FRAGMENT_SHADER 0x4 -#define FO_NEW_BLEND 0x8 -#define FO_NEW_CLIP 0x10 -#define FO_NEW_SCISSOR 0x20 -#define FO_NEW_STIPPLE 0x40 -#define FO_NEW_FRAMEBUFFER 0x80 -#define FO_NEW_ALPHA_TEST 0x100 -#define FO_NEW_DEPTH_TEST 0x200 -#define FO_NEW_SAMPLER 0x400 -#define FO_NEW_TEXTURE 0x800 -#define FO_NEW_STENCIL 0x1000 -#define FO_NEW_VERTEX 0x2000 -#define FO_NEW_VERTEX_SHADER 0x4000 -#define FO_NEW_BLEND_COLOR 0x8000 -#define FO_NEW_CLEAR_COLOR 0x10000 -#define FO_NEW_VERTEX_BUFFER 0x20000 -#define FO_NEW_VERTEX_ELEMENT 0x40000 +#define FO_NEW_VIEWPORT 0x1 +#define FO_NEW_SETUP 0x2 +#define FO_NEW_FRAGMENT_SHADER 0x4 +#define FO_NEW_BLEND 0x8 +#define FO_NEW_CLIP 0x10 +#define FO_NEW_SCISSOR 0x20 +#define FO_NEW_STIPPLE 0x40 +#define FO_NEW_FRAMEBUFFER 0x80 +#define FO_NEW_ALPHA_TEST 0x100 +#define FO_NEW_DEPTH_STENCIL 0x200 +#define FO_NEW_SAMPLER 0x400 +#define FO_NEW_TEXTURE 0x800 +#define FO_NEW_VERTEX 0x2000 +#define FO_NEW_VERTEX_SHADER 0x4000 +#define FO_NEW_BLEND_COLOR 0x8000 +#define FO_NEW_CLEAR_COLOR 0x10000 +#define FO_NEW_VERTEX_BUFFER 0x20000 +#define FO_NEW_VERTEX_ELEMENT 0x40000 @@ -69,19 +68,18 @@ struct failover_context { */ const struct pipe_blend_state *blend; const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; + const struct pipe_depth_stencil_state *depth_stencil; struct pipe_alpha_test_state alpha_test; struct pipe_blend_color blend_color; struct pipe_clear_color_state clear_color; struct pipe_clip_state clip; - struct pipe_depth_state depth_test; struct pipe_framebuffer_state framebuffer; struct pipe_shader_state fragment_shader; struct pipe_shader_state vertex_shader; struct pipe_poly_stipple poly_stipple; struct pipe_scissor_state scissor; struct pipe_setup_state setup; - struct pipe_stencil_state stencil; struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS]; struct pipe_viewport_state viewport; struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX]; |