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Diffstat (limited to 'src/mesa/pipe/failover/fo_context.h')
-rw-r--r--src/mesa/pipe/failover/fo_context.h40
1 files changed, 19 insertions, 21 deletions
diff --git a/src/mesa/pipe/failover/fo_context.h b/src/mesa/pipe/failover/fo_context.h
index fa336193a8d..63ec7239abf 100644
--- a/src/mesa/pipe/failover/fo_context.h
+++ b/src/mesa/pipe/failover/fo_context.h
@@ -36,25 +36,24 @@
-#define FO_NEW_VIEWPORT 0x1
-#define FO_NEW_SETUP 0x2
-#define FO_NEW_FRAGMENT_SHADER 0x4
-#define FO_NEW_BLEND 0x8
-#define FO_NEW_CLIP 0x10
-#define FO_NEW_SCISSOR 0x20
-#define FO_NEW_STIPPLE 0x40
-#define FO_NEW_FRAMEBUFFER 0x80
-#define FO_NEW_ALPHA_TEST 0x100
-#define FO_NEW_DEPTH_TEST 0x200
-#define FO_NEW_SAMPLER 0x400
-#define FO_NEW_TEXTURE 0x800
-#define FO_NEW_STENCIL 0x1000
-#define FO_NEW_VERTEX 0x2000
-#define FO_NEW_VERTEX_SHADER 0x4000
-#define FO_NEW_BLEND_COLOR 0x8000
-#define FO_NEW_CLEAR_COLOR 0x10000
-#define FO_NEW_VERTEX_BUFFER 0x20000
-#define FO_NEW_VERTEX_ELEMENT 0x40000
+#define FO_NEW_VIEWPORT 0x1
+#define FO_NEW_SETUP 0x2
+#define FO_NEW_FRAGMENT_SHADER 0x4
+#define FO_NEW_BLEND 0x8
+#define FO_NEW_CLIP 0x10
+#define FO_NEW_SCISSOR 0x20
+#define FO_NEW_STIPPLE 0x40
+#define FO_NEW_FRAMEBUFFER 0x80
+#define FO_NEW_ALPHA_TEST 0x100
+#define FO_NEW_DEPTH_STENCIL 0x200
+#define FO_NEW_SAMPLER 0x400
+#define FO_NEW_TEXTURE 0x800
+#define FO_NEW_VERTEX 0x2000
+#define FO_NEW_VERTEX_SHADER 0x4000
+#define FO_NEW_BLEND_COLOR 0x8000
+#define FO_NEW_CLEAR_COLOR 0x10000
+#define FO_NEW_VERTEX_BUFFER 0x20000
+#define FO_NEW_VERTEX_ELEMENT 0x40000
@@ -69,19 +68,18 @@ struct failover_context {
*/
const struct pipe_blend_state *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ const struct pipe_depth_stencil_state *depth_stencil;
struct pipe_alpha_test_state alpha_test;
struct pipe_blend_color blend_color;
struct pipe_clear_color_state clear_color;
struct pipe_clip_state clip;
- struct pipe_depth_state depth_test;
struct pipe_framebuffer_state framebuffer;
struct pipe_shader_state fragment_shader;
struct pipe_shader_state vertex_shader;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_setup_state setup;
- struct pipe_stencil_state stencil;
struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];