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-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h3
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp1
2 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 8efecf98218..546f8fc35fe 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -714,6 +714,9 @@ struct brw_vs_prog_data {
/** Max number of SSBOs in a shader */
#define BRW_MAX_SSBO 12
+/** Max number of combined UBOs and SSBOs in a shader */
+#define BRW_MAX_COMBINED_UBO_SSBO (BRW_MAX_UBO + BRW_MAX_SSBO)
+
/** Max number of atomic counter buffer objects in a shader */
#define BRW_MAX_ABO 16
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index a16e5958776..7bc080b082e 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -1366,6 +1366,7 @@ brw_assign_common_binding_table_offsets(gl_shader_stage stage,
next_binding_table_offset += num_textures;
if (shader) {
+ assert(shader->NumUniformBlocks <= BRW_MAX_COMBINED_UBO_SSBO);
stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
next_binding_table_offset += shader->NumUniformBlocks;
} else {