diff options
Diffstat (limited to 'src/gallium/state_trackers/vega/mask.c')
-rw-r--r-- | src/gallium/state_trackers/vega/mask.c | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/gallium/state_trackers/vega/mask.c b/src/gallium/state_trackers/vega/mask.c index 316ea7a9c95..6d627b0e8da 100644 --- a/src/gallium/state_trackers/vega/mask.c +++ b/src/gallium/state_trackers/vega/mask.c @@ -143,7 +143,7 @@ static void read_alpha_mask(void * data, VGint dataStride, struct pipe_surface *surf; surf = screen->get_tex_surface(screen, strb->texture, 0, 0, 0, - PIPE_BUFFER_USAGE_CPU_READ); + PIPE_BIND_TRANSFER_READ); /* Do a row at a time to flip image data vertically */ for (i = 0; i < height; i++) { @@ -217,7 +217,7 @@ static void setup_mask_framebuffer(struct pipe_surface *surf, static void setup_mask_operation(VGMaskOperation operation) { struct vg_context *ctx = vg_current_context(); - struct pipe_buffer **cbuf = &ctx->mask.cbuf; + struct pipe_resource **cbuf = &ctx->mask.cbuf; const VGint param_bytes = 4 * sizeof(VGfloat); const VGfloat ones[4] = {1.f, 1.f, 1.f, 1.f}; void *shader = 0; @@ -225,10 +225,10 @@ static void setup_mask_operation(VGMaskOperation operation) /* We always need to get a new buffer, to keep the drivers simple and * avoid gratuitous rendering synchronization. */ - pipe_buffer_reference(cbuf, NULL); + pipe_resource_reference(cbuf, NULL); - *cbuf = pipe_buffer_create(ctx->pipe->screen, 1, - PIPE_BUFFER_USAGE_CONSTANT, + *cbuf = pipe_buffer_create(ctx->pipe->screen, + PIPE_BIND_CONSTANT_BUFFER, param_bytes); if (*cbuf) { st_no_flush_pipe_buffer_write(ctx, *cbuf, @@ -318,16 +318,16 @@ static void setup_mask_samplers(struct pipe_sampler_view *umask) static void setup_mask_fill(const VGfloat color[4]) { struct vg_context *ctx = vg_current_context(); - struct pipe_buffer **cbuf = &ctx->mask.cbuf; + struct pipe_resource **cbuf = &ctx->mask.cbuf; const VGint param_bytes = 4 * sizeof(VGfloat); /* We always need to get a new buffer, to keep the drivers simple and * avoid gratuitous rendering synchronization. */ - pipe_buffer_reference(cbuf, NULL); + pipe_resource_reference(cbuf, NULL); - *cbuf = pipe_buffer_create(ctx->pipe->screen, 1, - PIPE_BUFFER_USAGE_CONSTANT, + *cbuf = pipe_buffer_create(ctx->pipe->screen, + PIPE_BIND_CONSTANT_BUFFER, param_bytes); if (*cbuf) { st_no_flush_pipe_buffer_write(ctx, *cbuf, 0, param_bytes, color); @@ -415,9 +415,9 @@ static void mask_using_texture(struct pipe_sampler_view *sampler_view, VGint width, VGint height) { struct vg_context *ctx = vg_current_context(); - struct pipe_texture *texture = sampler_view->texture; + struct pipe_resource *texture = sampler_view->texture; struct pipe_surface *surface = - alpha_mask_surface(ctx, PIPE_BUFFER_USAGE_GPU_WRITE); + alpha_mask_surface(ctx, PIPE_BIND_RENDER_TARGET); VGint offsets[4], loc[4]; if (!surface) @@ -482,12 +482,12 @@ struct vg_mask_layer * mask_layer_create(VGint width, VGint height) mask->height = height; { - struct pipe_texture pt; + struct pipe_resource pt; struct pipe_context *pipe = ctx->pipe; struct pipe_screen *screen = ctx->pipe->screen; struct pipe_sampler_view view_templ; struct pipe_sampler_view *view = NULL; - struct pipe_texture *texture; + struct pipe_resource *texture; memset(&pt, 0, sizeof(pt)); pt.target = PIPE_TEXTURE_2D; @@ -496,16 +496,16 @@ struct vg_mask_layer * mask_layer_create(VGint width, VGint height) pt.width0 = width; pt.height0 = height; pt.depth0 = 1; - pt.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER; + pt.bind = PIPE_BIND_SAMPLER_VIEW; pt.compressed = 0; - texture = screen->texture_create(screen, &pt); + texture = screen->resource_create(screen, &pt); if (texture) { u_sampler_view_default_template(&view_templ, texture, texture->format); view = pipe->create_sampler_view(pipe, texture, &view_templ); } - pipe_texture_reference(&texture, NULL); + pipe_resource_reference(&texture, NULL); mask->sampler_view = view; } @@ -519,7 +519,7 @@ void mask_layer_destroy(struct vg_mask_layer *layer) struct vg_context *ctx = vg_current_context(); vg_context_remove_object(ctx, VG_OBJECT_MASK, layer); - pipe_texture_release(&layer->texture); + pipe_resource_release(&layer->texture); free(layer); } @@ -537,7 +537,7 @@ void mask_layer_fill(struct vg_mask_layer *layer, surface = ctx->pipe->screen->get_tex_surface( ctx->pipe->screen, layer->sampler_view->texture, 0, 0, 0, - PIPE_BUFFER_USAGE_GPU_WRITE); + PIPE_BIND_RENDER_TARGET); surface_fill(surface, layer->width, layer->height, @@ -573,7 +573,7 @@ static void mask_layer_render_to(struct vg_mask_layer *layer, struct pipe_surface *surface; surface = screen->get_tex_surface(screen, layer->sampler_view->texture, 0, 0, 0, - PIPE_BUFFER_USAGE_GPU_WRITE); + PIPE_BIND_RENDER_TARGET); cso_save_framebuffer(ctx->cso_context); cso_save_fragment_shader(ctx->cso_context); @@ -664,7 +664,7 @@ void mask_fill(VGint x, VGint y, VGint width, VGint height, struct vg_context *ctx = vg_current_context(); VGfloat alpha_color[4] = {.0f, .0f, .0f, value}; struct pipe_surface *surf = alpha_mask_surface( - ctx, PIPE_BUFFER_USAGE_GPU_WRITE); + ctx, PIPE_BIND_RENDER_TARGET); #if DEBUG_MASKS debug_printf("mask_fill(%d, %d, %d, %d) with rgba(%f, %f, %f, %f)\n", |