diff options
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.c')
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 126 |
1 files changed, 85 insertions, 41 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 1f3246208ba..d05a193bf8d 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -26,8 +26,8 @@ /** * @file - * Blitter utility to facilitate acceleration of the clear, resource_copy_region, - * and resource_fill_region functions. + * Blitter utility to facilitate acceleration of the clear, clearRT, clearDS + * resource_copy_region functions. * * @author Marek Olšák */ @@ -88,6 +88,7 @@ struct blitter_context_priv void *dsa_write_depth_stencil; void *dsa_write_depth_keep_stencil; void *dsa_keep_depth_stencil; + void *dsa_keep_depth_write_stencil; void *velem_state; @@ -161,8 +162,12 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) dsa.stencil[0].writemask = 0xff; ctx->dsa_write_depth_stencil = pipe->create_depth_stencil_alpha_state(pipe, &dsa); - /* The DSA state objects which write depth and stencil are created - * on-demand. */ + + + dsa.depth.enabled = 0; + dsa.depth.writemask = 0; + ctx->dsa_keep_depth_write_stencil = + pipe->create_depth_stencil_alpha_state(pipe, &dsa); /* sampler state */ sampler_state = &ctx->template_sampler_state; @@ -234,6 +239,7 @@ void util_blitter_destroy(struct blitter_context *blitter) pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil); pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil); + pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil); pipe->delete_rasterizer_state(pipe, ctx->rs_state); pipe->delete_vs_state(pipe, ctx->vs_col); @@ -605,11 +611,19 @@ void util_blitter_clear(struct blitter_context *blitter, else pipe->bind_blend_state(pipe, ctx->blend_keep_color); - if (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) { + if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) { sr.ref_value[0] = stencil & 0xff; pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil); pipe->set_stencil_ref(pipe, &sr); } + else if (clear_buffers & PIPE_CLEAR_DEPTH) { + pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil); + } + else if (clear_buffers & PIPE_CLEAR_STENCIL) { + sr.ref_value[0] = stencil & 0xff; + pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil); + pipe->set_stencil_ref(pipe, &sr); + } else pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); @@ -766,48 +780,21 @@ void util_blitter_copy_region(struct blitter_context *blitter, pipe_surface_reference(&dstsurf, NULL); } -/* Fill a region of a surface with a constant value. */ -void util_blitter_fill_region(struct blitter_context *blitter, - struct pipe_resource *dst, - struct pipe_subresource subdst, - unsigned dstx, unsigned dsty, unsigned dstz, - unsigned width, unsigned height, - unsigned value) +/* Clear a region of a color surface to a constant value. */ +void util_blitter_clearRT(struct blitter_context *blitter, + struct pipe_surface *dstsurf, + const float *rgba, + unsigned dstx, unsigned dsty, + unsigned width, unsigned height) { struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; struct pipe_context *pipe = ctx->pipe; - struct pipe_screen *screen = pipe->screen; - struct pipe_surface *dstsurf; struct pipe_framebuffer_state fb_state; - float rgba[4]; - ubyte ub_rgba[4] = {0}; - union util_color color; - int i; - assert(dst); - if (!dst) + assert(dstsurf->texture); + if (!dstsurf->texture) return; - /* check if we can render to the surface */ - if (util_format_is_depth_or_stencil(dst->format) || /* unlikely, but you never know */ - !screen->is_format_supported(screen, dst->format, dst->target, - dst->nr_samples, - PIPE_BIND_RENDER_TARGET, 0)) { - util_resource_fill_region(pipe, dst, subdst, dstx, dsty, dstz, - width, height, value); - return; - } - - dstsurf = screen->get_tex_surface(screen, dst, subdst.face, subdst.level, - dstz, PIPE_BIND_RENDER_TARGET); - - /* unpack the color */ - color.ui = value; - util_unpack_color_ub(dst->format, &color, - ub_rgba, ub_rgba+1, ub_rgba+2, ub_rgba+3); - for (i = 0; i < 4; i++) - rgba[i] = ubyte_to_float(ub_rgba[i]); - /* check the saved state */ blitter_check_saved_CSOs(ctx); assert(blitter->saved_fb_state.nr_cbufs != ~0); @@ -832,6 +819,63 @@ void util_blitter_fill_region(struct blitter_context *blitter, blitter_set_rectangle(ctx, 0, 0, width, height, dstsurf->width, dstsurf->height, 0); blitter_draw_quad(ctx); blitter_restore_CSOs(ctx); +} - pipe_surface_reference(&dstsurf, NULL); +/* Clear a region of a depth stencil surface. */ +void util_blitter_clearDS(struct blitter_context *blitter, + struct pipe_surface *dstsurf, + unsigned clear_flags, + double depth, + unsigned stencil, + unsigned dstx, unsigned dsty, + unsigned width, unsigned height) +{ + struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; + struct pipe_context *pipe = ctx->pipe; + struct pipe_framebuffer_state fb_state; + struct pipe_stencil_ref sr = { { 0 } }; + + assert(dstsurf->texture); + if (!dstsurf->texture) + return; + + /* check the saved state */ + blitter_check_saved_CSOs(ctx); + assert(blitter->saved_fb_state.nr_cbufs != ~0); + + /* bind CSOs */ + pipe->bind_blend_state(pipe, ctx->blend_keep_color); + if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) { + sr.ref_value[0] = stencil & 0xff; + pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil); + pipe->set_stencil_ref(pipe, &sr); + } + else if (clear_flags & PIPE_CLEAR_DEPTH) { + pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil); + } + else if (clear_flags & PIPE_CLEAR_STENCIL) { + sr.ref_value[0] = stencil & 0xff; + pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil); + pipe->set_stencil_ref(pipe, &sr); + } + else + /* hmm that should be illegal probably, or make it a no-op somewhere */ + pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); + + pipe->bind_rasterizer_state(pipe, ctx->rs_state); + pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0)); + pipe->bind_vs_state(pipe, ctx->vs_col); + pipe->bind_vertex_elements_state(pipe, ctx->velem_state); + + /* set a framebuffer state */ + fb_state.width = dstsurf->width; + fb_state.height = dstsurf->height; + fb_state.nr_cbufs = 0; + fb_state.cbufs[0] = 0; + fb_state.zsbuf = dstsurf; + pipe->set_framebuffer_state(pipe, &fb_state); + + blitter_set_rectangle(ctx, 0, 0, width, height, dstsurf->width, dstsurf->height, depth); + blitter_draw_quad(ctx); + blitter_restore_CSOs(ctx); } |