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path: root/src/gallium/auxiliary/util/u_blitter.c
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* gallium: add # of MRT to blend stateRob Clark2020-04-231-0/+1
* util: Move gallium's PIPE_FORMAT utils to /util/format/Eric Anholt2019-11-141-1/+1
* gallium/u_blitter: remove an unused variableMarek Olšák2019-10-171-2/+0
* gallium/u_blitter: set a more sane viewport-stateErik Faye-Lund2019-10-171-6/+5
* radeonsi: make sure that rasterizer state != NULL and remove all NULL checkingMarek Olšák2019-08-061-0/+7
* radeonsi: make sure that DSA state != NULL and remove all NULL checkingMarek Olšák2019-08-061-0/+7
* radeonsi: make sure that blend state != NULL and remove all NULL checkingMarek Olšák2019-08-061-0/+7
* tree-wide: replace MAYBE_UNUSED with ASSERTEDEric Engestrom2019-07-311-4/+4
* u_blitter: add a msaa parameter to util_blitter_clearPierre-Eric Pelloux-Prayer2019-07-231-6/+8
* u_blitter: enable msaa when dst num samples is > 1Pierre-Eric Pelloux-Prayer2019-07-231-6/+12
* gallium/u_blitter: implement copying from ZS to color and vice versaMarek Olšák2019-07-031-35/+112
* gallium/util: rewrite depth-stencil blit shadersMarek Olšák2019-07-031-13/+6
* gallium/u_blitter: enable MSAA when blitting to MSAA surfacesBrian Paul2019-07-031-22/+34
* u_blitter: don't fail mipmap generation for depth formats containing stencilMarek Olšák2019-06-031-1/+2
* gallium: split depth_clip into depth_clip_near & depth_clip_farMarek Olšák2018-09-061-1/+2
* gallium/u_blitter: save/restore window rectanglesMarek Olšák2018-08-141-0/+10
* gallium: add storage_sample_count parameter into is_format_supportedMarek Olšák2018-07-311-3/+6
* u_blitter: Add an option to draw the triangles using an index buffer.Eric Anholt2018-07-121-2/+14
* gallium: Add a util_blitter path for using a custom VS and FS.Eric Anholt2018-03-091-0/+64
* gallium/util: silence clang warning in blitter codeBrian Paul2018-02-081-1/+1
* gallium/util: s/uint/enum tgsi_semantic/ in u_blitter.cBrian Paul2018-02-081-4/+6
* gallium/util: add util_num_layers helperMarek Olšák2017-12-251-2/+2
* gallium/u_blitter: replace tabs with spacesBrian Paul2017-12-121-18/+18
* gallium/aux/util/u_blitter.c: Silence some warningsGert Wollny2017-11-171-5/+5
* radeonsi: don't change viewport for blits, use window-space positionsMarek Olšák2017-10-071-1/+3
* radeonsi: don't save and restore vertex buffers and elements for u_blitterMarek Olšák2017-10-071-6/+9
* gallium/u_blitter: let drivers decide which VS to use for draw_rectangleMarek Olšák2017-10-071-41/+50
* gallium/u_blitter: let drivers set the vertex elements stateMarek Olšák2017-10-071-26/+28
* gallium/u_blitter: remove blitter_context_priv::viewportMarek Olšák2017-10-071-10/+8
* gallium/u_blitter: use UTIL_BLITTER_ATTRIB_NONE (0) instead of 0 directlyMarek Olšák2017-09-111-2/+2
* gallium/u_blitter: don't pass GENERIC in VS if it's not neededMarek Olšák2017-09-111-17/+45
* gallium/u_blitter: use draw_rectangle for all blits except cubemapsMarek Olšák2017-09-111-86/+95
* gallium/u_blitter: use draw_rectangle callback for layered clearsMarek Olšák2017-09-111-26/+26
* gallium/u_blitter: add new union blitter_attrib to replace pipe_color_unionMarek Olšák2017-09-111-50/+43
* gallium/u_blitter: don't use boolean, TRUE, FALSEMarek Olšák2017-08-221-61/+61
* gallium/u_simple_shaders: do util_make_layered_clear_vertex_shader differentlyMarek Olšák2017-08-221-1/+1
* gallium/u_blitter: remove get_next_surface_layer callbackMarek Olšák2017-08-221-6/+1
* gallium/util: s/unsigned/enum tgsi_texture_type/Brian Paul2017-07-251-7/+8
* gallium/u_blitter: don't use TXF for scaled blitsMarek Olšák2017-07-171-4/+6
* gallium/u_blitter: use 2D_ARRAY for cubemap blits if possibleMarek Olšák2017-06-071-18/+34
* gallium/u_blitter: use TXF if possibleMarek Olšák2017-06-071-102/+190
* gallium/u_blitter: use TEX_LZ if it's supportedMarek Olšák2017-06-071-4/+8
* gallium/util: add _LZ and TXF options to simple shadersMarek Olšák2017-06-071-4/+9
* gallium: decrease the size of pipe_vertex_buffer - 24 -> 16 bytesMarek Olšák2017-05-101-8/+9
* gallium/blitter: use the common uploaderMarek Olšák2017-02-141-9/+3
* util: fix memory leak from the fragment shaders for SINT<->UINT blitsCharmaine Lee2016-11-231-1/+1
* util/blitter: add clamping during SINT <-> UINT blitsNicolai Hähnle2016-11-161-21/+52
* util/blitter: index texfetch_col shaders by typeNicolai Hähnle2016-11-161-35/+19
* gallium/u_blitter: split out a helper for common clear stateRob Clark2016-08-161-13/+25
* gallium/u_blitter: add helper to save FS const buffer stateRob Clark2016-08-161-0/+10