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-rw-r--r--src/compiler/glsl/builtin_functions.cpp10
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp1
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h2
3 files changed, 13 insertions, 0 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index b6018806865..0f747b94757 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -419,6 +419,12 @@ texture_gather_cube_map_array(const _mesa_glsl_parse_state *state)
}
static bool
+texture_texture4(const _mesa_glsl_parse_state *state)
+{
+ return state->AMD_texture_texture4_enable;
+}
+
+static bool
texture_gather_or_es31(const _mesa_glsl_parse_state *state)
{
return state->is_version(400, 310) ||
@@ -2891,6 +2897,10 @@ builtin_builder::create_builtins()
_texture(ir_txd, shader_texture_lod_and_rect, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec4_type, TEX_PROJECT),
NULL);
+ add_function("texture4",
+ _texture(ir_tg4, texture_texture4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type),
+ NULL);
+
add_function("textureGather",
_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type),
_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type),
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index f9178d8c107..2048a7f9006 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -706,6 +706,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(AMD_gpu_shader_int64),
EXT(AMD_shader_stencil_export),
EXT(AMD_shader_trinary_minmax),
+ EXT(AMD_texture_texture4),
EXT(AMD_vertex_shader_layer),
EXT(AMD_vertex_shader_viewport_index),
EXT(ANDROID_extension_pack_es31a),
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 7ceee7469d8..b17b5125e0b 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -786,6 +786,8 @@ struct _mesa_glsl_parse_state {
bool AMD_shader_stencil_export_warn;
bool AMD_shader_trinary_minmax_enable;
bool AMD_shader_trinary_minmax_warn;
+ bool AMD_texture_texture4_enable;
+ bool AMD_texture_texture4_warn;
bool AMD_vertex_shader_layer_enable;
bool AMD_vertex_shader_layer_warn;
bool AMD_vertex_shader_viewport_index_enable;